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JetBrains/RiderSourceCodeAccess

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Description

RiderSourceCodeAccess is a plugin for Unreal Engine, available through Marketplace page that will add an option to select "Rider for Unreal Engine" as your source code editor in Unreal Editor.

Functionality

  • Adds the option to select "Rider for Unreal Engine" as your IDE of choice in Unreal Editor.
  • You can select a specific version of Rider (e.g. Rider xxx.xx.xx) or,
  • Use the latest version of Rider that’s available on your workstation. Example of dropdown box with Rider for Unreal Engine

How to add this plugin manually (not recommened)

How to add to Game project

  1. Go to "Releases" page and download version of plugin for your version of Unreal Engine;
  2. Unzip RiderSourceCodeAccess.zip to RiderSourceCodeAccess folder;
  3. Copy RiderSourceCodeAccess folder to {GameProjectRoot}/Plugins/Developer; a. If {GameProjectRoot}/Plugins/Developer does not exist, create it;
  4. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
  5. Build UE project using Rider or Visual Studio;
  6. Start Unreal Editor;
  7. Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
  8. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.

How to add to Engine project

Unreal Engine is built from source code

  1. Go to "Releases" page and download version of plugin for your version of Unreal Engine;
  2. Unzip RiderSourceCodeAccess.zip to RiderSourceCodeAccess folder;
  3. Copy RiderSourceCodeAccess folder to {UnrealEngineRoot}/Engine/Plugins/Developer; a. If {UnrealEngineRoot}/Engine/Plugins/Developer does not exist, create it;
  4. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
  5. Build UE project using Rider or Visual Studio;
  6. Start Unreal Editor;
  7. Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
  8. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.

Unreal Engine is downloaded from Epic Games Store

  1. Go to "Releases" page and download version of plugin for your version of Unreal Engine;
  2. Unzip RiderSourceCodeAccess.zip to RiderSourceCodeAccess folder;
  3. Copy RiderSourceCodeAccess folder to {UnrealProjectRoot}/Plugins/Developer; a. If {UnrealProjectRoot}/Plugins/Developer does not exist, create it;
  4. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
  5. Build UE project using Rider or Visual Studio;
  6. Move RiderSourceCodeAccess folder from {UnrealProjectRoot}/Plugins/Developer to {UnrealEngineRoot}/Engine/Plugins/Developer;
  7. Start Unreal Editor;
  8. Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
  9. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.