Starred repositories
A Modern C++ Windows-platform physically based renderer.
RayTracingInOneWeekend, coding it Chapter By Chapter
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
DirectX Raytracing Tutorials in CSharp
My own physically-based renderer built upon Nori with extended functionalities.
Mesh optimization library that makes meshes smaller and faster to render
My cpu offline renderer for learning.
Source Code of Book: ShaderX, GPU Pro, GPU Zen - wrote Wolfgang Engel, collected Oleh Hatsenko (IRONKAGE)
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
C++ game engine project, for learning, practice and experiment.
A class-leading water system implemented in Unity
Simple, light-weight and easy-to-use asynchronous components