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A basic raytracer written for an online MooC on offline rendering.

The raytracer itself is written in Literati (see https://github.com/tgittos/literati) with C++ as the underlying language.

I believe there's a dependency on GLM which has been included in this repository.

This code was written as long time ago and is being committed as a non-trivial example of Literati. It is no longer maintained.

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A basic ray tracer written in Literati/C++

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