Stars
Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
Official code for Periodic Graph Transformers for Crystal Material Property Prediction (NeurIPS 2022)
Reverse engineered includes to allow for shader development in sbox
OldUnreal / UT99VulkanDrv
Forked from dpjudas/UT99VulkanDrvVulkan renderer for Unreal Tournament (UT99)
A very basic implementation of a software rasterizer.
Physically-Based Rendering in glTF 2.0 using WebGL
experiments with the Gameboy Advance serial interface
Small implementation in C of a slab allocator in user space
💻 C++ Functional Terminal User Interface. ❤️
Demonstration Implementation for iccMAX color profiles
A True Instrumentable Binary Emulation Framework
Converts output of various profiling/sampling tools to the .cpuprofile format so it can be loaded into Chrome DevTools.
Efficient C++ implementation of the Cassowary constraint solving algorithm
for Lua VScript from CS2, to load external lua module dll
SourceMod - Source Engine Scripting and Administration
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
Project to recreate your favourite block game for the Wii (Beta 1.7.3)
This tool translates synthesizable SystemC code to synthesizable SystemVerilog.
Website documenting a hardware project from the 1990s.