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@thi.ng/umbrella examples

This directory contains a growing number (currently 96) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 async-effect Minimal demo using interceptors with an async side effect
003 bitmap-font Figlet-style bitmap font creation with transducers
004 canvas-dial Canvas based dial widget
005 cellular-automata 2D transducer based cellular automata
006 commit-heatmap Heatmap visualization of this mono-repo's commits
007 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
008 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
009 devcards BMI calculator in a devcards format
010 fft-synth Interactive inverse FFT toy synth
011 geom-convex-hull Convex hull & shape clipping of 2D polygons
012 geom-fuzz-basics geom-fuzz basic shape & fill examples
013 geom-knn Doodle w/ K-nearest neighbor search result visualization
014 geom-tessel Animated, recursive polygon tessellations
015 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
016 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
017 grid-iterators Visualization of different grid iterator strategies
018 hdom-basics Minimal hdom usage example
019 hdom-benchmark hdom update performance benchmark (old version)
020 hdom-benchmark2 hdom update performance benchmark w/ config options
021 hdom-canvas-clock Realtime analog clock demo
022 hdom-canvas-draw Interactive pattern drawing demo using transducers
023 hdom-canvas-particles 2D Bezier curve-guided particle system
024 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
025 hdom-dropdown Custom dropdown UI component for hdom
026 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
027 hdom-dyn-context Using custom hdom context for dynamic UI theming
028 hdom-elm Using hdom in an Elm-like manner
029 hdom-inner-html Higher-order component for rendering HTML strings
030 hdom-local-render Isolated, component-local DOM updates
031 hdom-localstate UI component w/ local state stored in hdom context
032 hdom-skip Skipping UI updates for selected component(s)
033 hdom-skip-nested Skipping UI updates for nested component(s)
034 hdom-theme Example for themed components proposal
035 hdom-toggle Customizable slide toggle component demo
036 hdom-vscroller Virtual scroller component for large tables / lists
037 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
038 hmr-basics hdom & hot module replacement
039 hydrate-basics Hiccup / hdom DOM hydration example
040 imgui Canvas based Immediate Mode GUI components
041 interceptor-basics Event handling w/ interceptors and side effects
042 interceptor-basics2 Event handling w/ interceptors and side effects
043 iso-plasma Animated sine plasma effect visualized using contour lines
044 json-components Transforming JSON into UI components
045 login-form Basic SPA example with atom-based UI router
046 mandelbrot Worker based, interactive Mandelbrot visualization
047 markdown Minimal Markdown to Hiccup to HTML parser / transformer
048 multitouch Basic rstream-gestures multi-touch demo
049 package-stats CLI util to visualize umbrella pkg stats
050 parse-playground Parser grammar livecoding editor/playground & codegen
051 pixel-basics Pixel buffer manipulations
052 pointfree-svg Generate SVG using pointfree DSL
053 poisson-circles 2D Poisson-disc sampler with procedural gradient map
054 poly-spline Polygon to cubic curve conversion & visualization
055 porter-duff Port-Duff image compositing / alpha blending
056 ramp-synth Unison wavetable synth with waveform editor
057 rdom-basics Demonstates various rdom usage patterns
058 rdom-dnd rdom drag & drop example
059 rdom-lissajous rdom & hiccup-canvas interop test
060 rdom-search-docs Full umbrella repo doc string search w/ paginated results
061 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
062 router-basics Complete mini SPA app w/ router & async content loading
063 rstream-dataflow Minimal rstream dataflow graph
064 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
065 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
066 rstream-hdom rstream based UI updates & state handling
067 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
068 scenegraph 2D scenegraph & shape picking
069 scenegraph-image 2D scenegraph & image map based geometry manipulation
070 shader-ast-canvas2d 2D canvas shader emulation
071 shader-ast-evo Evolutionary shader generation using genetic programming
072 shader-ast-noise HOF shader procedural noise function composition
073 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
074 shader-ast-sdf2d WebGL & JS canvas 2D SDF
075 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
076 shader-ast-workers Fork-join worker-based raymarch renderer
077 soa-ecs Entity Component System w/ 100k 3D particles
078 stratified-grid 2D Stratified grid sampling example
079 stream-countdown TODO
080 svg-barchart Simplistic SVG bar chart component
081 svg-particles Basic 2D particle system w/ SVG shapes
082 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
083 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
084 text-canvas 3D wireframe textmode demo
085 todo-list Obligatory to-do list example with undo/redo
086 transducers-hdom Transducer & rstream based hdom UI updates
087 triple-query Triple store query results & sortable table
088 webgl-cube WebGL multi-colored cube mesh
089 webgl-cubemap WebGL cube maps with async texture loading
090 webgl-grid WebGL instancing, animated grid
091 webgl-msdf WebGL MSDF text rendering & particle system
092 webgl-multipass Minimal multi-pass / GPGPU example
093 webgl-shadertoy Shadertoy-like WebGL setup
094 webgl-ssao WebGL screenspace ambient occlusion
095 wolfram 1D Wolfram automata with OBJ point cloud export
096 xml-converter XML/HTML/SVG to hiccup/JS conversion