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inventory_utils.py
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inventory_utils.py
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from http import HTTPStatus
import requests
from src.creation_time_utils import (
get_crafting_cooldown_duration_in_days,
get_formatted_current_time,
load_next_creation_time_data,
)
from src.json_utils import load_json, save_json
from src.personal_info import (
get_cookie_dict,
update_and_save_cookie_to_disk_if_values_changed,
)
from src.utils import (
TIMEOUT_IN_SECONDS,
convert_listing_hash_to_app_id,
convert_listing_hash_to_app_name,
get_data_folder,
get_next_creation_time_file_name,
)
def get_my_steam_profile_id() -> str:
return get_cookie_dict()["steamLoginSecure"].split("%7C")[0]
def get_steam_inventory_url(
profile_id: str | None = None,
app_id: str = "753",
context_id: int = 6,
) -> str:
if profile_id is None:
profile_id = get_my_steam_profile_id()
# References:
# https://github.com/Alex7Kom/node-steam-tradeoffers/issues/114
# https://dev.doctormckay.com/topic/332-identifying-steam-items/
steam_inventory_url = (
f"https://steamcommunity.com/profiles/{profile_id}/inventory/json/"
)
steam_inventory_url += f"{app_id}/{context_id}/"
return steam_inventory_url
def get_steam_inventory_file_name(profile_id: str) -> str:
return get_data_folder() + f"inventory_{profile_id}.json"
def load_steam_inventory_from_disk(profile_id: str | None = None) -> dict | None:
if profile_id is None:
profile_id = get_my_steam_profile_id()
steam_inventory = None
try:
steam_inventory = load_json(get_steam_inventory_file_name(profile_id))
except FileNotFoundError:
steam_inventory = download_steam_inventory(profile_id, save_to_disk=True)
return steam_inventory
def load_steam_inventory(
profile_id: str | None = None,
update_steam_inventory: bool = False,
) -> dict | None:
if profile_id is None:
profile_id = get_my_steam_profile_id()
if update_steam_inventory:
steam_inventory = download_steam_inventory(profile_id, save_to_disk=True)
else:
steam_inventory = load_steam_inventory_from_disk(profile_id=profile_id)
return steam_inventory
def download_steam_inventory(
profile_id: str | None = None,
save_to_disk: bool = True,
) -> dict | None:
if profile_id is None:
profile_id = get_my_steam_profile_id()
cookie = get_cookie_dict()
has_secured_cookie = bool(len(cookie) > 0)
url = get_steam_inventory_url(profile_id=profile_id)
if has_secured_cookie:
resp_data = requests.get(
url,
cookies=cookie,
timeout=TIMEOUT_IN_SECONDS,
)
else:
resp_data = requests.get(url, timeout=TIMEOUT_IN_SECONDS)
if resp_data.ok:
steam_inventory = resp_data.json()
if has_secured_cookie:
jar = dict(resp_data.cookies)
cookie = update_and_save_cookie_to_disk_if_values_changed(cookie, jar)
if save_to_disk:
save_json(steam_inventory, get_steam_inventory_file_name(profile_id))
else:
status_code = resp_data.status_code
print(
f"Inventory for profile {profile_id} could not be loaded. Status code {status_code} was returned.",
)
steam_inventory = None
return steam_inventory
def get_session_id(cookie: dict[str, str] | None = None) -> str:
if cookie is None:
cookie = get_cookie_dict()
return cookie["sessionid"]
def get_steam_booster_pack_creation_url() -> str:
return "https://steamcommunity.com/tradingcards/ajaxcreatebooster/"
def get_booster_pack_creation_parameters(
app_id: str,
session_id: str,
is_marketable: bool = True,
) -> dict[str, str]:
booster_pack_creation_parameters = {}
tradability_preference = "1" if is_marketable else "3"
booster_pack_creation_parameters["sessionid"] = session_id
booster_pack_creation_parameters["appid"] = app_id
booster_pack_creation_parameters["series"] = "1"
booster_pack_creation_parameters["tradability_preference"] = tradability_preference
return booster_pack_creation_parameters
def create_booster_pack(
app_id: str,
is_marketable: bool = True,
verbose: bool = True,
) -> dict | None:
cookie = get_cookie_dict()
has_secured_cookie = bool(len(cookie) > 0)
if not has_secured_cookie:
raise AssertionError
session_id = get_session_id(cookie=cookie)
url = get_steam_booster_pack_creation_url()
req_data = get_booster_pack_creation_parameters(
app_id=app_id,
session_id=session_id,
is_marketable=is_marketable,
)
resp_data = requests.post(
url,
data=req_data,
cookies=cookie,
timeout=TIMEOUT_IN_SECONDS,
)
if resp_data.ok:
# Expected result:
# {"purchase_result":{"communityitemid":"XXX","appid":685400,"item_type":36, "purchaseid":"XXX",
# "success":1,"rwgrsn":-2}, "goo_amount":"22793","tradable_goo_amount":"22793","untradable_goo_amount":0}
print(f"\n[appID = {app_id}] Booster pack successfully created.")
