Imperfect Automata: Effects of “mutation” on the evolution of automaton 01101110 (Rule 110)
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Updated
May 31, 2020 - Python
Imperfect Automata: Effects of “mutation” on the evolution of automaton 01101110 (Rule 110)
Colony, a unity game demonstration of Emergence and Chaos theory.
Artificial Life Simulation using Neuroevolution in JS
University of Calgary CPSC565 2021 Group Project where we model a multi-agent system producing an emergent phenomenon based on the Tragedy of the Commons.
Supporting Jupyter Notebook for paper "Quantifying emergence and self-organisation of Enterobacter cloacae microbial communities"
An implementation of a primordial particle system (PPS). A life-like system emerges from a simplistic particle motion law.
Interactive editor to execute code written in BFF (Extending Brainfuck) and to show how it generates the output. BFF was defined in the paper "Computational Life: How Well-formed, Self-replicating Programs Emerge from Simple Interaction".
Writeup of major transitions project for ALife 2018
An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence, computational…
🐦🐜This repository contains simulations of emergent behavior such as the swarming behavior of flocking birds and schooling fish, as well as the foraging behavior of ant colonies.
Python scripts which generate fractals from scratch. I wrote these to get some intuition for recursion. Did you know that the B in Benoit B. Mandelbrot stands for Benoit B. Mandelbrot?
A project for Complex Adaptive Systems' computational models
Archaic attempt at autonomous non-sandboxed distributed artificial life of assembler automaton type.
Code for 'Hierarchical Neural Cellular Automata' (Alife 2023)
A small fun project to simulate Conway's Game of Life, created in Python. Conway's Game of Life simulates a grid of cells, where the state of each cell consists of whether the cell is alive or dead.
Flexible set of libraries for gameplay development. Currently under development.
Example projects showcasing life-like emergence of behaviour
Implementation of the Boids algorithm in JavaScript
An attempt to recreate the BOIDS algorithm on emergent properties derived from MMSE estimates and stochastic gradient descent updates. Final result is a diffusion gradient descent algorithm.
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