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cl_main.c
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cl_main.c
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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "bgmusic.h"
#include "pmove.h"
#include "arch_def.h"
#ifdef PLATFORM_UNIX
//for unlink
#include <unistd.h>
#endif
#include <curl/curl.h> // woods #webdl
#include "cfgfile.h" // woods #webdl
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
// these two are not intended to be set directly
cvar_t cl_name = {"name", "player", CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t cl_topcolor = {"topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t cl_bottomcolor = {"bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t cl_shownet = {"cl_shownet","0",CVAR_NONE}; // can be 0, 1, or 2
cvar_t cl_nolerp = {"cl_nolerp","0",CVAR_NONE};
cvar_t cl_nopred = {"cl_nopred", "0", CVAR_ARCHIVE}; //name comes from quakeworld.
cvar_t cfg_unbindall = {"cfg_unbindall", "1", CVAR_ARCHIVE};
cvar_t lookspring = {"lookspring","0", CVAR_ARCHIVE};
cvar_t lookstrafe = {"lookstrafe","0", CVAR_ARCHIVE};
cvar_t sensitivity = {"sensitivity","3", CVAR_ARCHIVE};
cvar_t m_pitch = {"m_pitch","0.022", CVAR_ARCHIVE};
cvar_t m_yaw = {"m_yaw","0.022", CVAR_ARCHIVE};
cvar_t m_forward = {"m_forward","1", CVAR_ARCHIVE};
cvar_t m_side = {"m_side","0.8", CVAR_ARCHIVE};
cvar_t cl_maxpitch = {"cl_maxpitch", "90", CVAR_ARCHIVE}; //johnfitz -- variable pitch clamping
cvar_t cl_minpitch = {"cl_minpitch", "-90", CVAR_ARCHIVE}; //johnfitz -- variable pitch clamping
cvar_t cl_recordingdemo = {"cl_recordingdemo", "", CVAR_ROM}; //the name of the currently-recording demo.
cvar_t cl_demoreel = {"cl_demoreel", "0", CVAR_ARCHIVE};
cvar_t cl_truelightning = {"cl_truelightning", "0",CVAR_ARCHIVE}; // woods for #truelight
cvar_t cl_say = {"cl_say","0", CVAR_ARCHIVE}; // woods #ezsay
cvar_t cl_afk = {"cl_afk", "0", CVAR_ARCHIVE }; // woods #smartafk
cvar_t cl_idle = {"cl_idle", "0", CVAR_NONE }; // woods #smartafk
cvar_t r_rocketlight = {"r_rocketlight", "0", CVAR_ARCHIVE }; // woods #rocketlight
cvar_t r_explosionlight = {"r_explosionlight", "0", CVAR_ARCHIVE}; // woods #explosionlight
cvar_t cl_muzzleflash = {"cl_muzzleflash", "0", CVAR_ARCHIVE}; // woods #muzzleflash
cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "1", CVAR_ARCHIVE}; // woods #deadbody
cvar_t cl_r2g = {"cl_r2g","0",CVAR_ARCHIVE}; // woods #r2g
cvar_t w_switch = {"w_switch", "0", CVAR_ARCHIVE | CVAR_USERINFO}; // woods #autoweapon
cvar_t b_switch = {"b_switch", "0", CVAR_ARCHIVE | CVAR_USERINFO}; // woods #autoweapon
cvar_t f_status = {"f_status", "on", CVAR_ARCHIVE | CVAR_USERINFO}; // woods #flagstatus
cvar_t cl_ambient = {"cl_ambient", "1", CVAR_ARCHIVE}; // woods #stopsound
cvar_t r_coloredpowerupglow = {"r_coloredpowerupglow", "1", CVAR_ARCHIVE}; // woods
cvar_t cl_bobbing = {"cl_bobbing", "0", CVAR_ARCHIVE}; // woods (joequake #weaponbob)
cvar_t cl_web_download_url = {"cl_web_download_url", "q1tools.github.io", CVAR_ARCHIVE}; // woods #webdl
cvar_t cl_web_download_url2 = { "cl_web_download_url2", "maps.quakeworld.nu", CVAR_ARCHIVE }; // woods #webdl
client_static_t cls;
client_state_t cl;
// FIXME: put these on hunk?
