-
-
Notifications
You must be signed in to change notification settings - Fork 150
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
refactor(shader-ast-glsl): split into separate files
- Loading branch information
1 parent
9a4881b
commit 0d6758f
Showing
3 changed files
with
237 additions
and
229 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
import { Fn } from "@thi.ng/api"; | ||
import { | ||
FloatSym, | ||
Sym, | ||
Term, | ||
Vec2Sym, | ||
Vec4Sym | ||
} from "@thi.ng/shader-ast"; | ||
|
||
export const enum GLSLVersion { | ||
GLES_100 = "100", | ||
GLES_300 = "300 es" | ||
} | ||
|
||
export interface GLSLOpts { | ||
type: "vs" | "fs"; | ||
version: GLSLVersion; | ||
versionPragma: boolean; | ||
prelude: string; | ||
} | ||
|
||
export interface GLSLTarget extends Fn<Term<any>, string> { | ||
gl_FragColor: Vec4Sym; | ||
gl_FragCoord: Vec4Sym; | ||
gl_FragData: Sym<"vec4[]">; | ||
gl_FrontFacing: Sym<"bool">; | ||
gl_PointCoord: Vec2Sym; | ||
gl_PointSize: FloatSym; | ||
gl_Position: Vec4Sym; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,229 +1,2 @@ | ||
import { Fn } from "@thi.ng/api"; | ||
import { isBoolean, isNumber } from "@thi.ng/checks"; | ||
import { unsupported } from "@thi.ng/errors"; | ||
import { | ||
defTarget, | ||
FloatSym, | ||
FnCall, | ||
FuncArg, | ||
isMat, | ||
isVec, | ||
itemType, | ||
Sym, | ||
sym, | ||
Term, | ||
Type, | ||
Vec2Sym, | ||
Vec4Sym | ||
} from "@thi.ng/shader-ast"; | ||
|
||
export const enum GLSLVersion { | ||
GLES_100 = "100", | ||
GLES_300 = "300 es" | ||
} | ||
|
||
export interface GLSLOpts { | ||
type: "vs" | "fs"; | ||
version: GLSLVersion; | ||
versionPragma: boolean; | ||
prelude: string; | ||
} | ||
|
||
export interface GLSLTarget extends Fn<Term<any>, string> { | ||
gl_FragColor: Vec4Sym; | ||
gl_FragCoord: Vec4Sym; | ||
gl_FragData: Sym<"vec4[]">; | ||
gl_FrontFacing: Sym<"bool">; | ||
gl_PointCoord: Vec2Sym; | ||
gl_PointSize: FloatSym; | ||
gl_Position: Vec4Sym; | ||
} | ||
|
||
const RE_SEMI = /[};]$/; | ||
|
||
/** | ||
* GLSL code gen, targets GLSL ES 3.00 (WebGL2) by default. | ||
* | ||
* Use options object to configure shader type and GLSL version: `100` | ||
* for WebGL, 300 for WebGL2. Currently, the only differences in terms | ||
* of code generation, not correctness, are: | ||
* | ||
* - attribute, varying, uniform declarations | ||
* - texture lookup function naming | ||
* | ||
* Unsupported features in GLSL 100: | ||
* | ||
* - Fragment shader output vars | ||
* | ||
* @param opts | ||
*/ | ||
export const targetGLSL = (opts?: Partial<GLSLOpts>) => { | ||
const _opts: GLSLOpts = { | ||
type: "fs", | ||
version: GLSLVersion.GLES_300, | ||
versionPragma: true, | ||
prelude: "", | ||
...opts | ||
}; | ||
const isVS = _opts.type === "vs"; | ||
|
||
// TODO update once we have struct support | ||
const $type = (t: Type) => t; | ||
|
||
const $list = (body: Term<any>[], sep = ", ") => body.map(emit).join(sep); | ||
|
||
const $fn = (t: FnCall<any>) => `${t.id}(${$list(t.args)})`; | ||
|
||
const $decl = (sym: Sym<any> | FuncArg<any>, arg = false) => { | ||
const { id, type, opts, init } = <Sym<any>>sym; | ||
const res: string[] = []; | ||
if (opts.type) { | ||
let type: string; | ||
if (_opts.version < GLSLVersion.GLES_300) { | ||
if (isVS) { | ||
type = (<any>{ | ||
in: "attribute", | ||
out: "varying", | ||
uni: "uniform" | ||
})[opts.type]; | ||
} else { | ||
type = (<any>{ | ||
in: "varying", | ||
out: null, | ||
uni: "uniform" | ||
})[opts.type]; | ||
!type && | ||
unsupported( | ||
"GLSL 100 doesn't support fragment shader output variables" | ||
); | ||
} | ||
