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@thi.ng/umbrella examples

This directory contains a growing number (currently 175) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 blurhash Interactive & reactive image blurhash generator
007 boid-basics Basic 2D boid simulation and spatial indexing neighbor lookups
008 canvas-dial Canvas based dial widget
009 canvas-recorder Self-modifying, animated typographic grid with emergent complex patterns
010 cellular-automata 2D transducer based cellular automata
011 color-themes Probabilistic color theme generator
012 commit-heatmap Heatmap visualization of this mono-repo's commits
013 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
014 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
015 csp-bus CSP channel-based event handling, async transducers & reactive UI components
016 devcards BMI calculator in a devcards format
017 dominant-colors Color palette generation via dominant color extraction from uploaded images
018 ellipse-proximity Interactive visualization of closest points on ellipses
019 fft-synth Interactive inverse FFT toy synth
020 fiber-basics Fiber-based cooperative multitasking basics
021 geom-classify-point Polygon point classification (inside/boundary/outside)
022 geom-complex-poly Shape conversions & operations using polygons with holes
023 geom-convex-hull Convex hull & shape clipping of 2D polygons
024 geom-csv-piechart Piechart visualization of CSV data
025 geom-extra-hiccup Embedding thi.ng/hiccup data/elements in thi.ng/geom shape hierarchies
026 geom-fuzz-basics geom-fuzz basic shape & fill examples
027 geom-hexgrid Hex grid generation & tessellations
028 geom-knn Doodle w/ K-nearest neighbor search result visualization
029 geom-knn-hash K-nearest neighbor search in an hash grid
030 geom-sdf-logo (Re)Constructing the thi.ng logo using a 2D signed-distance field
031 geom-sdf-path SVG path to SDF, applying deformation and converting back to SVG
032 geom-terrain-viz 2.5D hidden line visualization of digital elevation files (DEM)
033 geom-tessel Animated, recursive polygon tessellations
034 geom-unique-edges Iterating the unique edges of a tessellation
035 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
036 geom-webgl-attrib-pool Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers
037 geom-webgl-basics Converting thi.ng/geom shape types for WebGL
038 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
039 gpgpu-reduce GPU-based data reduction using thi.ng/shader-ast & WebGL multi-pass pipeline
040 grid-iterators Visualization of different grid iterator strategies
041 hdom-basics Minimal hdom usage example
042 hdom-benchmark hdom update performance benchmark (old version)
043 hdom-benchmark2 hdom update performance benchmark w/ config options
044 hdom-canvas-clock Realtime analog clock demo
045 hdom-canvas-draw Interactive pattern drawing demo using transducers
046 hdom-canvas-particles 2D Bezier curve-guided particle system
047 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
048 hdom-dropdown Custom dropdown UI component for hdom
049 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
050 hdom-dyn-context Using custom hdom context for dynamic UI theming
051 hdom-elm Using hdom in an Elm-like manner
052 hdom-inner-html Higher-order component for rendering HTML strings
053 hdom-local-render Isolated, component-local DOM updates
054 hdom-localstate UI component w/ local state stored in hdom context
055 hdom-skip Skipping UI updates for selected component(s)
056 hdom-skip-nested Skipping UI updates for nested component(s)
057 hdom-theme Example for themed components proposal
058 hdom-toggle Customizable slide toggle component demo
059 hdom-vscroller Virtual scroller component for large tables / lists
060 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
061 hiccup-canvas-basics Basic hiccup-based canvas drawing
062 hiccup-css-image-transition Generating pure CSS image transitions
063 hydrate-basics Hiccup / hdom DOM hydration example
064 ifs-fractal Barnsley fern IFS fractal renderer
065 imgui Canvas based Immediate Mode GUI components
066 imgui-basics Minimal IMGUI usage example
067 interceptor-basics Event handling w/ interceptors and side effects
068 interceptor-basics2 Event handling w/ interceptors and side effects
069 iso-plasma Animated sine plasma effect visualized using contour lines
070 json-components Transforming JSON into UI components
071 kmeans-viz k-means clustering visualization
072 layout-gridgen Randomized space-filling, nested grid layout generator
073 lispy-repl Browser REPL for a Lispy S-expression based mini language
074 login-form Basic SPA example with atom-based UI router
075 mandelbrot Worker based, interactive Mandelbrot visualization
076 markdown Markdown to Hiccup to HTML parser / transformer
077 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
078 meta-css-basics Basic thi.ng/meta-css usage & testbed
079 multitouch Basic rstream-gestures multi-touch demo
080 package-stats CLI util to visualize umbrella pkg stats
081 parse-playground Parser grammar livecoding editor/playground & codegen
082 pixel-basics Pixel buffer manipulations
083 pixel-colormatrix Matrix-based image color adjustments
084 pixel-dither Showcase of various dithering algorithms
085 pixel-gradients Randomized 4-point 2D color gradient image generator
086 pixel-indexed Image dithering and remapping using indexed palettes
087 pixel-normal-map Normal map creation/conversion basics
088 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
