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d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
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vlj committed Aug 14, 2015
1 parent befe937 commit 9cb88b3
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Showing 6 changed files with 57 additions and 55 deletions.
10 changes: 6 additions & 4 deletions rpcs3/Emu/RSX/D3D12/D3D12.h
Original file line number Diff line number Diff line change
Expand Up @@ -11,11 +11,13 @@

#define SAFE_RELEASE(x) if (x) x->Release();

inline
void check(HRESULT hr)
// From DX12 D3D11On12 Sample (MIT Licensed)
inline void ThrowIfFailed(HRESULT hr)
{
if (hr != 0)
abort();
if (FAILED(hr))
{
throw;
}
}

/**
Expand Down
14 changes: 7 additions & 7 deletions rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@ ID3D12Resource *createVertexBuffer(const VertexBufferFormat &vbf, const RSXVerte
size_t heapOffset = vertexIndexHeap.alloc(subBufferSize);

ID3D12Resource *vertexBuffer;
check(device->CreatePlacedResource(
ThrowIfFailed(device->CreatePlacedResource(
vertexIndexHeap.m_heap,
heapOffset,
&getBufferResourceDesc(subBufferSize),
Expand All @@ -214,7 +214,7 @@ ID3D12Resource *createVertexBuffer(const VertexBufferFormat &vbf, const RSXVerte
IID_PPV_ARGS(&vertexBuffer)
));
void *bufferMap;
check(vertexBuffer->Map(0, nullptr, (void**)&bufferMap));
ThrowIfFailed(vertexBuffer->Map(0, nullptr, (void**)&bufferMap));
memset(bufferMap, -1, subBufferSize);
#pragma omp parallel for
for (int vertex = 0; vertex < vbf.elementCount; vertex++)
Expand Down Expand Up @@ -405,7 +405,7 @@ D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);

ID3D12Resource *indexBuffer;
check(m_device->CreatePlacedResource(
ThrowIfFailed(m_device->CreatePlacedResource(
m_vertexIndexData.m_heap,
heapOffset,
&getBufferResourceDesc(subBufferSize),
Expand All @@ -415,7 +415,7 @@ D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
));

void *bufferMap;
check(indexBuffer->Map(0, nullptr, (void**)&bufferMap));
ThrowIfFailed(indexBuffer->Map(0, nullptr, (void**)&bufferMap));
if (indexed_draw && !forcedIndexBuffer)
streamBuffer(bufferMap, m_indexed_array.m_data.data(), subBufferSize);
else if (indexed_draw && forcedIndexBuffer)
Expand Down Expand Up @@ -499,7 +499,7 @@ void D3D12GSRender::setScaleOffset()
D3D12_RANGE range = { heapOffset, heapOffset + 256 };

void *scaleOffsetMap;
check(m_constantsData.m_heap->Map(0, &range, &scaleOffsetMap));
ThrowIfFailed(m_constantsData.m_heap->Map(0, &range, &scaleOffsetMap));
streamToBuffer((char*)scaleOffsetMap + heapOffset, scaleOffsetMat, 16 * sizeof(float));
int isAlphaTested = m_set_alpha_test;
memcpy((char*)scaleOffsetMap + heapOffset + 16 * sizeof(float), &isAlphaTested, sizeof(int));
Expand Down Expand Up @@ -531,7 +531,7 @@ void D3D12GSRender::FillVertexShaderConstantsBuffer()
D3D12_RANGE range = { heapOffset, heapOffset + bufferSize };

void *constantsBufferMap;
check(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
ThrowIfFailed(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
for (const auto &vertexConstants : m_vertexConstants)
{
float data[4] = {
Expand Down Expand Up @@ -568,7 +568,7 @@ void D3D12GSRender::FillPixelShaderConstantsBuffer()

size_t offset = 0;
void *constantsBufferMap;
check(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
ThrowIfFailed(m_constantsData.m_heap->Map(0, &range, &constantsBufferMap));
for (size_t offsetInFP : fragmentOffset)
{
u32 vector[4];
Expand Down
66 changes: 33 additions & 33 deletions rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -119,31 +119,31 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
// Create a global command allocator
device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_commandAllocator));
device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_textureUploadCommandAllocator));
check(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS(&m_downloadCommandAllocator)));
ThrowIfFailed(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS(&m_downloadCommandAllocator)));

