Step-by-step guide through the abstract and complex universe of Fragment Shaders.
-
Updated
Sep 29, 2024 - GLSL
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
Godot - Realistic Water Shader
A simple example of Volume Rendering for Unity.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
modular audio visualisation powered by JavaScript
Unity Raymarching Examples
Raymarching x Rigidbody interaction example.
Add a description, image, and links to the shader topic page so that developers can more easily learn about it.
To associate your repository with the shader topic, visit your repo's landing page and select "manage topics."