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Rogue-like 32-bit pixel platformer created in Unity Engine version 2019.4.

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Kieran-De-Sousa/Lost-Property

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Lost Property

Lost Property is a 32-bit pixel platformer created in Unity Engine version 2019.4. Originally a team of three, three-day game jam project for the Global Game Jam 2021, Lost Property became a project iterated upon in our first year Games Technology module ‘Game Development Evolution’. At this point the project expanded to a team of five. The project featured full art assets and sprite sheets for the project, touch screen controls, combat and AI and full design and technical documentation. This two-parter project was incredibly useful to us for learning how to work among a team of game designers, artists and programmers and the quick iterative process involved within game jams.

Credits:

  • Thomas Pasley

    • Lead Gameplay and Technical Programmer
  • Asli Baltaci

    • Art Assets
    • Boss Room Level Design
  • Kieran De Sousa

    • UI
    • Player Health Scripting
    • Level Design
    • Sprite Animation Rigging
    • Documentation Writing
  • Jake Warren Davis

    • Inventory System
  • Tane Cotterell-East

    • Sound Asset Sourcing