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Official implementation of the ECCV 2024 paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"
Python Based Simulation and Analysis tool for Synthetic Aperture Radar
The Persistence of Vision Raytracer: http://www.povray.org/
This is an OpenSource Synthetic Aperture Radar simulator
Photo-realistic 3D rendering with Python and POV-Ray
GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
Open-source TomoSAR package for PSDSInSAR and ComSAR algorithms
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
A CNN Regression Model to Estimate Buildings Height Maps Using Sentinel-1 SAR and Sentinel-2 MSI Time Series (IGARSS 2023)
Large-scale Building Height Retrieval from Single SAR Imagery based on Bounding Box Regression Networks
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
A Modular Framework for 3D Gaussian Splatting and Beyond
Three.js-based implementation of 3D Gaussian splatting
[IROS '24 Oral] DarkGS: Building 3DGS in the dark with a torch.
OpenMMLab Detection Toolbox and Benchmark
dxyue / PDFPatcher
Forked from wmjordan/PDFPatcherPDF补丁丁——PDF工具箱,可以编辑书签、剪裁旋转页面、解除限制、提取或合并文档,探查文档结构,提取图片、转成图片等等
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
SAT2LoD2: Automated LoD-2 Model Reconstruction from Satellite-derived DSM and Orthophoto
Official implementation of the paper "HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting""
[ECCV22] BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[ECCV2024] CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians