Physics Implementation for games and animations using Opengl3.3
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Updated
Sep 16, 2024 - C++
Physics Implementation for games and animations using Opengl3.3
LUNAR_LANDING_GUIDANCE_EQUATIONS of the Apollo-11 which comes in assembly language, has been refactored into C++ code and then with the bad smells removed.
This ros package will improve pose accuracy generated from pose estimators by enforcing physics and temporal based constraints
An approach to pure physics based sphere movement in Unreal Engine.
Nereus is a CUDA parallelized library for particle based fluid dynamics.
Real-time photo-realistic clouds ray tracer. Published @ SIGGRAPH Asia (2019)
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