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lobby.js
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lobby.js
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/*
const config = require('./config');
const Steam = require('steam');
const Dota2 = require('dota2');
const utility = require('./utility');
const async = require('async');
const convert64To32 = utility.convert64to32;
const express = require('express');
const app = express();
const users = config.STEAM_USER.split(',');
const passes = config.STEAM_PASS.split(',');
const steamObj = {};
const accountToIdx = {};
const replayRequests = 0;
const launch = new Date();
let launched = false;
const a = [];
const port = config.PORT || config.RETRIEVER_PORT;
// create array of numbers from 0 to n
const count = 0;
while (a.length < users.length) a.push(a.length + 0);
async.each(a, (i, cb) => {
let dotaReady = false;
const relationshipReady = false;
const client = new Steam.SteamClient();
client.steamUser = new Steam.SteamUser(client);
client.steamFriends = new Steam.SteamFriends(client);
client.Dota2 = new Dota2.Dota2Client(client, false, false);
const user = users[i];
const pass = passes[i];
const logOnDetails = {
account_name: user,
password: pass,
};
client.connect();
client.on('connected', () => {
console.log('[STEAM] Trying to log on with %s,%s', user, pass);
client.steamUser.logOn(logOnDetails);
client.once('error', (e) => {
// reset
console.log(e);
console.log('reconnecting');
client.connect();
});
});
client.on('logOnResponse', (logonResp) => {
if (logonResp.eresult !== Steam.EResult.OK) {
// try logging on again
return client.steamUser.logOn(logOnDetails);
}
console.log('[STEAM] Logged on %s', client.steamID);
client.steamFriends.setPersonaName(client.steamID);
steamObj[client.steamID] = client;
client.Dota2.launch();
client.Dota2.once('ready', () => {
// console.log("Dota 2 ready");
dotaReady = true;
const dota = client.Dota2;
dota.inviteToParty(utility.convert32to64(88367253).toString());
setTimeout(() => {
console.log('lobby');
dota.leavePracticeLobby();
dota.on('practiceLobbyUpdate', (msg) => {
console.log(msg);
});
dota.createPracticeLobby();
}, 10000);
cb();
});
client.once('loggedOff', () => {
console.log('relogging');
client.steamUser.logOn(logOnDetails);
});
});
}, () => {
// start listening
launched = true;
const server = app.listen(port, () => {
const host = server.address().address;
console.log('[RETRIEVER] listening at http://%s:%s', host, port);
});
app.get('/', (req, res, next) => {});
});
*/