Stars
Work-in-progress tool to reverse unity's IL2CPP toolchain.
Shader for 3D hovering of UI menus in Godot.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
A chromatic distortion sphere shader.
Goal-oriented Action Planning (GOAP) with Bevy integration
Distributed server for social and realtime games and apps.
A Voxel Multiplayer Sandbox Survival Game built in Rust & Bevy.
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Full Project including demos creating during Meta XR Simulator Testing
Ray Tracing in One Weekend with DXR
A bevy plugin for rendering your bevy app to the terminal using ratatui.
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
This is the homepage of a new book entitled "Mathematical Foundations of Reinforcement Learning."
Sentry, feature-complete and packaged up for low-volume deployments and proofs-of-concept
A project demoing a variety of examples with Tabletop Games For Mixed Reality
Physical based rendering with Vulkan using glTF 2.0 models
A Godot 4 plugin allowing for easy use of compute shaders.
A massively parallel, high-level programming language
A minimal GPU design in Verilog to learn how GPUs work from the ground up