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📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, in…
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Tutorial for the Vulkan graphics and compute API
A guide to using modern OpenGL functions.
An EWA surface splatter in WebGL
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;上架!
A small, dependency-free node editor for dear imgui
Tiny but powerful single file wavefront obj loader
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
WebGL point cloud viewer for large datasets
Houdini HDK backended research oriented physics-based animation infrastructure.
A unified framework for 3D content generation.
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
File browser implementation for dear-imgui. C++17 is required.
Minimalist real-time 3D particles simulator (Boids, Fluids) based on OpenGL/OpenCL frameworks
Volumetric Clouds for Unity URP (Universal Render Pipeline).