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BSD 2-Clause License | ||
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Copyright (c) 2019, Nicolas P. Rougier | ||
All rights reserved. | ||
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Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
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* Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
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* Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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# ---------------------------------------------------------------------------- | ||
# Title: Scientific Visualisation - Python & Matplotlib | ||
# Author: Nicolas P. Rougier | ||
# License: BSD | ||
# ---------------------------------------------------------------------------- | ||
import numpy as np | ||
import scipy.spatial | ||
import matplotlib.pyplot as plt | ||
import matplotlib.path as mpath | ||
from shapely.geometry import Polygon | ||
from matplotlib.collections import PolyCollection | ||
from math import sqrt, ceil, floor, pi, cos, sin | ||
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def blue_noise(shape, radius, k=30, seed=None): | ||
""" | ||
Generate blue noise over a two-dimensional rectangle of size (width,height) | ||
Parameters | ||
---------- | ||
shape : tuple | ||
Two-dimensional domain (width x height) | ||
radius : float | ||
Minimum distance between samples | ||
k : int, optional | ||
Limit of samples to choose before rejection (typically k = 30) | ||
seed : int, optional | ||
If provided, this will set the random seed before generating noise, | ||
for valid pseudo-random comparisons. | ||
References | ||
---------- | ||
.. [1] Fast Poisson Disk Sampling in Arbitrary Dimensions, Robert Bridson, | ||
Siggraph, 2007. :DOI:`10.1145/1278780.1278807` | ||
Implementation by Johannes Dollinger, | ||
see https://github.com/emulbreh/bridson | ||
""" | ||
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def sqdist(a, b): | ||
""" Squared Euclidean distance """ | ||
dx, dy = a[0] - b[0], a[1] - b[1] | ||
return dx * dx + dy * dy | ||
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def grid_coords(p): | ||
""" Return index of cell grid corresponding to p """ | ||
return int(floor(p[0] / cellsize)), int(floor(p[1] / cellsize)) | ||
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def fits(p, radius): | ||
""" Check whether p can be added to the queue """ | ||
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radius2 = radius*radius | ||
gx, gy = grid_coords(p) | ||
for x in range(max(gx - 2, 0), min(gx + 3, grid_width)): | ||
for y in range(max(gy - 2, 0), min(gy + 3, grid_height)): | ||
g = grid[x + y * grid_width] | ||
if g is None: | ||
continue | ||
if sqdist(p, g) <= radius2: | ||
return False | ||
return True | ||
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# When given a seed, we use a private random generator in order to not | ||
# disturb the default global random generator | ||
if seed is not None: | ||
from numpy.random.mtrand import RandomState | ||
rng = RandomState(seed=seed) | ||
else: | ||
rng = np.random | ||
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width, height = shape | ||
cellsize = radius / sqrt(2) | ||
grid_width = int(ceil(width / cellsize)) | ||
grid_height = int(ceil(height / cellsize)) | ||
grid = [None] * (grid_width * grid_height) | ||
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p = rng.uniform(0, shape, 2) | ||
queue = [p] | ||
grid_x, grid_y = grid_coords(p) | ||
grid[grid_x + grid_y * grid_width] = p | ||
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while queue: | ||
qi = rng.randint(len(queue)) | ||
qx, qy = queue[qi] | ||
queue[qi] = queue[-1] | ||
queue.pop() | ||
for _ in range(k): | ||
theta = rng.uniform(0,2*pi) | ||
r = radius * np.sqrt(rng.uniform(1, 4)) | ||
p = qx + r * cos(theta), qy + r * sin(theta) | ||
if (not (0 <= p[0] < width and 0 <= p[1] < height) or | ||
not fits(p, radius)): | ||
continue | ||
queue.append(p) | ||
gx, gy = grid_coords(p) | ||
grid[gx + gy * grid_width] = p | ||
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return np.array([p for p in grid if p is not None]) | ||
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def bounded_voronoi(points): | ||
""" | ||
Reconstruct infinite voronoi regions in a 2D diagram to finite regions. | ||
Parameters | ||
---------- | ||
vor : Voronoi | ||
Input diagram | ||
Returns | ||
------- | ||
regions : list of tuples | ||
Indices of vertices in each revised Voronoi regions. | ||
vertices : list of tuples | ||
Coordinates for revised Voronoi vertices. Same as coordinates | ||
of input vertices, with 'points at infinity' appended to the | ||
end. | ||
Code by Pauli Virtanen, see https://gist.github.com/pv/8036995 | ||
""" | ||
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vor = scipy.spatial.Voronoi(points) | ||
new_regions = [] | ||
new_vertices = vor.vertices.tolist() | ||
center = vor.points.mean(axis=0) | ||
radius = vor.points.ptp().max()*2 | ||
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# Construct a map containing all ridges for a given point | ||
all_ridges = {} | ||
for (p1, p2), (v1, v2) in zip(vor.ridge_points, vor.ridge_vertices): | ||
all_ridges.setdefault(p1, []).append((p2, v1, v2)) | ||
all_ridges.setdefault(p2, []).append((p1, v1, v2)) | ||
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# Reconstruct infinite regions | ||
for p1, region in enumerate(vor.point_region): | ||
vertices = vor.regions[region] | ||
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if all(v >= 0 for v in vertices): | ||