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
int cl_numvisedicts;
int cl_maxvisedicts;
entity_t **cl_visedicts;
extern cvar_t r_lerpmodels, r_lerpmove; //johnfitz
extern float host_netinterval; //Spike
extern cvar_t allow_download; // woods #ftehack
extern cvar_t pq_lag; // woods
extern qboolean qeintermission; // woods #qeintermission
extern qboolean crxintermission; // woods #crxintermission
char lastmphost[NET_NAMELEN]; // woods - connected server address
int maptime; // woods connected map time #maptime
void Log_Last_Server_f(void); // woods #connectlast (Qrack) -- write last server to file memory
void Host_ConnectToLastServer_f(void); // woods use #connectlast for smarter reconnect
extern char lastconnected[3]; // woods #identify+
extern qboolean netquakeio; // woods
extern int retry_counter; // woods #ms
extern int grenadecache, rocketcache; // woods #r2g
extern qboolean pausedprint; // woods
void CL_ClearTrailStates(void)
{
int i;
for (i = 0; i < cl.num_statics; i++)
{
PScript_DelinkTrailstate(&(cl.static_entities[i].ent->trailstate));
PScript_DelinkTrailstate(&(cl.static_entities[i].ent->emitstate));
}
for (i = 0; i < cl.max_edicts; i++)
{
PScript_DelinkTrailstate(&(cl.entities[i].trailstate));
PScript_DelinkTrailstate(&(cl.entities[i].emitstate));
}
for (i = 0; i < MAX_BEAMS; i++)
{
PScript_DelinkTrailstate(&(cl_beams[i].trailstate));
}
}
void CL_FreeState(void)
{
int i;
for (i = 0; i < MAX_CL_STATS; i++)
free(cl.statss[i]);
CL_ClearTrailStates();
PR_ClearProgs(&cl.qcvm);
free(cl.static_entities);
free(cl.ssqc_to_csqc);
memset (&cl, 0, sizeof(cl));
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
if (cl.qcvm.extfuncs.CSQC_Shutdown)
{
PR_SwitchQCVM(&cl.qcvm);
PR_ExecuteProgram(qcvm->extfuncs.CSQC_Shutdown);
qcvm->extfuncs.CSQC_Shutdown = 0;
PR_SwitchQCVM(NULL);
}
if (!sv.active)
Host_ClearMemory ();
// wipe the entire cl structure
CL_FreeState();
SZ_Clear (&cls.message);
// clear other arrays
memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
memset (cl_beams, 0, sizeof(cl_beams));
//johnfitz -- cl_entities is now dynamically allocated
cl.max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS);
cl.entities = (entity_t *) Hunk_AllocName (cl.max_edicts*sizeof(entity_t), "cl_entities");
//johnfitz
//Spike -- this stuff needs to get reset to defaults.
cl.csqc_sensitivity = 1;
cl.viewent.netstate = nullentitystate;
#ifdef PSET_SCRIPT
PScript_Shutdown();
#endif
RSceneCache_Shutdown();
if (!sv.active)
Draw_ReloadTextures(false);
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
if (key_dest == key_message)
Key_EndChat (); // don't get stuck in chat mode
// stop sounds (especially looping!)
S_StopAllSounds (true);
BGM_Stop();
CDAudio_Stop();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state == ca_connected)
{
if (cls.demorecording)
CL_Stop_f ();
Con_DPrintf ("Sending clc_disconnect\n");
SZ_Clear (&cls.message);
MSG_WriteByte (&cls.message, clc_disconnect);
NET_SendUnreliableMessage (cls.netcon, &cls.message);
SZ_Clear (&cls.message);
NET_Close (cls.netcon);
cls.netcon = NULL;
cls.state = ca_disconnected;
if (sv.active)
Host_ShutdownServer(false);
}
cls.demoplayback = cls.timedemo = false;
cls.demopaused = false;
cls.signon = 0;
cls.netcon = NULL;
if (cls.download.file)
fclose(cls.download.file);
memset(&cls.download, 0, sizeof(cls.download));
cl.intermission = 0;
cl.worldmodel = NULL;
cl.sendprespawn = false;
memset(lastconnected, '\0', sizeof(lastconnected)); // woods #identify+
cl.matchinp = 0; // woods
netquakeio = false; // woods
if (cl.modtype == 1 || cl.modtype == 4)
Cbuf_AddText("setinfo observing off\n"); // woods
pausedprint = false; // woods
}
