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- http://z3ugma.github.io
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Gameboy car simulator demo for GBCompo21
A tiny run-and-jump game for the Game Boy
GameBoy Graphics Programming Demos by NesHacker
bbbbbr / gb-wordyl
Forked from ZetaTwo/gb-wordleA word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck
an exciting new adventure for the Game Boy Color
This is a small, lightweight library meant to facilitate the rendering of sprite objects, including Shadow OAM and OAM DMA, single-entry "simple" sprite objects, and Q12.4 fixed-point position meta…
Simple tool for converting images to gameboy tile data
A simple GameBoy tile editor written in C using ncurses
A library with some standard functions for Game Boy games written in ASM
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
A multi-voice TTS system trained with an emphasis on quality
TTS Generation Web UI (Bark, MusicGen + AudioGen, Tortoise, RVC, Vocos, Demucs, SeamlessM4T, MAGNet, StyleTTS2, MMS)
serp-ai / bark-with-voice-clone
Forked from suno-ai/bark🔊 Text-prompted Generative Audio Model - With the ability to clone voices
JonathanFly / bark
Forked from suno-ai/bark🚀 BARK INFINITY GUI CMD 🎶 Powered Up Bark Text-prompted Generative Audio Model
Suno AI's Bark model in C/C++ for fast text-to-speech
Subtitle to audio, generate audio from any subtitle file using Coqui-ai TTS and synchronize the audio timing according to subtitle time.
A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.
💾 dn - offline full-text search and archiving for your Chromium-based browser.
A homebrew 16-bit CPU with a homebrew Unix-like-ish operating system.
My DIY home computer with VGA and PS/2 and 4x(!) the processing power of a Commodore C64 or Apple II.
Fork of overseerr for jellyfin support.