D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
descriptorHeapDesc.NumDescriptors = 10000; // For safety
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
check(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_constantsBufferDescriptorsHeap)));
ThrowIfFailed(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_constantsBufferDescriptorsHeap)));


descriptorHeapDesc = {};
descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
descriptorHeapDesc.NumDescriptors = 10000; // For safety
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
check(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_scaleOffsetDescriptorHeap)));
ThrowIfFailed(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_scaleOffsetDescriptorHeap)));

D3D12_DESCRIPTOR_HEAP_DESC textureDescriptorDesc = {};
textureDescriptorDesc.NumDescriptors = 10000; // For safety
textureDescriptorDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
textureDescriptorDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
check(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_textureDescriptorsHeap)));
ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_textureDescriptorsHeap)));

textureDescriptorDesc.NumDescriptors = 2048; // For safety
textureDescriptorDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
check(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[0])));
check(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[1])));
ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[0])));
ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[1])));
}

void D3D12GSRender::ResourceStorage::Release()
Expand Down Expand Up @@ -221,13 +221,13 @@ D3D12GSRender::D3D12GSRender()
}

Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
check(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
ThrowIfFailed(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
// Create adapter
IDXGIAdapter* adaptater = nullptr;
switch (Ini.GSD3DAdaptater.GetValue())
{
case 0: // WARP
check(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
ThrowIfFailed(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
break;
case 1: // Default
dxgiFactory->EnumAdapters(0, &adaptater);
Expand All @@ -236,14 +236,14 @@ D3D12GSRender::D3D12GSRender()
dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue() - 2,&adaptater);
break;
}
check(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
ThrowIfFailed(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));

// Queues
D3D12_COMMAND_QUEUE_DESC copyQueueDesc = {}, graphicQueueDesc = {};
copyQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
graphicQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
check(m_device->CreateCommandQueue(&copyQueueDesc, IID_PPV_ARGS(&m_commandQueueCopy)));
check(m_device->CreateCommandQueue(&graphicQueueDesc, IID_PPV_ARGS(&m_commandQueueGraphic)));
ThrowIfFailed(m_device->CreateCommandQueue(&copyQueueDesc, IID_PPV_ARGS(&m_commandQueueCopy)));
ThrowIfFailed(m_device->CreateCommandQueue(&graphicQueueDesc, IID_PPV_ARGS(&m_commandQueueGraphic)));

g_descriptorStrideSRVCBVUAV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
g_descriptorStrideDSV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
Expand All @@ -266,7 +266,7 @@ D3D12GSRender::D3D12GSRender()
swapChain.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
swapChain.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;

check(dxgiFactory->CreateSwapChain(m_commandQueueGraphic, &swapChain, (IDXGISwapChain**)&m_swapChain));
ThrowIfFailed(dxgiFactory->CreateSwapChain(m_commandQueueGraphic, &swapChain, (IDXGISwapChain**)&m_swapChain));
m_swapChain->GetBuffer(0, IID_PPV_ARGS(&m_backBuffer[0]));
m_swapChain->GetBuffer(1, IID_PPV_ARGS(&m_backBuffer[1]));

Expand Down Expand Up @@ -326,7 +326,7 @@ D3D12GSRender::D3D12GSRender()

Microsoft::WRL::ComPtr<ID3DBlob> rootSignatureBlob;
Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
check(wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));
ThrowIfFailed(wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));

m_device->CreateRootSignature(0,
rootSignatureBlob->GetBufferPointer(),
Expand All @@ -344,7 +344,7 @@ D3D12GSRender::D3D12GSRender()

D3D12_HEAP_PROPERTIES hp = {};
hp.Type = D3D12_HEAP_TYPE_DEFAULT;
check(
ThrowIfFailed(
m_device->CreateCommittedResource(
&hp,
D3D12_HEAP_FLAG_NONE,
Expand Down Expand Up @@ -432,7 +432,7 @@ void D3D12GSRender::Clear(u32 cmd)
assert(cmd == NV4097_CLEAR_SURFACE);