void CL_Disconnect_f (void)
{
CL_Disconnect ();
if (sv.active)
Host_ShutdownServer (false);
}
/*
=====================
CL_EstablishConnection
Host should be either "local" or a net address to be passed on
=====================
*/
void CL_EstablishConnection (const char *host)
{
static char lasthost[NET_NAMELEN];
char addressip[70] = {'\0'}; // woods
char local_verbose[64]; // woods
int numaddresses; // woods
qhostaddr_t addresses[16]; // woods
if (cls.state == ca_dedicated)
return;
if (cls.demoplayback)
return;
if (!host)
{
host = lasthost;
if (!*host)
{
Host_ConnectToLastServer_f (); // woods use #connectlast for smarter reconnect
Con_Printf("using server history\n"); // woods verbose connection info
return;
}
}
else
q_strlcpy(lasthost, host, sizeof(lasthost));
CL_Disconnect ();
numaddresses = NET_ListAddresses(addresses, sizeof(addresses) / sizeof(addresses[0])); // woods
if (numaddresses && !strstr(addresses[0], "[")) // woods, no [ for ipv6
snprintf(addressip, sizeof(addressip), " -- %s", addresses[0]);
if (!strcmp(host, "local") || !strcmp(host, "localhost")) // woods
sprintf(local_verbose, "%s%s", host, addressip);
else
sprintf(local_verbose, "%s", host);
if (!strstr(lasthost, ":"))
Con_Printf("connecting to ^m%s:%i\n", local_verbose, net_hostport); // woods include port if not specified
else
Con_Printf("connecting to ^m%s\n", local_verbose); // woods verbose connection info
cls.netcon = NET_Connect (host);
if (!cls.netcon) // woods - Baker 3.60 - Rook's Qrack port 26000 notification on failure
{
Con_Printf("\nsyntax: connect server:port (port is optional)\n");//r00k added
if (net_hostport != 26000)
Con_Printf("\nTry using port 26000\n");//r00k added
Host_Error("connect failed");
}
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
MSG_WriteByte (&cls.message, clc_nop); // NAT Fix from ProQuake
q_strlcpy(lastmphost, host, sizeof(lastmphost)); // woods - connected server address
Log_Last_Server_f(); // woods #connectlast (Qrack) -- write last server to file memory
Write_Log (host, SERVERLIST); // woods write server to log #serverlist
ServerList_Rebuild(); // woods rebuild tab list live for connect +tab #serverlist
}
void CL_SendInitialUserinfo(void *ctx, const char *key, const char *val)
{
//if (*key == '*')
// return; //servers don't like that sort of userinfo key
Info_SetKey(cls.userinfo, sizeof(cls.userinfo), "*ver", ENGINE_NAME_AND_VER); // woods, allow initial only #*ver
if (!strcmp(key, "name"))
return; //already unconditionally sent earlier.
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, va("setinfo \"%s\" \"%s\"\n", key, val));
}
Uint32 exec_connect_cfg (Uint32 interval, void* param) // woods #execdelay
{
Cbuf_AddText("exec connect.cfg\n"); // exec some configs based on serverinfo, hybrid uses userinfo
return 0; // only exec once
}
Uint32 exec_ctf_cfg (Uint32 interval, void* param) // woods #execdelay
{
Cbuf_AddText("exec ctf.cfg\n"); // exec some configs based on serverinfo, hybrid uses userinfo
return 0; // only exec once
}
Uint32 exec_dm_cfg (Uint32 interval, void* param) // woods #execdelay
{
Cbuf_AddText("exec dm.cfg\n"); // exec some configs based on serverinfo, hybrid uses userinfo
return 0; // only exec once
}
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply (void)
{
char str[8192];
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
case 1:
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
cl.sendprespawn = true;
break;
case 2:
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, va("color %i %i\n", (int)cl_topcolor.value, (int)cl_bottomcolor.value));
//if (*cl.serverinfo) // woods, for qe fte compat, fte doesnt send serverinfo in nq emulation?
