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Sparkling Vinegar
- Wuhan, China
Stars
Lightweight C# networking solution for multiplayer games.
Pure C# 3D real time physics simulation library, now with a higher version number.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
fheroes2 is a recreation of Heroes of Might and Magic II game engine.
SwinIR: Image Restoration Using Swin Transformer (official repository)
Fallout 2 Restoration Project, updated
Markdown-like syntax for ShaderGraph properties, to make better material inspectors
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
Open reimplementation of Might and Magic 6 7 8 game engine
Bring beautiful OpenMoji emojis to your Jekyll websites.
An advanced cross-platform INI parser handling abstract sections and section inheritance.
Main hub of the RE1CR Mod-sdk, tools for it, and general data.
Various tools written to check the reverse engineering of Resident Evil file formats
Resident Evil engine reimplementation, far from complete. Started integration in ResidualVM, see forked ResidualVM git repo, branch reevengi. Now working on integration in Scummvm, see forked Scumm…
Open source re-implementation of the original Resident Evil 2 / Biohazard 2
Transport level library for peer-to-peer networking with multiple backends for the Unity.
Combine Unity Mecanim SkinnedMeshRenderers with working bones and blendShapes