A simulation of ant behaviour
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Updated
Dec 1, 2022 - Processing
A simulation of ant behaviour
My collection of random experiments and simulations
An array-based cellular-automata implementation of my ant pheromone simulation!
This project simulates the generation of voronoi diagrams. It uses the cone projection approach for approximately computing the regions. This project is created using Unity3d.
A slime mold simulator using Java Swing
A Processing implementation of the Boids interactive program initially proposed by Craig Reynolds allowing for change in leadership proposed by Hartman and Benes
Game of life simulation - emergent behaviour
Watch complex behavior emerge from simple rules of attraction between particles
Flocking simulator written in Rust, using the Nannou framework.
Self-Control Reservoir Network is a neural network concept that inspires from the human brain and from Reservoir Computing, designed for a better and smarter computing network
Four simulators for reaction-diffusion cellular nonlinear networks running on Google COLAB
Some of my favorite examples of emergent behavior in very simple systems
ABM of Physarum tranport networks
Text adventure and MUD engine with AI NPCs, Discord integration, and Stable Diffusion visuals
Convolutional Turing Machine: studying Meta-Learning Emergence from Cellular Automata
A study of convergence of agents to a communal emergent protocol. Submitted as a part of the dissertation requirements for an MSc in Cognitive Science (2024)
Implementation of the Boids algorithm in JavaScript
DigitalOrganism is an interactive, visually captivating cellular automaton simulation that explores the fascinating world of emergent patterns and complexity. This project, inspired by Multiple Neighborhood Cellular Automata.
An implementation of Conway's Game of Life
Two different types of creatures fight in a 15 * 15 map where one type can infect the other and make the other become one of theirs.
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