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@colour-science

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@LinKayser
Lin Kayser LinKayser
Entrepreneur and coder. 30 years of building software companies in interesting fields. Author of PicoGK, @leap71

LEAP 71 Dubai, UAE

@nielsvaes
Niels Vaes nielsvaes
Tech animator at Embark Studios in Stockholm by day, flight sim enthusiast at night.

@EmbarkStudios Stockholm

@colour-science
colour-science colour-science
Colour Science & Digital Imaging

The Spectral Locus

@numfocus
NumFOCUS numfocus
Non-profit organization promoting accessible and reproducible scientific and technical computing
@chadrik
Chad Dombrova chadrik

Luma Pictures Santa Monica, CA

@lfh9787
Luke Hellwig lfh9787
Color scientist @ mcsl.rit.edu
@zach-brockway
Zach Brockway zach-brockway
XR + virtual production @EpicGames.

@EpicGames Bay Area, CA, USA

@connectthefuture
justthefracts connectthefuture
a multi-spectral light analysis specialist that enjoys knowing about photons.

Midwest usa

@erictraut
Eric Traut erictraut
Eric is a former Microsoft Technical Fellow. He has worked on many projects including HyperV, Windows Core OS, Skype, Pyright, and AI for Autonomous Systems.

Washington State

@doug-walker
Doug Walker doug-walker

Autodesk Montreal, Canada

@michaeldsmith
michaeldsmith

California, USA

@quister
Erik Winquist quister

Wellington, New Zealand

@michdolan
Michael Dolan michdolan

Epic Games Cary, North Carolina

@ue4plugins
Unreal Engine Plug-ins ue4plugins
Plug-ins for Unreal Engine

USA

@pmorovic
Peter Morovic pmorovic
computational imaging, image/object processing in 2D/3D/..., color science, geometry
@rgommers
Ralf Gommers rgommers
NumPy, SciPy, data-apis.org, PyWavelets maintainer. Building open source communities at Quansight Labs.

Quansight Netherlands

@jeremiegerhardt
Jeremie Gerhardt jeremiegerhardt
Senior color scientist

IRYstec Montreal, CA

@kungfuelmosan
Daniel Smith kungfuelmosan
Senior Mixed Reality Developer

Wingnut AR Wellington NZ

@KeirRice
Keir Rice KeirRice
Staff Technical Artist He/Him Love Family, Mixed Reality, Art, Science, Electronics, Learning Formerly Weta Workshop, Magic Leap, and PikPok

Niantic Wellington, NZ

@elsksa
Elijah elsksa
Image-Sound Artisan and Technician Motion-Picture Production, Post & Digital Imaging

ODDVISONARY France

@yuhao
Yuhao Zhu yuhao

University of Rochester Rochester

@Tristimulus
Matthias Scharfenberg Tristimulus

Industrial Light & Magic Vancouver, BC

@makeupland
Makeup Land makeupland
Professional Makeup Shop & Studio

Makeupland

@enneract
Paweł Redman enneract
Programmer, BSc in Optical Engineering, 4G/NR L1 SW and DevOps/CI engineer at Nokia

Wałbrzych, Poland

@carolalynn
Carol Payne carolalynn
imaging & color science
@domoritz
Dominik Moritz domoritz
Faculty at CMU (@cmudig) and researcher at @apple. PhD in Computer Science from the University of Washington (@uwdata, @uwdb). Co-creator @vega, @streamlit.

CMU, Apple Pittsburgh

@MomentsInGraphics
Christoph Peters MomentsInGraphics
This profile accompanies the blog http://MomentsInGraphics.de/ by Christoph Peters. It is mostly about computer graphics research and practice.
@alkama
mathieu _alkama_ m. alkama
musician, coder, demoscener (tpolm, calodox)

Paris, France

@rougier
Nicolas P. Rougier rougier
Researcher in computational and cognitive neuroscience supporting open source, open access and open science.

@INRIA Bordeaux, France

@yupferris
Jake Taylor yupferris
dad(jokes), demoscene, rendering, compilers, compression, FPGA, emulation, music production

Ascenium Oslo, Norway

@gvanrossum
Guido van Rossum gvanrossum

Microsoft San Francisco Bay Area

@sergeneren
Sergen Eren sergeneren
Software developer @redshift3d

Maxon GmbH Frankfurt DE

@almarklein
Almar Klein almarklein
Indie Pythonista ♥ 3d viz, WASM, reinventing weels.

Independent software engineer The Netherlands

@SMPTE-standards
SMPTE-standards SMPTE-standards
The Society of Motion Picture and Television Engineers. This GitHub account exists to streamline issue tracking and resolution in SMPTE standards. See /overview

SMPTE White Plains, USA

@spiraloid
Spiraloid spiraloid
I'm a 3D Graphic Novelist, Animator and Game Dev. I helped build Gollum's face for LOTR, the Source Filmmaker and ship a bunch of Valve games. I work at Unity

USA