ID3D12GraphicsCommandList *commandList;
check(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&commandList)));
ThrowIfFailed(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&commandList)));
getCurrentResourceStorage().m_inflightCommandList.push_back(commandList);

PrepareRenderTargets(commandList);
Expand Down Expand Up @@ -503,7 +503,7 @@ void D3D12GSRender::Clear(u32 cmd)
}
}

check(commandList->Close());
ThrowIfFailed(commandList->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**) &commandList);
}

Expand Down Expand Up @@ -716,7 +716,7 @@ void D3D12GSRender::Draw()
else
commandList->DrawInstanced((UINT)m_renderingInfo.m_count, 1, (UINT)m_renderingInfo.m_baseVertex, 0);

check(commandList->Close());
ThrowIfFailed(commandList->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
m_indexed_array.Reset();
}
Expand Down Expand Up @@ -771,7 +771,7 @@ void D3D12GSRender::Flip()
assert(m_textureUploadData.canAlloc(textureSize));
size_t heapOffset = m_textureUploadData.alloc(textureSize);

check(m_device->CreatePlacedResource(
ThrowIfFailed(m_device->CreatePlacedResource(
m_textureUploadData.m_heap,
heapOffset,
&getBufferResourceDesc(textureSize),
Expand All @@ -782,13 +782,13 @@ void D3D12GSRender::Flip()
m_textureUploadData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset, textureSize, stagingTexture));

void *dstBuffer;
check(stagingTexture->Map(0, nullptr, &dstBuffer));
ThrowIfFailed(stagingTexture->Map(0, nullptr, &dstBuffer));
for (unsigned row = 0; row < h; row++)
memcpy((char*)dstBuffer + row * rowPitch, (char*)src_buffer + row * w * 4, w * 4);
stagingTexture->Unmap(0, nullptr);
}

check(
ThrowIfFailed(
m_device->CreateCommittedResource(
&heapProp,
D3D12_HEAP_FLAG_NONE,
Expand Down Expand Up @@ -896,10 +896,10 @@ void D3D12GSRender::Flip()
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT));
if (isFlipSurfaceInLocalMemory(m_surface_color_target) && m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
commandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
check(commandList->Close());
ThrowIfFailed(commandList->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);

check(m_swapChain->Present(Ini.GSVSyncEnable.GetValue() ? 1 : 0, 0));
ThrowIfFailed(m_swapChain->Present(Ini.GSVSyncEnable.GetValue() ? 1 : 0, 0));
// Add an event signaling queue completion

ResourceStorage &storage = getNonCurrentResourceStorage();
Expand Down Expand Up @@ -996,7 +996,7 @@ ID3D12Resource * D3D12GSRender::writeColorBuffer(ID3D12Resource * RTT, ID3D12Gra
size_t heapOffset = m_readbackResources.alloc(sizeInByte);

resdesc = getBufferResourceDesc(sizeInByte);
check(
ThrowIfFailed(
m_device->CreatePlacedResource(
m_readbackResources.m_heap,
heapOffset,
Expand Down Expand Up @@ -1030,7 +1030,7 @@ static
void copyToCellRamAndRelease(void *dstAddress, ID3D12Resource *res, size_t dstPitch, size_t srcPitch, size_t width, size_t height)
{
void *srcBuffer;
check(res->Map(0, nullptr, &srcBuffer));
ThrowIfFailed(res->Map(0, nullptr, &srcBuffer));
for (unsigned row = 0; row < height; row++)
memcpy((char*)dstAddress + row * dstPitch, (char*)srcBuffer + row * srcPitch, srcPitch);
res->Unmap(0, nullptr);
Expand All @@ -1050,7 +1050,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)


