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meeple_util_test.py
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meeple_util_test.py
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import copy
import unittest
from wingedsheep.carcassonne.carcassonne_game_state import CarcassonneGameState
from wingedsheep.carcassonne.objects.coordinate import Coordinate
from wingedsheep.carcassonne.objects.coordinate_with_side import CoordinateWithSide
from wingedsheep.carcassonne.objects.meeple_position import MeeplePosition
from wingedsheep.carcassonne.objects.meeple_type import MeepleType
from wingedsheep.carcassonne.objects.side import Side
from wingedsheep.carcassonne.tile_sets.base_deck import base_tiles
from wingedsheep.carcassonne.utils.meeple_util import MeepleUtil
class TestMeepleUtil(unittest.TestCase):
def test_find_meeples_in_donut_city(self):
"""
Find meeple positions for a donut shaped city
"""
# Given
game_state: CarcassonneGameState = self.create_donut_city_board()
game_state.placed_meeples = [[], []]
meeple_0_1 = MeeplePosition(meeple_type=MeepleType.NORMAL, coordinate_with_side=CoordinateWithSide(Coordinate(2, 1), Side.RIGHT))
meeple_0_2 = MeeplePosition(meeple_type=MeepleType.NORMAL, coordinate_with_side=CoordinateWithSide(Coordinate(0, 1), Side.LEFT))
meeple_1_1 = MeeplePosition(meeple_type=MeepleType.BIG, coordinate_with_side=CoordinateWithSide(Coordinate(1, 2), Side.TOP))
game_state.placed_meeples[0].append(meeple_0_1)
game_state.placed_meeples[0].append(meeple_0_2)
game_state.placed_meeples[1].append(meeple_1_1)
game_state.players = 2
meeples_to_remove = [[], []]
meeples_to_remove[0].append(copy.deepcopy(meeple_0_1))
meeples_to_remove[1].append(copy.deepcopy(meeple_1_1))
# When
MeepleUtil.remove_meeples(game_state=game_state, meeples=meeples_to_remove)
# Then
self.assertEqual(1, len(game_state.placed_meeples[0]))
self.assertEqual(0, len(game_state.placed_meeples[1]))
self.assertIn(copy.deepcopy(meeple_0_2), game_state.placed_meeples[0])
def create_donut_city_board(self) -> CarcassonneGameState:
game_state = CarcassonneGameState()
city_narrow_left_right = base_tiles["city_narrow"]
city_narrow_top_bottom = base_tiles["city_narrow"].turn(1)
city_diagonal_top_right = base_tiles["city_diagonal_top_right"]
city_diagonal_bottom_right = base_tiles["city_diagonal_top_right"].turn(1)
city_diagonal_bottom_left = base_tiles["city_diagonal_top_right"].turn(2)
city_diagonal_top_left = base_tiles["city_diagonal_top_right"].turn(3)
game_state.board = [[None for column in range(3)] for row in range(3)]
game_state.board[0][0] = city_diagonal_bottom_right
game_state.board[0][1] = city_narrow_left_right
game_state.board[0][2] = city_diagonal_bottom_left
game_state.board[1][0] = city_narrow_top_bottom
game_state.board[1][2] = city_narrow_top_bottom
game_state.board[2][0] = city_diagonal_top_right
game_state.board[2][1] = city_narrow_left_right
game_state.board[2][2] = city_diagonal_top_left
return game_state