Lists (21)
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3D
4D
Ai4Chem&Bio
GNN & Drug Design & Pretraining & Molecular Property PredictionAnimation
human/motion tasksAR, VR, XR
Autonomous AI
autonomous drivingCV
Generative Priors
Diffusion(apply to Point Cloud etc.)GS
KD
Knowledge DistillationLLMs
Mathematics
NeRF
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Physics
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(SIGGRAPH Asia 2024) This is the official PyTorch implementation of SIGGRAPH Asia 2024 paper: DrawingSpinUp: 3D Animation from Single Character Drawings
Geometric Computer Vision Library for Spatial AI
Qwen2-VL is the multimodal large language model series developed by Qwen team, Alibaba Cloud.
A curated list of fellowships for graduate students in Computer Science and related fields.
[CVPR 2024 Highlight] Official PyTorch implementation of SpatialTracker: Tracking Any 2D Pixels in 3D Space
Official code repository of CBGBench: Fill in the Blank of Protein-Molecule Complex Binding Graph
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK)
Official PyTorch implementation of Learning to (Learn at Test Time): RNNs with Expressive Hidden States
A collection of strong multimodal models for building multimodal AGI agents
Composio equip's your AI agents & LLMs with 100+ high-quality integrations via function calling
Some simple Blender scripts for rendering paper figures
[CVPR 2024] Physical Property Understanding from Language-Embedded Feature Fields
Video Generation, Physical Commonsense, Semantic Adherence, VideoCon-Physics
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
Official implementation of Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Unofficial implementation of "Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting", ECCV2024.
MambaOut: Do We Really Need Mamba for Vision?
[CVPR'24] Interactive3D: Create What You Want by Interactive 3D Generation