An experiment with making a dungeon crawler with Open Source or public domain assets, using Phaser 3 & Typescript.
Live demo available at https://dungeon-dash.surge.sh
MIT License applies unless otherwise noted.
Get a local instance running with npm i
and then npm run start
.
Press R
in game to see a tilesheet reference, press R
again to return to the game.
Contributions must be valid typescript & formatted with prettier.js.
Otherwise, go nuts.
- debug key
- proper typings for mrpas
- proper typings for dungeon-factory
- extrude tilesets to avoid webgl issues
- bring in open source bitmap font
- doors
- slimes
- support window resize
- Uses mrpas to determine the field of view
- Uses dungeon-factory to generate the dungeon
Rogue*.png
files are from the Rogue Dungeon Tileset 16x16 by fongoose