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Insights: EsotericSoftware/spine-runtimes
Overview
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- 3 Merged pull requests
- 2 Open pull requests
- 10 Closed issues
- 0 New issues
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3 Pull requests merged by 3 people
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[godot] Fix Skeleton/Texture loader for runtime loading
#2630 merged
Oct 2, 2024 -
Fix possible NAN in IkConstraint.cpp
#2644 merged
Oct 2, 2024 -
Make String::startsWith and String::lastIndexOf const.
#2646 merged
Oct 2, 2024
2 Pull requests opened by 2 people
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[spine-unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer
#2648 opened
Oct 2, 2024 -
[csharp] Update csproj to Framework 4.8 and fix missing files
#2649 opened
Oct 3, 2024
10 Issues closed by 2 people
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[godot] Expose PhysicsConstraint
#2612 closed
Oct 2, 2024 -
[godot] Fix SpineAtlasResource:: fix_path
#2477 closed
Oct 2, 2024 -
[godot] Spurious errors when importing atlas pngs and Spine icon not showing up
#2385 closed
Oct 2, 2024 -
[godot] Fix compilation error on MSVC 2017
#2645 closed
Oct 2, 2024 -
[unity] Incorrect package dependencies
#2628 closed
Oct 1, 2024 -
[android] Fix for `Canvas.drawVertices()` being broken on Android 9 and below
#2638 closed
Oct 1, 2024 -
[Flutter] Segfault crash in production
#2640 closed
Oct 1, 2024 -
spine-cocos2dx-example compile error
#2643 closed
Oct 1, 2024 -
[godot] Support to Godot 3.6
#2647 closed
Oct 1, 2024
1 Unresolved conversation
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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[godot] no support for world position/rotation physics
#2573 commented on
Oct 2, 2024 • 0 new comments