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Liam edited this page Dec 5, 2020 · 13 revisions

Overview

Traditional grid-based turn-based roguelike with a focus on item-based progression. Above a coffee-break roguelike, but not quite Caves of Qud.

Theme

Whimsical fantasy inspired by the likes of Adventure Time, with themes from the Bible (Fruit of Knowledge). Prisms and shards of knowledge will play an important role.

Guiding Philosophy

A roguelike with roguelite sensibilities. Runs should be relatively short, and there should be a focus on cool combos with items and feats.

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