} else { | ||
opts.loc != null && res.push(`layout(location=${opts.loc}) `); | ||
type = opts.type === "uni" ? "uniform" : opts.type; | ||
} | ||
res.push(type + " "); | ||
} else { | ||
opts.const && res.push("const "); | ||
arg && opts.q && res.push(opts.q + " "); | ||
} | ||
opts.prec && res.push(opts.prec + " "); | ||
res.push($type(itemType(type)), " ", id); | ||
opts.num && res.push(`[${opts.num}]`); | ||
init && res.push(" = ", emit(init)); | ||
return res.join(""); | ||
}; | ||
|
||
const emit: Fn<Term<any>, string> = defTarget({ | ||
arg: (t) => $decl(t, true), | ||
|
||
array_init: (t) => | ||
_opts.version >= GLSLVersion.GLES_300 | ||
? `${t.type}(${$list(t.init)})` | ||
: unsupported( | ||
`array initializers not available in GLSL ${ | ||
_opts.version | ||
}` | ||
), | ||
|
||
assign: (t) => emit(t.l) + " = " + emit(t.r), | ||
|
||
ctrl: (t) => t.id, | ||
|
||
call: $fn, | ||
|
||
call_i: (t) => | ||
t.id === "texture" && _opts.version < GLSLVersion.GLES_300 | ||
? `${t.id}${(<Sym<any>>t.args[0]).type.substr(7)}(${$list( | ||
t.args | ||
)})` | ||
: $fn(t), | ||
|
||
decl: (t) => $decl(t.id), | ||
|
||
fn: (t) => | ||
`${$type(t.type)} ${t.id}(${$list(t.args)}) ${emit(t.scope)}`, | ||
|
||
for: (t) => | ||
`for(${t.init ? emit(t.init) : ""}; ${emit(t.test)}; ${ | ||
t.iter ? emit(t.iter) : "" | ||
}) ${emit(t.scope)}`, | ||
|
||
idx: (t) => `${emit(t.val)}[${emit(t.id)}]`, | ||
|
||
if: (t) => { | ||
const res = `if (${emit(t.test)}) ` + emit(t.t); | ||
return t.f ? res + " else " + emit(t.f) : res; | ||
}, | ||
|
||
lit: (t) => { | ||
const v = t.val; | ||
switch (t.type) { | ||
case "bool": | ||
return isBoolean(v) ? String(v) : `bool(${emit(v)})`; | ||
case "float": | ||
return isNumber(v) | ||
? v === Math.trunc(v) | ||
? v + ".0" | ||
: String(v) | ||
: `float(${emit(v)})`; | ||
case "int": | ||
case "uint": | ||
return isNumber(v) ? String(v) : `${t.type}(${emit(v)})`; | ||
default: { | ||
if (isVec(t) || isMat(t)) { | ||
return `${t.type}(${$list(v)})`; | ||
} | ||
return unsupported(`unknown type: ${t.type}`); | ||
} | ||
} | ||
}, | ||
|
||
op1: (t) => | ||
t.post ? `(${emit(t.val)}${t.op})` : `(${t.op}${emit(t.val)})`, | ||
|
||
op2: (t) => `(${emit(t.l)} ${t.op} ${emit(t.r)})`, | ||
|
||
ret: (t) => "return" + (t.val ? " " + emit(t.val) : ""), | ||
|
||
scope: (t) => { | ||
let res = t.body | ||
.map(emit) | ||
.reduce( | ||
(acc, x) => (acc.push(RE_SEMI.test(x) ? x : x + ";"), acc), | ||
<string[]>[] | ||
) | ||
.join("\n"); | ||
res += t.body.length && !RE_SEMI.test(res) ? ";" : ""; | ||
if (!t.global) { | ||
return `{\n${res}\n}`; | ||
} | ||
if (_opts.prelude) { | ||
res = _opts.prelude + "\n" + res; | ||
} | ||
if (_opts.versionPragma) { | ||
res = `#version ${_opts.version}\n` + res; | ||
} | ||
return res; | ||
}, | ||
|
||
swizzle: (t) => `${emit(t.val)}.${t.id}`, | ||
|
||
sym: (t) => t.id, | ||
|
||
ternary: (t) => `(${emit(t.test)} ? ${emit(t.t)} : ${emit(t.f)})`, | ||
|
||
while: (t) => `while (${emit(t.test)}) ${emit(t.scope)}` | ||
}); | ||
|
||
Object.assign(emit, <GLSLTarget>{ | ||
gl_FragColor: sym("vec4", "gl_FragColor"), | ||
gl_FragCoord: sym("vec4", "gl_FragCoord", { const: true }), | ||
gl_FragData: sym("vec4[]", "gl_FragData", { num: 1 }), | ||
gl_FrontFacing: sym("bool", "gl_FrontFacing", { const: true }), | ||
gl_PointCoord: sym("vec2", "gl_PointCoord", { const: true }), | ||
gl_PointSize: sym("float", "gl_PointSize"), | ||
gl_Position: sym("vec4", "gl_Position") | ||
}); | ||
|
||
return <GLSLTarget>emit; | ||
}; | ||
export * from "./api"; | ||
export * from "./target"; |
Oops, something went wrong.