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@thi.ng/umbrella examples

This directory contains a growing number (currently 145) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 boid-basics Basic 2D boid simulation and spatial indexing neighbor lookups
007 canvas-dial Canvas based dial widget
008 canvas-recorder Self-modifying, animated typographic grid with emergent complex patterns
009 cellular-automata 2D transducer based cellular automata
010 color-themes Probabilistic color theme generator
011 commit-heatmap Heatmap visualization of this mono-repo's commits
012 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
013 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
014 devcards BMI calculator in a devcards format
015 dominant-colors Color palette generation via dominant color extraction from uploaded images
016 ellipse-proximity Interactive visualization of closest points on ellipses
017 fft-synth Interactive inverse FFT toy synth
018 fiber-basics Fiber-based cooperative multitasking basics
019 geom-convex-hull Convex hull & shape clipping of 2D polygons
020 geom-fuzz-basics geom-fuzz basic shape & fill examples
021 geom-knn Doodle w/ K-nearest neighbor search result visualization
022 geom-knn-hash K-nearest neighbor search in an hash grid
023 geom-sdf-logo (Re)Constructing the thi.ng logo using a 2D signed-distance field
024 geom-terrain-viz 2.5D hidden line visualization of digital elevation files (DEM)
025 geom-tessel Animated, recursive polygon tessellations
026 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
027 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
028 grid-iterators Visualization of different grid iterator strategies
029 hdom-basics Minimal hdom usage example
030 hdom-benchmark hdom update performance benchmark (old version)
031 hdom-benchmark2 hdom update performance benchmark w/ config options
032 hdom-canvas-clock Realtime analog clock demo
033 hdom-canvas-draw Interactive pattern drawing demo using transducers
034 hdom-canvas-particles 2D Bezier curve-guided particle system
035 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
036 hdom-dropdown Custom dropdown UI component for hdom
037 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
038 hdom-dyn-context Using custom hdom context for dynamic UI theming
039 hdom-elm Using hdom in an Elm-like manner
040 hdom-inner-html Higher-order component for rendering HTML strings
041 hdom-local-render Isolated, component-local DOM updates
042 hdom-localstate UI component w/ local state stored in hdom context
043 hdom-skip Skipping UI updates for selected component(s)
044 hdom-skip-nested Skipping UI updates for nested component(s)
045 hdom-theme Example for themed components proposal
046 hdom-toggle Customizable slide toggle component demo
047 hdom-vscroller Virtual scroller component for large tables / lists
048 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
049 hiccup-css-image-transition Generating pure CSS image transitions
050 hydrate-basics Hiccup / hdom DOM hydration example
051 ifs-fractal Barnsley fern IFS fractal renderer
052 imgui Canvas based Immediate Mode GUI components
053 imgui-basics Minimal IMGUI usage example
054 interceptor-basics Event handling w/ interceptors and side effects
055 interceptor-basics2 Event handling w/ interceptors and side effects
056 iso-plasma Animated sine plasma effect visualized using contour lines
057 json-components Transforming JSON into UI components
058 kmeans-viz k-means clustering visualization
059 layout-gridgen Randomized space-filling, nested grid layout generator
060 lispy-repl Browser REPL for a Lispy S-expression based mini language
061 login-form Basic SPA example with atom-based UI router
062 mandelbrot Worker based, interactive Mandelbrot visualization
063 markdown Markdown to Hiccup to HTML parser / transformer
064 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
065 multitouch Basic rstream-gestures multi-touch demo
066 package-stats CLI util to visualize umbrella pkg stats
067 parse-playground Parser grammar livecoding editor/playground & codegen
068 pixel-basics Pixel buffer manipulations
069 pixel-dither Showcase of various dithering algorithms
070 pixel-gradients Randomized 4-point 2D color gradient image generator
071 pixel-indexed Image dithering and remapping using indexed palettes
072 pixel-normal-map Normal map creation/conversion basics
073 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
