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* draw channels individually * use common.anti_alias instead of local implementation * More whitespace * still more whitespace * changelog reflects speedup in ancient map * massive refactoring of draw_ancientmap * make cool temperate forests use new _draw_biome * whitespace * linting * linting --------- Co-authored-by: Bret Curtis <[email protected]>
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/.vs/worldengine/v14/.suo | ||
/worldengine.sln | ||
*.pyperf | ||
*.pylintrc |
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# pylint: skip-file | ||
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# -*- coding: utf-8 -*- | ||
# | ||
# WorldEngine documentation build configuration file, created by | ||
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import numpy | ||
import unittest | ||
from worldengine.basic_map_operations import distance, index_of_nearest | ||
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