result = resp_data.json()
jar = dict(resp_data.cookies)
cookie = update_and_save_cookie_to_disk_if_values_changed(cookie, jar)
else:
status_code = resp_data.status_code
# NB: 401 means "Unauthorized", which must have something to do with wrong/outdated credentials in the cookie.
if status_code == HTTPStatus.INTERNAL_SERVER_ERROR:
print(
f"\n[appID = {app_id}] Booster pack not created, because a pack was created less than 24h ago.",
)
else:
print(
f"\n[appID = {app_id}] Booster pack not created, because of status code {status_code}.",
)
result = None
if verbose:
print(result)
return result
def get_steam_market_sell_url() -> str:
return "https://steamcommunity.com/market/sellitem/"
def get_market_sell_parameters(
asset_id: str,
price_in_cents: int, # this is the money which you, as the seller, will receive
session_id: str,
) -> dict[str, str]:
market_sell_parameters = {}
market_sell_parameters["sessionid"] = session_id
market_sell_parameters["appid"] = "753"
market_sell_parameters["contextid"] = "6"
market_sell_parameters["assetid"] = asset_id
# To automatically determine asset ID, use retrieve_asset_id().
market_sell_parameters["amount"] = "1"
market_sell_parameters["price"] = str(price_in_cents)
return market_sell_parameters
def get_request_headers() -> dict[str, str]:
# Reference: https://dev.doctormckay.com/topic/287-automatic-market-seller/
return {
"Origin": "https://steamcommunity.com",
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:67.0) Gecko/20100101 Firefox/67.0",
"Content-Type": "application/x-www-form-urlencoded; charset=UTF-8",
"Referer": "https://steamcommunity.com/my/inventory/",
"Accept-Encoding": "gzip, deflate, br",
"Accept-Language": "fr,fr-FR;q=0.8,en-US;q=0.5,en;q=0.3",
}
def sell_booster_pack(
asset_id: str,
price_in_cents: int, # this is the money which you, as the seller, will receive
verbose: bool = True,
) -> dict | None:
cookie = get_cookie_dict()
has_secured_cookie = bool(len(cookie) > 0)
if not has_secured_cookie:
raise AssertionError
session_id = get_session_id(cookie=cookie)
# Format the price (in cents) as an integer before sending a request to Steam API
# Otherwise, a price like 18.0 would still work, but a price like 14.000000000000002 would return status code 400.
price_in_cents = round(price_in_cents)
url = get_steam_market_sell_url()
req_data = get_market_sell_parameters(
asset_id=asset_id,
price_in_cents=price_in_cents,
session_id=session_id,
)
resp_data = requests.post(
url,
headers=get_request_headers(),
data=req_data,
cookies=cookie,
timeout=TIMEOUT_IN_SECONDS,
)
if resp_data.ok:
# Expected result:
# {"success":true,"requires_confirmation":0}
result = resp_data.json()
jar = dict(resp_data.cookies)
cookie = update_and_save_cookie_to_disk_if_values_changed(cookie, jar)
if result["success"]:
print(
f"Booster pack {asset_id} successfully sold for {price_in_cents} cents.",
)
else:
print(
f"Booster pack {asset_id} not sold for {price_in_cents} cents, despite OK status code.",
)
else:
