Development for the PS Vita platform.
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Updated
Dec 25, 2017 - C++
Development for the PS Vita platform.
A basic python 3 pygame "game" with a player, enemy, play grid, movement locked to grid, key bindings, and basic collision detection. Useful for jump starting any PyGame project.
Creme is a widget library that is renderer-independent, non-intrusive and made with C99 (mirror of https://gitlab.com/mobius3/creme)
GROW AND BECOME A HUGE NATION!! DUCK LOTS OF TILES TO BUILD YOUR EMPIRE
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
A .NET library that helps perform a variety of hex-grid functions, such as computing distance, getting directions, and drawing various shapes (rings, circles, lines, asterisks...)
The game design document for vigilans nexum
A turn-based tile-based roguelike game based on procedurally generated maps with 2-bit colour style
Tile-based tower defense game written in Java. Uses the Processing graphics library, Gradle for dependency management. Testcases written in JUnit. JaCoCo was used to track testcase code coverage. Final assignment for an Object-Oriented Programming unit.
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
A digital version of the board game Carcassonne, implemented in Java. This desktop computer game supports up to five players at the same time (shared-screen multiplayer mode).
A tactical RPG inspired by the fire emblem franchise
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PTML.
TileGameLib is a C/C++ library for quick and easy development of tile-based, pseudo-8-bit games.
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