# finite region | ||
new_regions.append(vertices) | ||
continue | ||
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# reconstruct a non-finite region | ||
ridges = all_ridges[p1] | ||
new_region = [v for v in vertices if v >= 0] | ||
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for p2, v1, v2 in ridges: | ||
if v2 < 0: | ||
v1, v2 = v2, v1 | ||
if v1 >= 0: | ||
# finite ridge: already in the region | ||
continue | ||
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# Compute the missing endpoint of an infinite ridge | ||
t = vor.points[p2] - vor.points[p1] # tangent | ||
t /= np.linalg.norm(t) | ||
n = np.array([-t[1], t[0]]) # normal | ||
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midpoint = vor.points[[p1, p2]].mean(axis=0) | ||
direction = np.sign(np.dot(midpoint - center, n)) * n | ||
far_point = vor.vertices[v2] + direction * radius | ||
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new_region.append(len(new_vertices)) | ||
new_vertices.append(far_point.tolist()) | ||
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# sort region counterclockwise | ||
vs = np.asarray([new_vertices[v] for v in new_region]) | ||
c = vs.mean(axis=0) | ||
angles = np.arctan2(vs[:,1] - c[1], vs[:,0] - c[0]) | ||
new_region = np.array(new_region)[np.argsort(angles)] | ||
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# finish | ||
new_regions.append(new_region.tolist()) | ||
return new_regions, np.asarray(new_vertices) | ||
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def poly_random_points_safe(V, n=10): | ||
""" Random points inside a convex polygon (guaranteed) | ||
V : numpy array | ||
Polygon border | ||
n : int | ||
Number of points to sample | ||
""" | ||
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def random_point_inside_triangle(A,B,C): | ||
r1 = np.sqrt(np.random.uniform(0, 1)) | ||
r2 = np.random.uniform(0, 1) | ||
return (1-r1)*A + r1*(1-r2)*B + r1*r2* C | ||
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def triangle_area(A, B, C): | ||
return 0.5 * np.abs((B[0] - A[0])*(C[1] - A[1]) | ||
- (C[0] - A[0])*(B[1] - A[1])) | ||
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# Cheap trianglulation of the polygon | ||
C = V.mean(axis=0) | ||
T = [(C, V[i], V[i+1]) for i in range(len(V)-1)] | ||
A = np.array([triangle_area(*t) for t in T]) | ||
A /= A.sum() | ||
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points = [C] | ||
for i in np.random.choice(len(A), size=n-1, p=A): | ||
points.append (random_point_inside_triangle(*T[i])) | ||
return points | ||
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def poly_random_points(V, n=10): | ||
""" Random points inside a convex polygon following | ||
a blue noise distribution (not guaranteed) | ||
V : numpy array | ||
Polygon border | ||
n : int | ||
Number of points to sample | ||
""" | ||
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path = mpath.Path(V) | ||
xmin, xmax = V[:,0].min(), V[:,0].max() | ||
ymin, ymax = V[:,1].min(), V[:,1].max() | ||
xscale, yscale = xmax - xmin, ymax - ymin | ||
if xscale > yscale: xscale, yscale = 1, yscale/xscale | ||
else: xscale, yscale = xscale/yscale, 1 | ||
radius = .85*np.sqrt(2*xscale*yscale/(n*np.pi)) | ||
points = blue_noise((xscale,yscale), radius) | ||
points = [xmin,ymin] + points * [xmax-xmin,ymax-ymin] | ||
inside = path.contains_points(points) | ||
P = points[inside] | ||
if len(P) < 5: | ||
return poly_random_points_safe(V, n) | ||
np.random.shuffle(P) | ||
return P[:n] | ||
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def voronoi(V, npoints, level, maxlevel): | ||
""" Recursive voronoi """ | ||
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linewidths = [ 1.75, 1.25, 0.75, 0.50, 0.25, 0.25] | ||
edgecolors = ["0.00", "0.10", "0.25", "0.35", "0.50", "0.75"] | ||
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if level == maxlevel: return [] | ||
points = poly_random_points(V, npoints - level) | ||
regions, vertices = bounded_voronoi(points) | ||
clip = Polygon(V) | ||
cells = [] | ||
for region in regions: | ||
polygon = Polygon(vertices[region]).intersection(clip) | ||
polygon = np.array([point for point in polygon.exterior.coords]) | ||
linewidth = linewidths[level] | ||
edgecolor = edgecolors[level] | ||
facecolor= "none" | ||
zorder = -level | ||
cells.append( (polygon, linewidth, edgecolor, facecolor, zorder) ) | ||
cells.extend(voronoi(polygon, npoints, level+1, maxlevel)) | ||
return cells | ||
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np.random.seed(5) | ||
T = np.linspace(0,2*np.pi, 100, endpoint=False) | ||
R = 100 | ||
X, Y = R*np.cos(T), R*np.sin(T) | ||
V = np.c_[X,Y] | ||
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fig = plt.figure(figsize=(8,8)) | ||
ax = plt.subplot(1, 1, 1, aspect=1, xlim=[-105,105], ylim=[-105,105]) | ||
ax.axis("off") | ||
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cells = voronoi(V, 11, level=0, maxlevel=5) | ||
zorder = [cell[-1] for cell in cells] | ||
cells = [cells[i] for i in np.argsort(zorder)] | ||
polygons = [cell[0] for cell in cells] | ||
linewidths = [cell[1] for cell in cells] | ||
edgecolors = [cell[2] for cell in cells] | ||
facecolors = [cell[3] for cell in cells] | ||
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collection = PolyCollection(polygons, linewidth=linewidths, | ||
edgecolor=edgecolors, facecolor=facecolors) | ||
ax.add_collection(collection) | ||
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plt.tight_layout() | ||
plt.savefig('recursive-voronoi.pdf') | ||
plt.savefig('recursive-voronoi.png', dpi=300) | ||
plt.show() |