Info_Enumerate(cls.userinfo, CL_SendInitialUserinfo, NULL);
MSG_WriteByte (&cls.message, clc_stringcmd);
sprintf (str, "spawn %s", cls.spawnparms);
MSG_WriteString (&cls.message, str);
break;
case 3:
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, "begin");
Cache_Report (); // print remaining memory
break;
case 4:
SCR_EndLoadingPlaque (); // allow normal screen updates
if (cl.gametype == GAME_DEATHMATCH && cls.state == ca_connected && !cl_ambient.value) // woods for no background sounds #stopsound
Cmd_ExecuteString("stopsound\n", src_command);
if ((cl_autodemo.value == 1 || cl_autodemo.value == 4) && !cls.demoplayback && !cls.demorecording) // woods for #autodemo
Cmd_ExecuteString("record\n", src_command);
if (cl_autodemo.value == 3 && !cls.demoplayback && !cls.demorecording && (cl.gametype == GAME_DEATHMATCH && cls.state == ca_connected)) // woods for #autodemo
Cmd_ExecuteString("record\n", src_command);
if (VID_HasMouseOrInputFocus())
key_dest = key_game; // woods exit console on server connect
maptime = SDL_GetTicks(); // woods connected map time #maptime
if (registered.value == 0) // woods #pak0only
Con_Printf("\n^mWarning:^m emulating shareware mode, install pak1.pak assets to enable all client features\n\n");
qeintermission = false; // woods #qeintermission
crxintermission = false; // woods #crxintermission
cl.realviewentity = cl.viewentity; // woods -- eyecam reports wrong viewentity, lets record real one
if (COM_FileExists("connect.cfg", NULL))
SDL_AddTimer(900, exec_connect_cfg, NULL); // 2 sec delay after connect #execdelay
const char* val;
const char* val2;
char buf[10]; // woods #modtype [crx server check]
val = Info_GetKey(cl.serverinfo, "mod", buf, sizeof(buf));
if (q_strcasestr(val, "crx") && val[0] != 'q')
{
cl.modtype = 1;
strncpy(cl.observer, "n", sizeof(cl.observer));
}
char buf2[10]; // woods #modtype [FTE server check]
val = Info_GetKey(cl.serverinfo, "*version", buf2, sizeof(buf2));
if (strstr(val, "FTE"))
cl.modtype = 5;
char buf6[10]; // woods #servertype
val = Info_GetKey(cl.serverinfo, "*version", buf6, sizeof(buf6));
if (!strncmp(val, "QSS-M", 5))
cl.server = 1;
// woods lets detect the mode of the server for hybrid/nq crx
char buf3[16];
val = Info_GetKey(cl.serverinfo, "mode", buf3, sizeof(buf3));
// woods lets
if (!q_strcasecmp(val, "ctf"))
{
cl.modetype = 1;
if (COM_FileExists("ctf.cfg", NULL))
SDL_AddTimer(1000, exec_ctf_cfg, NULL); // 2 sec delay after connect #execdelay
}
if (!strcmp(val, "dm") || !strcmp(val, "ffa"))
{
cl.modetype = 2;
if (COM_FileExists("dm.cfg", NULL))
SDL_AddTimer(1000, exec_dm_cfg, NULL); // 2 sec delay after connect #execdelay
}
if (!q_strcasecmp(val, "ra") || !q_strcasecmp(val, "rocketarena"))
cl.modetype = 3;
if (!q_strcasecmp(val, "ca"))
cl.modetype = 4;
if (!q_strcasecmp(val, "airshot"))
cl.modetype = 5;
if (!q_strcasecmp(val, "wipeout"))
cl.modetype = 6;
if (!q_strcasecmp(val, "freezetag"))
cl.modetype = 7;
// woods lets detect the playmode of the server for hybrid/nq crx
char buf4[16];
val2 = Info_GetKey(cl.serverinfo, "playmode", buf4, sizeof(buf4));
if (!q_strcasecmp(val2, "match"))
cl.playmode = 1;
if (!q_strcasecmp(val2, "ffa") || !q_strcasecmp(val2, "pug") || !q_strcasecmp(val2, "normal"))
cl.playmode = 2;
if (!q_strcasecmp(val2, "practice"))
cl.playmode = 3;
retry_counter = 0; // woods #ms
break;
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
CL_Disconnect();
return;
}
}
SCR_BeginLoadingPlaque ();
sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str);
cls.demonum++;
}
/*
==============
CL_PrintEntities_f
==============
*/
void CL_PrintEntities_f (void)
{
entity_t *ent;
int i;
if (cls.state != ca_connected)
return;
for (i=0,ent=cl.entities ; i<cl.num_entities ; i++,ent++)
{
Con_Printf ("%3i:",i);
if (!ent->model)
{
Con_Printf ("EMPTY\n");
