RiderSourceCodeAccess is a plugin for Unreal Engine, available through Marketplace page that will add an option to select "Rider for Unreal Engine" as your source code editor in Unreal Editor.
- Adds the option to select "Rider for Unreal Engine" as your IDE of choice in Unreal Editor.
- You can select a specific version of Rider (e.g. Rider xxx.xx.xx) or,
- Use the latest version of Rider that’s available on your workstation.
- Go to "Releases" page and download version of plugin for your version of Unreal Engine;
- Unzip
RiderSourceCodeAccess.zip
toRiderSourceCodeAccess
folder; - Copy
RiderSourceCodeAccess
folder to{GameProjectRoot}/Plugins/Developer
; a. If{GameProjectRoot}/Plugins/Developer
does not exist, create it; - Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
- Build UE project using Rider or Visual Studio;
- Start Unreal Editor;
- Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
- Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.
- Go to "Releases" page and download version of plugin for your version of Unreal Engine;
- Unzip
RiderSourceCodeAccess.zip
toRiderSourceCodeAccess
folder; - Copy
RiderSourceCodeAccess
folder to{UnrealEngineRoot}/Engine/Plugins/Developer
; a. If{UnrealEngineRoot}/Engine/Plugins/Developer
does not exist, create it; - Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
- Build UE project using Rider or Visual Studio;
- Start Unreal Editor;
- Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
- Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.
- Go to "Releases" page and download version of plugin for your version of Unreal Engine;
- Unzip
RiderSourceCodeAccess.zip
toRiderSourceCodeAccess
folder; - Copy
RiderSourceCodeAccess
folder to{UnrealProjectRoot}/Plugins/Developer
; a. If{UnrealProjectRoot}/Plugins/Developer
does not exist, create it; - Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
- Build UE project using Rider or Visual Studio;
- Move
RiderSourceCodeAccess
folder from{UnrealProjectRoot}/Plugins/Developer
to{UnrealEngineRoot}/Engine/Plugins/Developer
; - Start Unreal Editor;
- Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
- Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.