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Feature Prototypes

Now that we understand some of the Unity3D basics, it's time to start exploring simple mechanic implementation. For this process, each coder will be tasked with determining the best-practices regarding the incorporation of different features into Sidekick.

Remember that these concepts have been implemented before! Start by searching for applicable solutions in the community resources. Once you feel you've a modest grasp on the subject, start to build a prototype that will show off what you've learned.

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