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rs_pbrt

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Rust crate to implement at least parts of the PBRT book's C++ code:

http://www.pbrt.org

Current Rust documentation:

https://www.janwalter.org/doc/rust/pbrt/index.html

Scene with a glass material on the first sphere and a mirror material on the second sphere. The ground triangles use a procedural checker texture on a matte material. Rendered via the Rust version of PBRT:

Rendered via Rust version of PBRT

Same scene with a non-procedural texture:

Rendered via Rust version of PBRT

If you look for a more complete Rust implementation:

https://bitbucket.org/abusch/rustracer