Skip to content
View ArdisanZX's full-sized avatar

Block or report ArdisanZX

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.

Lua 2,002 62 Updated Aug 4, 2024

Voxel module for Godot Engine

C++ 2,616 246 Updated Sep 21, 2024

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

C# 316 12 Updated Sep 11, 2024

a multi-system chiptune tracker compatible with DefleMask modules

C++ 2,256 200 Updated Sep 21, 2024

Godot GDExtension binding for Nim

Nim 29 3 Updated Sep 18, 2024

provides the core functionality of gdextension, primarily for libraries generated by coronation.

Nim 11 2 Updated Sep 9, 2024

Coronation provides a generator that generates any version of the GDExtension binding.

Nim 4 2 Updated Sep 14, 2024

List of demo projects using godot-nim

Nim 3 3 Updated Sep 18, 2024

Block-based visual programming plugin for Godot

GDScript 246 17 Updated Sep 20, 2024

A small template to start your raylib game

Nim 10 2 Updated Aug 25, 2024

A simple and easy-to-use library to enjoy videogames programming

C 21,641 2,193 Updated Sep 20, 2024

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness,…

Nim 16,442 1,468 Updated Sep 20, 2024

godot 4.x bindings for nim-lang (early stage)

Nim 79 5 Updated Aug 6, 2024