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@thi.ng/umbrella examples

This directory contains a growing number (currently 122) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 async-effect Minimal demo using interceptors with an async side effect
003 big-font Large ASCII font text generator using @thi.ng/rdom
004 bitmap-font Figlet-style bitmap font creation with transducers
005 canvas-dial Canvas based dial widget
006 cellular-automata 2D transducer based cellular automata
007 color-themes Probabilistic color theme generator
008 commit-heatmap Heatmap visualization of this mono-repo's commits
009 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
010 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
011 devcards BMI calculator in a devcards format
012 dominant-colors Color palette generation via dominant color extraction from uploaded images
013 ellipse-proximity Interactive visualization of closest points on ellipses
014 fft-synth Interactive inverse FFT toy synth
015 geom-convex-hull Convex hull & shape clipping of 2D polygons
016 geom-fuzz-basics geom-fuzz basic shape & fill examples
017 geom-knn Doodle w/ K-nearest neighbor search result visualization
018 geom-knn-hash K-nearest neighbor search in an hash grid
019 geom-tessel Animated, recursive polygon tessellations
020 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
021 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
022 grid-iterators Visualization of different grid iterator strategies
023 hdom-basics Minimal hdom usage example
024 hdom-benchmark hdom update performance benchmark (old version)
025 hdom-benchmark2 hdom update performance benchmark w/ config options
026 hdom-canvas-clock Realtime analog clock demo
027 hdom-canvas-draw Interactive pattern drawing demo using transducers
028 hdom-canvas-particles 2D Bezier curve-guided particle system
029 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
030 hdom-dropdown Custom dropdown UI component for hdom
031 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
032 hdom-dyn-context Using custom hdom context for dynamic UI theming
033 hdom-elm Using hdom in an Elm-like manner
034 hdom-inner-html Higher-order component for rendering HTML strings
035 hdom-local-render Isolated, component-local DOM updates
036 hdom-localstate UI component w/ local state stored in hdom context
037 hdom-skip Skipping UI updates for selected component(s)
038 hdom-skip-nested Skipping UI updates for nested component(s)
039 hdom-theme Example for themed components proposal
040 hdom-toggle Customizable slide toggle component demo
041 hdom-vscroller Virtual scroller component for large tables / lists
042 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
043 hydrate-basics Hiccup / hdom DOM hydration example
044 imgui Canvas based Immediate Mode GUI components
045 imgui-basics Minimal IMGUI usage example
046 interceptor-basics Event handling w/ interceptors and side effects
047 interceptor-basics2 Event handling w/ interceptors and side effects
048 iso-plasma Animated sine plasma effect visualized using contour lines
049 json-components Transforming JSON into UI components
050 kmeans-viz k-means clustering visualization
051 login-form Basic SPA example with atom-based UI router
052 mandelbrot Worker based, interactive Mandelbrot visualization
053 markdown Markdown to Hiccup to HTML parser / transformer
054 multitouch Basic rstream-gestures multi-touch demo
055 package-stats CLI util to visualize umbrella pkg stats
056 parse-playground Parser grammar livecoding editor/playground & codegen
057 pixel-basics Pixel buffer manipulations
058 pixel-dither Showcase of various dithering algorithms
059 pixel-indexed Image dithering and remapping using indexed palettes
060 pixel-normal-map Normal map creation/conversion basics
061 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
062 pointfree-svg Generate SVG using pointfree DSL
063 poisson-circles 2D Poisson-disc sampler with procedural gradient map
064 poly-spline Polygon to cubic curve conversion & visualization
065 porter-duff Port-Duff image compositing / alpha blending
066 ramp-synth Unison wavetable synth with waveform editor
067 rasterize-blend Steering behavior drawing with alpha-blended shapes
068 rdom-basics Demonstates various rdom usage patterns
069 rdom-canvas-basics Minimal rdom-canvas animation
070 rdom-delayed-update Dynamically loaded images w/ preloader state
071 rdom-dnd rdom drag & drop example
072 rdom-lissajous rdom & hiccup-canvas interop test
073 rdom-search-docs Full umbrella repo doc string search w/ paginated results
074 rdom-svg-nodes rdom powered SVG graph with draggable nodes
075 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
076 router-basics Complete mini SPA app w/ router & async content loading
077 rstream-dataflow Minimal rstream dataflow graph
078 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
079 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
080 rstream-hdom rstream based UI updates & state handling
081 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
082 rstream-sync Minimal rstream sync() example using rdom
083 scenegraph 2D scenegraph & shape picking
084 scenegraph-image 2D scenegraph & image map based geometry manipulation
085 shader-ast-canvas2d 2D canvas shader emulation
086 shader-ast-evo Evolutionary shader generation using genetic programming
087 shader-ast-noise HOF shader procedural noise function composition
088 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
089 shader-ast-sdf2d WebGL & JS canvas 2D SDF
090 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
091 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
092 shader-graph Minimal shader graph developed during livestream #2
093 soa-ecs Entity Component System w/ 100k 3D particles
094 spline-tangent Compute cubic spline position & tangent using Dual Numbers
095 stratified-grid 2D Stratified grid sampling example
096 svg-barchart Simplistic SVG bar chart component
097 svg-particles Basic 2D particle system w/ SVG shapes
098 svg-resample SVG path parsing & dynamic resampling
099 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
100 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
101 text-canvas 3D wireframe textmode demo
102 text-canvas-image Textmode image warping w/ 16bit color output
103 todo-list Obligatory to-do list example with undo/redo
104 trace-bitmap Multi-layer vectorization & dithering of bitmap images
105 transducers-hdom Transducer & rstream based hdom UI updates
106 triple-query Triple store query results & sortable table
107 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
108 webgl-channel-mixer rdom & WebGL-based image channel editor
109 webgl-cube WebGL multi-colored cube mesh
110 webgl-cubemap WebGL cube maps with async texture loading
111 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
112 webgl-grid WebGL instancing, animated grid
113 webgl-msdf WebGL MSDF text rendering & particle system
114 webgl-multipass Minimal multi-pass / GPGPU example
115 webgl-shadertoy Shadertoy-like WebGL setup
116 webgl-ssao WebGL screenspace ambient occlusion
117 wolfram 1D Wolfram automata with OBJ point cloud export
118 xml-converter XML/HTML/SVG to hiccup/JS conversion
119 zig-canvas Zig-based DOM creation & canvas drawing app
120 zig-cellular Zig-based 2D multi-behavior cellular automata
121 zig-counter Simple Zig/WASM click counter DOM component
122 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence