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@thi.ng/umbrella examples

This directory contains a growing number (currently 101) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 async-effect Minimal demo using interceptors with an async side effect
003 bitmap-font Figlet-style bitmap font creation with transducers
004 canvas-dial Canvas based dial widget
005 cellular-automata 2D transducer based cellular automata
006 color-themes Probabilistic color theme generator
007 commit-heatmap Heatmap visualization of this mono-repo's commits
008 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
009 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
010 devcards BMI calculator in a devcards format
011 ellipse-proximity Interactive visualization of closest points on ellipses
012 fft-synth Interactive inverse FFT toy synth
013 geom-convex-hull Convex hull & shape clipping of 2D polygons
014 geom-fuzz-basics geom-fuzz basic shape & fill examples
015 geom-knn Doodle w/ K-nearest neighbor search result visualization
016 geom-tessel Animated, recursive polygon tessellations
017 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
018 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
019 grid-iterators Visualization of different grid iterator strategies
020 hdom-basics Minimal hdom usage example
021 hdom-benchmark hdom update performance benchmark (old version)
022 hdom-benchmark2 hdom update performance benchmark w/ config options
023 hdom-canvas-clock Realtime analog clock demo
024 hdom-canvas-draw Interactive pattern drawing demo using transducers
025 hdom-canvas-particles 2D Bezier curve-guided particle system
026 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
027 hdom-dropdown Custom dropdown UI component for hdom
028 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
029 hdom-dyn-context Using custom hdom context for dynamic UI theming
030 hdom-elm Using hdom in an Elm-like manner
031 hdom-inner-html Higher-order component for rendering HTML strings
032 hdom-local-render Isolated, component-local DOM updates
033 hdom-localstate UI component w/ local state stored in hdom context
034 hdom-skip Skipping UI updates for selected component(s)
035 hdom-skip-nested Skipping UI updates for nested component(s)
036 hdom-theme Example for themed components proposal
037 hdom-toggle Customizable slide toggle component demo
038 hdom-vscroller Virtual scroller component for large tables / lists
039 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
040 hydrate-basics Hiccup / hdom DOM hydration example
041 imgui Canvas based Immediate Mode GUI components
042 imgui-basics Minimal IMGUI usage example
043 interceptor-basics Event handling w/ interceptors and side effects
044 interceptor-basics2 Event handling w/ interceptors and side effects
045 iso-plasma Animated sine plasma effect visualized using contour lines
046 json-components Transforming JSON into UI components
047 login-form Basic SPA example with atom-based UI router
048 mandelbrot Worker based, interactive Mandelbrot visualization
049 markdown Minimal Markdown to Hiccup to HTML parser / transformer
050 multitouch Basic rstream-gestures multi-touch demo
051 package-stats CLI util to visualize umbrella pkg stats
052 parse-playground Parser grammar livecoding editor/playground & codegen
053 pixel-basics Pixel buffer manipulations
054 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
055 pointfree-svg Generate SVG using pointfree DSL
056 poisson-circles 2D Poisson-disc sampler with procedural gradient map
057 poly-spline Polygon to cubic curve conversion & visualization
058 porter-duff Port-Duff image compositing / alpha blending
059 ramp-synth Unison wavetable synth with waveform editor
060 rdom-basics Demonstates various rdom usage patterns
061 rdom-dnd rdom drag & drop example
062 rdom-lissajous rdom & hiccup-canvas interop test
063 rdom-search-docs Full umbrella repo doc string search w/ paginated results
064 rdom-svg-nodes rdom powered SVG graph with draggable nodes
065 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
066 router-basics Complete mini SPA app w/ router & async content loading
067 rstream-dataflow Minimal rstream dataflow graph
068 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
069 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
070 rstream-hdom rstream based UI updates & state handling
071 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
072 scenegraph 2D scenegraph & shape picking
073 scenegraph-image 2D scenegraph & image map based geometry manipulation
074 shader-ast-canvas2d 2D canvas shader emulation
075 shader-ast-evo Evolutionary shader generation using genetic programming
076 shader-ast-noise HOF shader procedural noise function composition
077 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
078 shader-ast-sdf2d WebGL & JS canvas 2D SDF
079 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
080 shader-ast-workers Fork-join worker-based raymarch renderer
081 shader-graph Minimal shader graph developed during livestream #2
082 soa-ecs Entity Component System w/ 100k 3D particles
083 stratified-grid 2D Stratified grid sampling example
084 svg-barchart Simplistic SVG bar chart component
085 svg-particles Basic 2D particle system w/ SVG shapes
086 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
087 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
088 text-canvas 3D wireframe textmode demo
089 text-canvas-image Textmode image warping w/ 16bit color output
090 todo-list Obligatory to-do list example with undo/redo
091 transducers-hdom Transducer & rstream based hdom UI updates
092 triple-query Triple store query results & sortable table
093 webgl-cube WebGL multi-colored cube mesh
094 webgl-cubemap WebGL cube maps with async texture loading
095 webgl-grid WebGL instancing, animated grid
096 webgl-msdf WebGL MSDF text rendering & particle system
097 webgl-multipass Minimal multi-pass / GPGPU example
098 webgl-shadertoy Shadertoy-like WebGL setup
099 webgl-ssao WebGL screenspace ambient occlusion
100 wolfram 1D Wolfram automata with OBJ point cloud export
101 xml-converter XML/HTML/SVG to hiccup/JS conversion