074 pointfree-geom Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang
075 pointfree-svg Generate SVG using pointfree DSL
076 poisson-circles 2D Poisson-disc sampler with procedural gradient map
077 poly-spline Polygon to cubic curve conversion & visualization
078 poly-subdiv Animated, iterative polygon subdivisions & visualization
079 porter-duff Port-Duff image compositing / alpha blending
080 procedural-text Procedural stochastic text generation via custom DSL, parse grammar & AST transformation
081 quasi-lattice Quasi-random lattice generator
082 ramp-synth Unison wavetable synth with waveform editor
083 rasterize-blend Steering behavior drawing with alpha-blended shapes
084 rdom-basics Demonstates various rdom usage patterns
085 rdom-canvas-basics Minimal rdom-canvas animation
086 rdom-delayed-update Dynamically loaded images w/ preloader state
087 rdom-dnd rdom drag & drop example
088 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
089 rdom-lissajous rdom & hiccup-canvas interop test
090 rdom-search-docs Full umbrella repo doc string search w/ paginated results
091 rdom-svg-nodes rdom powered SVG graph with draggable nodes
092 related-images Responsive image gallery with tag-based Jaccard similarity ranking
093 render-audio Generative audio synth offline renderer and WAV file export
094 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
095 router-basics Complete mini SPA app w/ router & async content loading
096 rstream-dataflow Minimal rstream dataflow graph
097 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
098 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
099 rstream-hdom rstream based UI updates & state handling
100 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
101 rstream-sync Minimal rstream sync() example using rdom
102 scenegraph 2D scenegraph & shape picking
103 scenegraph-image 2D scenegraph & image map based geometry manipulation
104 shader-ast-canvas2d 2D canvas shader emulation
105 shader-ast-easings Shader-AST meta-programming techniques for animated function plots
106 shader-ast-evo Evolutionary shader generation using genetic programming
107 shader-ast-noise HOF shader procedural noise function composition
108 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
109 shader-ast-sdf2d WebGL & JS canvas 2D SDF
110 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
111 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
112 shader-graph Minimal shader graph developed during livestream #2
113 simd-plot Fitting, transforming & plotting 10k data points per frame using SIMD
114 soa-ecs Entity Component System w/ 100k 3D particles
115 spline-tangent Compute cubic spline position & tangent using Dual Numbers
116 stacked-layout Responsive & reactively computed stacked column layout
117 stratified-grid 2D Stratified grid sampling example
118 svg-barchart Simplistic SVG bar chart component
119 svg-particles Basic 2D particle system w/ SVG shapes
120 svg-resample SVG path parsing & dynamic resampling
121 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
122 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
123 text-canvas 3D wireframe textmode demo
124 text-canvas-image Textmode image warping w/ 16bit color output
125 todo-list Obligatory to-do list example with undo/redo
126 trace-bitmap Multi-layer vectorization & dithering of bitmap images
127 transducers-hdom Transducer & rstream based hdom UI updates
128 triple-query Triple store query results & sortable table
129 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
130 webgl-channel-mixer rdom & WebGL-based image channel editor
131 webgl-cube WebGL multi-colored cube mesh
132 webgl-cubemap WebGL cube maps with async texture loading
133 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
134 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
135 webgl-grid WebGL instancing, animated grid
136 webgl-msdf WebGL MSDF text rendering & particle system
137 webgl-multipass Minimal multi-pass / GPGPU example
138 webgl-shadertoy Shadertoy-like WebGL setup
139 webgl-ssao WebGL screenspace ambient occlusion
140 wolfram 1D Wolfram automata with OBJ point cloud export
141 xml-converter XML/HTML/SVG to hiccup/JS conversion
142 zig-canvas Zig-based DOM creation & canvas drawing app
143 zig-cellular Zig-based 2D multi-behavior cellular automata
144 zig-counter Simple Zig/WASM click counter DOM component
145 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence