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Simplify offscreen API as color module in iced_wgpu
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hecrj committed Jun 27, 2023
1 parent 5ae726e commit 5b6e205
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Showing 5 changed files with 180 additions and 236 deletions.
44 changes: 1 addition & 43 deletions wgpu/src/backend.rs
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
use crate::core;
use crate::core::{Color, Font, Point, Size};
use crate::graphics::backend;
use crate::graphics::color;
use crate::graphics::{Primitive, Transformation, Viewport};
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{core, offscreen};
use crate::{Layer, Settings};

#[cfg(feature = "tracing")]
Expand Down Expand Up @@ -123,48 +123,6 @@ impl Backend {
self.image_pipeline.end_frame();
}

/// Performs an offscreen render pass. If the `format` selected by WGPU is not
/// `wgpu::TextureFormat::Rgba8UnormSrgb`, it will be run through a blit.
///
/// Returns `None` if the `frame` is `Rgba8UnormSrgb`, else returns the newly
/// converted texture view in `Rgba8UnormSrgb`.
pub fn offscreen<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
clear_color: Option<Color>,
frame: &wgpu::TextureView,
format: wgpu::TextureFormat,
primitives: &[Primitive],
viewport: &Viewport,
overlay_text: &[T],
size: wgpu::Extent3d,
) -> Option<wgpu::Texture> {
#[cfg(feature = "tracing")]
let _ = info_span!("iced_wgpu::offscreen", "DRAW").entered();

self.present(
device,
queue,
encoder,
clear_color,
frame,
primitives,
viewport,
overlay_text,
);

if format != wgpu::TextureFormat::Rgba8UnormSrgb {
log::info!("Texture format is {format:?}; performing conversion to rgba8..");
let pipeline = offscreen::Pipeline::new(device);

return Some(pipeline.convert(device, frame, size, encoder));
}

None
}

fn prepare_text(
&mut self,
device: &wgpu::Device,
Expand Down
165 changes: 165 additions & 0 deletions wgpu/src/color.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,165 @@
use std::borrow::Cow;

pub fn convert(
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
source: wgpu::Texture,
format: wgpu::TextureFormat,
) -> wgpu::Texture {
if source.format() == format {
return source;
}

let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("iced_wgpu.offscreen.sampler"),
..Default::default()
});

//sampler in 0
let sampler_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu.offscreen.blit.sampler_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(
wgpu::SamplerBindingType::NonFiltering,
),
count: None,
}],
});

let sampler_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu.offscreen.sampler.bind_group"),
layout: &sampler_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
}],
});

let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu.offscreen.blit.texture_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: false,
},
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
}],
});

let pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.offscreen.blit.pipeline_layout"),
bind_group_layouts: &[&sampler_layout, &texture_layout],
push_constant_ranges: &[],
});

let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.offscreen.blit.shader"),
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
"shader/blit.wgsl"
))),
});

let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.offscreen.blit.pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});

let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("iced_wgpu.offscreen.conversion.source_texture"),
size: source.size(),
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});

let view = &texture.create_view(&wgpu::TextureViewDescriptor::default());

let texture_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu.offscreen.blit.texture_bind_group"),
layout: &texture_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&source
.create_view(&wgpu::TextureViewDescriptor::default()),
),
}],
});

let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu.offscreen.blit.render_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});

pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &sampler_bind_group, &[]);
pass.set_bind_group(1, &texture_bind_group, &[]);
pass.draw(0..6, 0..1);

texture
}

#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
struct Vertex {
ndc: [f32; 2],
uv: [f32; 2],
}
2 changes: 1 addition & 1 deletion wgpu/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ pub mod geometry;

mod backend;
mod buffer;
mod offscreen;
mod color;
mod quad;
mod text;
mod triangle;
Expand Down
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