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scenes.cpp
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scenes.cpp
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#include "common.h"
void scene1Init() {
ellipsoid * s1 = new ellipsoid(Pt3D(0.25, -0.25, 1.25), Pt3D(0.75, 0.42, 0.25));
s1->setAmbientCoefficient(0.0f, 0.25f, 0.0f);
s1->setDiffuseCoefficient(0.0f, 0.7f, 0.0f);
s1->setReflectionCoefficient(0.8f);
s1->setSpecularExponent(3.0f);
sphere * s2 = new sphere(Pt3D(-0.25, 0.25f, 0.75f), 0.5f);
s2->setAmbientCoefficient(0.5f, 0.0f, 0.0f);
s2->setDiffuseCoefficient(0.7f, 0.0f, 0.0f);
s2->setReflectionCoefficient(1.0f);
s2->setSpecularExponent(5.0f);
plane * s3 = new plane(Vector3(0, 1, 0), Pt3D(-2, -1, 1));
s3->setAmbientCoefficient(0.0f, 0.0f, 0.5f);
s3->setDiffuseCoefficient(0.0f, 0.0f, 0.7f);
light l(Pt3D(2, 2, -2), new float[3]{ 0.75f, 0.75f, 0.75f }, 2.0f);
light m(Pt3D(-1.0, 2, -1), new float[3]{ 1.0f, 1.0f, 1.0f }, 2.0f);
scene.push_back(s2);
scene.push_back(s1);
scene.push_back(s3);
sceneLights.push_back(m);
sceneLights.push_back(l);
RLF = false;
}
void scene2Init() {
cylinder * s1 = new cylinder(Pt3D(-0.5, 0.0, 1.5), 0.5);
s1->setAmbientCoefficient(0.0f, 0.0f, 0.5f);
s1->setDiffuseCoefficient(0.0f, 0.0f, 0.7f);
s1->setReflectionCoefficient(0.90f);
s1->setSpecularExponent(20.0f);
sphere * s2 = new sphere(Pt3D(0.25f, 0.25f, 0.35f), 0.35f);
s2->setAmbientCoefficient(0.0f, 0.5f, 0.0f);
s2->setDiffuseCoefficient(0.0f, 0.5f, 0.0f);
s2->setReflectionCoefficient(1.0f);
s2->setSpecularExponent(3.0f);
plane * s3 = new plane(Vector3(0, 1, -0.3), Pt3D(-2, -1, 1));
s3->setAmbientCoefficient(0.5f, 0.2f, 0.0f);
s3->setDiffuseCoefficient(0.7f, 0.2f, 0.0f);
plane * s4 = new plane(Vector3(0.2, 0.3, -1), Pt3D(0, 0, 4));
s4->setAmbientCoefficient(0.0f, 0.5f, 0.5f);
s4->setDiffuseCoefficient(0.0f, 0.5f, 0.5f);
light l(Pt3D(2, 2, -2), new float[3]{ 0.75f, 0.75f, 0.75f }, 2.0f);
scene.push_back(s2);
scene.push_back(s1);
scene.push_back(s3);
scene.push_back(s4);
sceneLights.push_back(l);
RLF = false;
}
void scene3Init() {
cylinder * s4 = new cylinder(Pt3D(-0.75, 0.0f, 1.5f), 0.3f);
s4->setAmbientCoefficient(0.5f, 0, 0);
s4->setDiffuseCoefficient(0.7f, 0, 0);
s4->setReflectionCoefficient(1.0f);
s4->setSpecularExponent(5.0f);
sphere * s2 = new sphere(Pt3D(0.25, 0.25f, 2.0f), 0.5f);
s2->setAmbientCoefficient(0.5f, 0.5f, 0.5f);
s2->setDiffuseCoefficient(0.7f, 0.7f, 0.7f);
s2->setReflectionCoefficient(1.0f);
s2->setSpecularExponent(5.0f);
sphere * s1 = new sphere(Pt3D(0.75, -0.25f, 1.0f), 0.25f);
s1->setAmbientCoefficient(0.0f, 0.5f, 0.0f);
s1->setDiffuseCoefficient(0.0f, 0.7f, 0.0f);
s1->setReflectionCoefficient(1.0f);
s1->setSpecularExponent(5.0f);
plane * p = new plane(Vector3(1.0f, 0.75, -0.25), Pt3D(-4, 3, 0));
p->setAmbientCoefficient(0.0f, 0.0f, 0.5f);
p->setDiffuseCoefficient(0.0f, 0.0f, 0.7f);
p->setReflectionCoefficient(1.0f);
p->setSpecularExponent(5.0f);
light l(Vector3(0.0f, 0.0f, -2.0f), new float[3]{ 0.75f, 0.75f, 0.75f }, 2.0f);
scene.push_back(s1);
scene.push_back(s2);
scene.push_back(s4);
scene.push_back(p);
sceneLights.push_back(l);
RLF = true;
}
void scene4Init() {
scene.clear();
sceneLights.clear();
createSpiral(Pt3D(-0.15, 0.0, 1.75), 15, 0.5);
light L(Pt3D(0.75, 2.5, 0), new float[3]{ 1, 1, 1 }, 0);
sceneLights.push_back(L);
RLF = false;
}
void clearScene() {
scene.clear();
sceneLights.clear();
}