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Dungeon Dash!

An experiment with making a dungeon crawler with Open Source or public domain assets, using Phaser 3 & Typescript.

Live demo available at https://dungeon-dash.surge.sh

MIT License applies unless otherwise noted.

Contributing

Get a local instance running with npm i and then npm run start.

Press R in game to see a tilesheet reference, press R again to return to the game.

Contributions must be valid typescript & formatted with prettier.js.

Otherwise, go nuts.

TODO

  • debug key
  • proper typings for mrpas
  • proper typings for dungeon-factory
  • extrude tilesets to avoid webgl issues
  • bring in open source bitmap font
  • doors
  • slimes
  • support window resize

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Phaser 3 Open Source Dungeon Crawler Experiment

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  • TypeScript 99.0%
  • HTML 1.0%