continue;
}
Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
}
}
/*
===============
CL_AllocDlight
===============
*/
dlight_t *CL_AllocDlight (int key)
{
int i;
dlight_t *dl;
// first look for an exact key match
if (key)
{
dl = cl_dlights;
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
{
if (dl->key == key)
{
memset (dl, 0, sizeof(*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc
dl->spawn = cl.mtime[0] - 0.001; // woods (iw) #democontrols
return dl;
}
}
}
// then look for anything else
dl = cl_dlights;
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
{
if (dl->die < cl.time || (dl->spawn > cl.time && cl.protocol_pext2 && cls.demoplayback)) // woods (iw) #democontrols
{
memset (dl, 0, sizeof(*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc
dl->spawn = cl.mtime[0] - 0.001; // woods (iw) #democontrols
return dl;
}
}
dl = &cl_dlights[0];
memset (dl, 0, sizeof(*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc
dl->spawn = cl.mtime[0] - 0.001; // woods (iw) #democontrols
return dl;
}
/*
===============
CL_DecayLights
===============
*/
void CL_DecayLights (void)
{
int i;
dlight_t *dl;
float time;
time = cl.time - cl.oldtime;
if (time < 0)
return;
dl = cl_dlights;
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
{
if (dl->die < cl.time || (dl->spawn > cl.mtime[0] && cls.demoplayback) || !dl->radius) // woods (iw) #democontrols
continue;
dl->radius -= time*dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
/*
===============
CL_LerpPoint
Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
float CL_LerpPoint (void)
{
float f, frac;
f = cl.mtime[0] - cl.mtime[1];
if (!f || cls.timedemo || (sv.active && !host_netinterval))
{
cl.time = cl.mtime[0];
return 1;
}
if (f > 0.1) // dropped packet, or start of demo
{
cl.mtime[1] = cl.mtime[0] - 0.1;
f = 0.1;
}
frac = (cl.time - cl.mtime[1]) / f;
if (frac < 0)
{
if (frac < -0.01)
{
cl.time = cl.mtime[1];
frac = 0;
}
}
else if (frac > 1)
{
if (frac > 1.01)
{
cl.time = cl.mtime[0];
frac = 1;
}
}
//johnfitz -- better nolerp behavior
if (cl_nolerp.value)
return 1;
//johnfitz
return frac;
}
static qboolean CL_LerpEntity(entity_t *ent, vec3_t org, vec3_t ang, float frac)
{
float f, d;
int j;
vec3_t delta;
qboolean teleported = false;
if (ent->netstate.pmovetype && ent-cl.entities==cl.viewentity && qcvm->worldmodel && !cl_nopred.value && cls.signon == SIGNONS)
{ //note: V_CalcRefdef will copy from cl.entities[viewent] to get its origin, so doing it here is the proper place anyway.
static struct
{
int seq;
float waterjumptime;
} propagate[countof(cl.movecmds)];
vec3_t bounds[2];
// memset(&pmove, 0xff, sizeof(pmove));
#ifdef VALGRIND_MAKE_MEM_UNDEFINED
VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
#endif
PMCL_SetMoveVars();
if (ent->netstate.solidsize)
{
pmove.player_maxs[0] = pmove.player_maxs[1] = ent->netstate.solidsize & 255;
pmove.player_mins[0] = pmove.player_mins[1] = -pmove.player_maxs[0];
pmove.player_mins[2] = -(int)((ent->netstate.solidsize >>8) & 255);
pmove.player_maxs[2] = (int)((ent->netstate.solidsize>>16) & 65535) - 32768;
}
else
{
VectorClear(pmove.player_mins);
VectorClear(pmove.player_maxs);
}
pmove.safeorigin_known = false;
VectorCopy(ent->msg_origins[0], pmove.origin);
for (j = 0; j < 3; j++)
{
pmove.velocity[j] = ent->netstate.velocity[j]*1.0/8;
bounds[0][j] = pmove.origin[j] + pmove.player_mins[j] - 256;
bounds[1][j] = pmove.origin[j] + pmove.player_maxs[j] + 256;
}
VectorClear(pmove.gravitydir);
pmove.waterjumptime = 0;//FIXME: needs propagation. (e->v.teleport_time>qcvm->time)?e->v.teleport_time - qcvm->time:0;
pmove.jump_held = !!(ent->netstate.pmovetype&0x40);
pmove.onladder = false;//!!(fl&PMF_LADDER);
pmove.jump_secs = 0; //has been 0 since Z_EXT_PM_TYPE instead of imposing a delay on rejumps.