089 pixel-waveform RGB waveform image analysis
090 pointfree-geom Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang
091 pointfree-svg Generate SVG using pointfree DSL
092 poisson-circles 2D Poisson-disc sampler with procedural gradient map
093 poisson-image Image-based Poisson-disk sampling
094 poly-spline Polygon to cubic curve conversion & visualization
095 poly-subdiv Animated, iterative polygon subdivisions & visualization
096 porter-duff Port-Duff image compositing / alpha blending
097 procedural-text Procedural stochastic text generation via custom DSL, parse grammar & AST transformation
098 quasi-lattice Quasi-random lattice generator
099 ramp-scroll-anim Scroll-based, reactive, multi-param CSS animation basics
100 ramp-synth Unison wavetable synth with waveform editor
101 rasterize-blend Steering behavior drawing with alpha-blended shapes
102 rdom-async Basic & barebones usage of async iterables in thi.ng/rdom
103 rdom-basics Demonstates various rdom usage patterns
104 rdom-canvas-basics Minimal rdom-canvas animation
105 rdom-delayed-update Dynamically loaded images w/ preloader state
106 rdom-dnd rdom drag & drop example
107 rdom-formgen Basic usage of the declarative rdom-forms generator
108 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
109 rdom-klist Basic usage of thi.ng/rdom keyed list component wrapper
110 rdom-lazy-load Lazy loading components via @thi.ng/rdom
111 rdom-lissajous rdom & hiccup-canvas interop test
112 rdom-reactive-svg Animated SVG elements with reactive attributes
113 rdom-router Basic thi.ng/router usage with thi.ng/rdom components
114 rdom-search-docs Full umbrella repo doc string search w/ paginated results
115 rdom-svg-nodes rdom powered SVG graph with draggable nodes
116 rdom-web-components Defining & using basic Web Components (with shadow DOM) via @thi.ng/rdom & @thi.ng/meta-css
117 related-images Responsive image gallery with tag-based Jaccard similarity ranking
118 render-audio Generative audio synth offline renderer and WAV file export
119 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
120 router-basics Complete mini SPA app w/ router & async content loading
121 rstream-dataflow Minimal rstream dataflow graph
122 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
123 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
124 rstream-hdom rstream based UI updates & state handling
125 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
126 rstream-sync Minimal rstream sync() example using rdom
127 rstream-system-bus Declarative component-based system with central rstream-based pubsub event bus
128 scenegraph 2D scenegraph & shape picking
129 scenegraph-image 2D scenegraph & image map based geometry manipulation
130 shader-ast-canvas2d 2D canvas shader emulation
131 shader-ast-easings Shader-AST meta-programming techniques for animated function plots
132 shader-ast-evo Evolutionary shader generation using genetic programming
133 shader-ast-noise HOF shader procedural noise function composition
134 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
135 shader-ast-sdf2d WebGL & JS canvas 2D SDF
136 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
137 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
138 shader-graph Minimal shader graph developed during livestream #2
139 simd-plot Fitting, transforming & plotting 10k data points per frame using SIMD
140 soa-ecs Entity Component System w/ 100k 3D particles
141 spline-tangent Compute cubic spline position & tangent using Dual Numbers
142 stacked-layout Responsive & reactively computed stacked column layout
143 stratified-grid 2D Stratified grid sampling example
144 svg-barchart Simplistic SVG bar chart component
145 svg-particles Basic 2D particle system w/ SVG shapes
146 svg-resample SVG path parsing & dynamic resampling
147 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
148 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
149 text-canvas 3D wireframe textmode demo
150 text-canvas-image Textmode image warping w/ 16bit color output
151 thing-packages-quiz thi.ng/rdom & thi.ng/rstream based quiz to guess thi.ng package names
152 todo-list Obligatory to-do list example with undo/redo
153 trace-bitmap Multi-layer vectorization & dithering of bitmap images
154 transducers-hdom Transducer & rstream based hdom UI updates
155 triple-query Triple store query results & sortable table
156 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
157 viz-ridge-lines Interactive ridge-line plot
158 viz-scatter-plot Interactive scatter & line plot of low-discrepancy samples
159 webgl-channel-mixer rdom & WebGL-based image channel editor
160 webgl-cube WebGL multi-colored cube mesh
161 webgl-cubemap WebGL cube maps with async texture loading
162 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
163 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
164 webgl-grid WebGL instancing, animated grid
165 webgl-msdf WebGL MSDF text rendering & particle system
166 webgl-multipass Minimal multi-pass / GPGPU example
167 webgl-shadertoy Shadertoy-like WebGL setup
168 webgl-ssao WebGL screenspace ambient occlusion
169 webgl-texture-paint Interactively drawing to & reading from a WebGL offscreen render texture
170 wolfram 1D Wolfram automata with OBJ point cloud export
171 xml-converter XML/HTML/SVG to hiccup/JS conversion
172 zig-canvas Zig-based DOM creation & canvas drawing app
173 zig-cellular Zig-based 2D multi-behavior cellular automata
174 zig-counter Simple Zig/WASM click counter DOM component
175 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence