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👋 Hello There

I'm Michelangelo, and I'm currently a Computer Science Postdoctoral Researcher at Reykjavik University, working on real-world applications of virtual reality and the development of intelligent virtual characters.

🎓 My PhD involved creating the Agora Framework. Think of Agora as a sandbox where human behaviors get broken down into heatmaps. The cooler part? Virtual agents in the simulation use these maps to decide where to go, getting attracted or repelled by areas. It's all about blending different behaviors and seeing how close we can get to real-life reactions. Click [here] to know more.

🎮 My passion? Video games. They nudged me into experimenting with everything from Game Maker to Unity 3D and Unreal Engine. This experience not only sharpened my skills in virtual environments, virtual agents, and game development, but also opened doors to the captivating world of Artificial Intelligence, Machine Learning and Crowd Simulation.

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  1. Agora Agora Public

    Agora Crowd Simulation Framework

    C#

  2. ARCADE ARCADE Public

    Forked from liogiu2/Thesis

    ARCADE: A dynamic framework adjusting simulation detail based on user perception. Bridging computer graphics to behavior simulations, it optimizes resources, maintains fidelity, and blends abstract…

    C#

  3. Battle-for-the-bay Battle-for-the-bay Public

    Forked from liogiu2/Battle-for-the-bay

    Game for CGDD course

    C#

  4. ML_literature_review ML_literature_review Public

    A literature review summarizes the existing research in a chosen field, condensing state-of-the-art knowledge into a single analysis. Unfortunately, literature reviews are highly timeconsuming. In …

    Jupyter Notebook 1 1

  5. hcr hcr Public

    Handwritten Characters Recognition using ANN

    C++