pmove.onground = !!(ent->netstate.pmovetype&0x80); //in case we're using pm_pground
switch(ent->netstate.pmovetype&63)
{
case MOVETYPE_WALK: pmove.pm_type = PM_NORMAL; break;
case MOVETYPE_TOSS: //pmove.pm_type = PM_DEAD; break;
case MOVETYPE_BOUNCE: pmove.pm_type = PM_DEAD; break;
case MOVETYPE_FLY: pmove.pm_type = PM_FLY; break;
case MOVETYPE_NOCLIP: pmove.pm_type = PM_SPECTATOR; break;
case MOVETYPE_NONE:
case MOVETYPE_STEP:
case MOVETYPE_PUSH:
case MOVETYPE_FLYMISSILE:
case MOVETYPE_EXT_BOUNCEMISSILE:
case MOVETYPE_EXT_FOLLOW:
default: pmove.pm_type = PM_NONE; break;
}
pmove.skipent = -(int)(ent-cl.entities);
World_AddEntsToPmove(NULL, bounds);
j = cl.ackedmovemessages+1;
if (j < cl.movemessages-countof(cl.movecmds))
j = cl.movemessages-countof(cl.movecmds); //don't corrupt things, lost is lost.
if (propagate[j%countof(cl.movecmds)].seq == j)
{ //some things can only be known thanks to propagation.
pmove.waterjumptime = propagate[j%countof(cl.movecmds)].waterjumptime;
}
// else Con_Printf("propagation not available\n"); //just do without
for (; j < cl.movemessages; j++)
{
pmove.cmd = cl.movecmds[j%countof(cl.movecmds)];
PM_PlayerMove(1);
propagate[(j+1)%countof(cl.movecmds)].seq = j+1;
propagate[(j+1)%countof(cl.movecmds)].waterjumptime = pmove.waterjumptime;
}
//and run the partial too, to keep things smooth
pmove.cmd = cl.pendingcmd;
PM_PlayerMove(1);
VectorCopy (pmove.origin, org);
VectorCopy (pmove.cmd.viewangles, ang);
ang[0] *= -1.0/3; //FIXME: STUPID STUPID BUG
//for bob+calcrefdef stuff, mostly.
VectorCopy (pmove.velocity, cl.velocity);
cl.onground = pmove.onground;
cl.inwater = pmove.waterlevel>=2;
//FIXME: add stair-smoothing support
//FIXME: add error correction
return true; //if we're predicting, don't let its old position linger as interpolation. should be less laggy that way, or something.
}
//figure out the pos+angles of the parent
if (ent->forcelink)
{ // the entity was not updated in the last message
// so move to the final spot
VectorCopy (ent->msg_origins[0], org);
VectorCopy (ent->msg_angles[0], ang);
}
else
{ // if the delta is large, assume a teleport and don't lerp
f = frac;
for (j=0 ; j<3 ; j++)
{
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
if (delta[j] > 100 || delta[j] < -100)
{
f = 1; // assume a teleportation, not a motion
teleported = true; //johnfitz -- don't lerp teleports
}
}
//johnfitz -- don't cl_lerp entities that will be r_lerped
if (r_lerpmove.value && (ent->lerpflags & LERP_MOVESTEP))
f = 1;
//johnfitz
// interpolate the origin and angles
for (j=0 ; j<3 ; j++)
{
org[j] = ent->msg_origins[1][j] + f*delta[j];
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
ang[j] = ent->msg_angles[1][j] + f*d;
}
}
return teleported;
}
static qboolean CL_AttachEntity(entity_t *ent, float frac)
{
entity_t *parent;
vec3_t porg, pang;
vec3_t paxis[3];
vec3_t tmp, fwd, up;
unsigned int tagent = ent->netstate.tagentity;
int runaway = 0;
while(1)
{
if (!tagent)
return true; //nothing to do.
if (runaway++==10 || tagent >= (unsigned int)cl.num_entities)
return false; //parent isn't valid
parent = &cl.entities[tagent];
if (tagent == cl.viewentity)
ent->eflags |= EFLAGS_EXTERIORMODEL;
if (!parent->model)
return false;
if (0)//tagent < ent-cl_entities)
{
tagent = parent->netstate.tagentity;
VectorCopy(parent->origin, porg);
VectorCopy(parent->angles, pang);
}
else
{
tagent = parent->netstate.tagentity;
CL_LerpEntity(parent, porg, pang, frac);
}
//FIXME: this code needs to know the exact lerp info of the underlaying model.