ID3D12Fence *fence;
check(
ThrowIfFailed(
m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
);
HANDLE handle = CreateEvent(0, FALSE, FALSE, 0);
Expand All @@ -1076,7 +1076,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
assert(m_UAVHeap.canAlloc(sizeInByte));
size_t heapOffset = m_UAVHeap.alloc(sizeInByte);

check(
ThrowIfFailed(
m_device->CreatePlacedResource(
m_UAVHeap.m_heap,
heapOffset,
Expand All @@ -1093,7 +1093,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
heapOffset = m_readbackResources.alloc(sizeInByte);

resdesc = getBufferResourceDesc(sizeInByte);
check(
ThrowIfFailed(
m_device->CreatePlacedResource(
m_readbackResources.m_heap,
heapOffset,
Expand All @@ -1105,15 +1105,15 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
);
m_readbackResources.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset, sizeInByte, writeDest));

check(
ThrowIfFailed(
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&convertCommandList))
);

D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
descriptorHeapDesc.NumDescriptors = 2;
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
check(
ThrowIfFailed(
m_device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&descriptorHeap))
);
D3D12_CPU_DESCRIPTOR_HANDLE Handle = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
Expand Down Expand Up @@ -1164,14 +1164,14 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
convertCommandList->ResourceBarrier(2, barriers);
convertCommandList->ResourceBarrier(1, &getResourceBarrierTransition(depthConverted, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));

check(convertCommandList->Close());
ThrowIfFailed(convertCommandList->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&convertCommandList);
}

ID3D12GraphicsCommandList *downloadCommandList;
if (needTransfer)
{
check(
ThrowIfFailed(
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&downloadCommandList))
);
}
Expand Down Expand Up @@ -1237,7 +1237,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
}
if (needTransfer)
{
check(downloadCommandList->Close());
ThrowIfFailed(downloadCommandList->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&downloadCommandList);
}

Expand All @@ -1259,7 +1259,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
auto ptr = vm::get_ptr<void>(address);
char *ptrAsChar = (char*)ptr;
unsigned char *writeDestPtr;
check(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
ThrowIfFailed(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
// TODO : this should be done by the gpu
for (unsigned row = 0; row < m_surface_clip_h; row++)
{
Expand Down
4 changes: 2 additions & 2 deletions rpcs3/Emu/RSX/D3D12/D3D12GSRender.h
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ struct InitHeap<ID3D12Heap>
heapDesc.SizeInBytes = heapSize;
heapDesc.Properties.Type = type;
heapDesc.Flags = flags;
check(device->CreateHeap(&heapDesc, IID_PPV_ARGS(&result)));
ThrowIfFailed(device->CreateHeap(&heapDesc, IID_PPV_ARGS(&result)));
return result;
}
};
Expand All @@ -95,7 +95,7 @@ struct InitHeap<ID3D12Resource>
ID3D12Resource *result;
D3D12_HEAP_PROPERTIES heapProperties = {};
heapProperties.Type = type;
check(device->CreateCommittedResource(&heapProperties,
ThrowIfFailed(device->CreateCommittedResource(&heapProperties,
flags,
&getBufferResourceDesc(heapSize),
D3D12_RESOURCE_STATE_GENERIC_READ,
Expand Down
6 changes: 3 additions & 3 deletions rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -555,7 +555,7 @@ ID3D12Resource *uploadSingleTexture(
assert(textureBuffersHeap.canAlloc(textureSize));
size_t heapOffset = textureBuffersHeap.alloc(textureSize);

check(device->CreatePlacedResource(
ThrowIfFailed(device->CreatePlacedResource(
textureBuffersHeap.m_heap,
heapOffset,
&getBufferResourceDesc(textureSize),
Expand All @@ -567,7 +567,7 @@ ID3D12Resource *uploadSingleTexture(

auto pixels = vm::get_ptr<const u8>(texaddr);
void *textureData;
check(Texture->Map(0, nullptr, (void**)&textureData));
ThrowIfFailed(Texture->Map(0, nullptr, (void**)&textureData));
std::vector<MipmapLevelInfo> mipInfos;

switch (format)
Expand Down Expand Up @@ -616,7 +616,7 @@ ID3D12Resource *uploadSingleTexture(
D3D12_HEAP_PROPERTIES heapProp = {};
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;

check(device->CreateCommittedResource(
ThrowIfFailed(device->CreateCommittedResource(
&heapProp,
D3D12_HEAP_FLAG_NONE,
&texturedesc,
Expand Down
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