//however for some idiotic reason, someone decided to figure out what should be displayed somewhere far removed from the code that deals with timing
//so we have absolutely no way to get a reliable origin
//in the meantime, r_lerpmove 0; r_lerpmodels 0
//you might be able to work around it by setting the attached entity to movetype_step to match the attachee, and to avoid EF_MUZZLEFLASH.
//personally I'm just going to call it a quakespasm bug that I cba to fix.
//FIXME: update porg+pang according to the tag index (we don't support md3s/iqms, so we don't need to do anything here yet)
if (parent->model && parent->model->type == mod_alias)
pang[0] *= -1;
AngleVectors(pang, paxis[0], paxis[1], paxis[2]);
if (ent->model && ent->model->type == mod_alias)
ent->angles[0] *= -1;
AngleVectors(ent->angles, fwd, tmp, up);
//transform the origin
VectorMA(parent->origin, ent->origin[0], paxis[0], tmp);
VectorMA(tmp, -ent->origin[1], paxis[1], tmp);
VectorMA(tmp, ent->origin[2], paxis[2], ent->origin);
//transform the forward vector
VectorMA(vec3_origin, fwd[0], paxis[0], tmp);
VectorMA(tmp, -fwd[1], paxis[1], tmp);
VectorMA(tmp, fwd[2], paxis[2], fwd);
//transform the up vector
VectorMA(vec3_origin, up[0], paxis[0], tmp);
VectorMA(tmp, -up[1], paxis[1], tmp);
VectorMA(tmp, up[2], paxis[2], up);
//regenerate the new angles.
VectorAngles(fwd, up, ent->angles);
if (ent->model && ent->model->type == mod_alias)
ent->angles[0] *= -1;
ent->eflags |= parent->netstate.eflags & (EFLAGS_VIEWMODEL|EFLAGS_EXTERIORMODEL);
}
}
/*
===============
CL_RocketTrail - woods (ironwail) #pemission
Rate-limiting wrapper over R_RocketTrail
===============
*/
static void CL_RocketTrail(entity_t* ent, int type)
{
if (!(ent->lerpflags & LERP_RESETMOVE) && !ent->forcelink)
{
ent->traildelay -= cl.time - cl.oldtime;
if (ent->traildelay > 0.f)
return;
R_RocketTrail(ent->trailorg, ent->origin, type);
}
ent->traildelay = 1.f / 72.f;
VectorCopy(ent->origin, ent->trailorg);
}
/*
===============
CL_RelinkEntities
===============
*/
void CL_RelinkEntities (void)
{
entity_t *ent;
int i, j;
float frac, d;
float bobjrotate;
vec3_t oldorg;
dlight_t *dl;
float frametime;
int modelflags;
qmodel_t *model; // woods #r2g
// determine partial update time
frac = CL_LerpPoint ();
frametime = cl.time - cl.oldtime;
if (frametime < 0)
frametime = 0;
if (frametime > 0.1)
frametime = 0.1;
if (cl_numvisedicts + 64 > cl_maxvisedicts)
{
cl_maxvisedicts = cl_maxvisedicts+64;
cl_visedicts = realloc(cl_visedicts, sizeof(*cl_visedicts)*cl_maxvisedicts);
}
cl_numvisedicts = 0;
//
// interpolate player info
//
for (i=0 ; i<3 ; i++)
cl.velocity[i] = cl.mvelocity[1][i] +
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
SCR_UpdateZoom(); // woods #zoom (ironwail)
if ((cls.demoplayback || (last_angle_time > host_time && !(in_attack.state & 3)))) // woods JPG - check for last_angle_time for smooth chasecam! #smoothcam
{
// interpolate the angles
for (j=0 ; j<3 ; j++)
{
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
// JPG - I can't set cl.viewangles anymore since that messes up the demorecording. So instead, #smoothcam
// I'll set lerpangles (new variable), and view.c will use that instead.
cl.lerpangles[j] = cl.mviewangles[1][j] + frac*d; // #smoothcam
}
}
else
VectorCopy(cl.viewangles, cl.lerpangles);
bobjrotate = anglemod(100*cl.time);
// start on the entity after the world
for (i=1,ent=cl.entities+1 ; i<cl.num_entities ; i++,ent++)
{
if (!ent->model)