status_code = resp_data.status_code
# NB: 400 means "Bad Request".
print(
f"Booster pack {asset_id} not sold for {price_in_cents} cents. Status code {status_code} was returned.",
)
result = None
if verbose:
print(result)
return result
def retrieve_asset_id(
listing_hash: str,
steam_inventory: dict | None = None,
focus_on_marketable_items: bool = True,
profile_id: str | None = None,
verbose: bool = True,
) -> str:
if steam_inventory is None:
steam_inventory = load_steam_inventory(profile_id=profile_id)
descriptions = steam_inventory["rgDescriptions"] if steam_inventory else {}
matched_element = {}
for element in descriptions:
if descriptions[element]["market_hash_name"] == listing_hash:
matched_element["market_hash_name"] = descriptions[element][
"market_hash_name"
]
matched_element["appid"] = descriptions[element]["appid"]
matched_element["classid"] = descriptions[element]["classid"]
matched_element["instanceid"] = descriptions[element]["instanceid"]
matched_element["type"] = descriptions[element]["type"]
matched_element["marketable"] = descriptions[element]["marketable"]
is_marketable_as_int = matched_element["marketable"]
is_marketable = bool(is_marketable_as_int != 0)
if is_marketable or (not focus_on_marketable_items):
if verbose:
print(
"\nItem found without requiring to go through the entire inventory.",
)
break
has_been_matched = bool(len(matched_element) > 0)
if has_been_matched:
community_inventory = steam_inventory["rgInventory"] if steam_inventory else {}
for element in community_inventory:
if (
community_inventory[element]["classid"] == matched_element["classid"]
and community_inventory[element]["instanceid"]
== matched_element["instanceid"]
):
matched_element["id"] = community_inventory[element]["id"]
matched_element["amount"] = community_inventory[element]["amount"]
matched_element["pos"] = community_inventory[element]["pos"]
break
print(f"\nItem matched in the inventory for {listing_hash}.")
else:
print(f"\nNo matched item in the inventory for {listing_hash}.")
if verbose:
print(matched_element)
try:
asset_id = matched_element["id"]
except KeyError:
asset_id = None
return asset_id
def create_booster_packs_for_batch(listing_hashes: list[str]) -> dict[str, dict | None]:
results = {}
for listing_hash in listing_hashes:
app_id = convert_listing_hash_to_app_id(listing_hash)
result = create_booster_pack(app_id=app_id)
results[listing_hash] = result
return results
def sell_booster_packs_for_batch(
price_dict_for_listing_hashes: dict[str, int],
update_steam_inventory: bool = True,
focus_on_marketable_items: bool = True,
profile_id: str | None = None,
) -> dict[str, dict | None]:
results = {}
steam_inventory = load_steam_inventory(
profile_id=profile_id,
update_steam_inventory=update_steam_inventory,
)
for listing_hash, price_in_cents in price_dict_for_listing_hashes.items():
asset_id = retrieve_asset_id(
listing_hash=listing_hash,
steam_inventory=steam_inventory,
focus_on_marketable_items=focus_on_marketable_items,
profile_id=profile_id,
)
if asset_id is not None:
result = sell_booster_pack(asset_id=asset_id, price_in_cents=price_in_cents)
results[listing_hash] = result
return results
def create_then_sell_booster_packs_for_batch(
price_dict_for_listing_hashes: dict[str, int],
update_steam_inventory: bool = True,
focus_on_marketable_items: bool = True,
profile_id: str | None = None,
) -> tuple[dict[str, dict | None], dict[str, dict | None]]:
listing_hashes = list(price_dict_for_listing_hashes.keys())
creation_results = create_booster_packs_for_batch(listing_hashes)
sale_results = sell_booster_packs_for_batch(
price_dict_for_listing_hashes,
update_steam_inventory=update_steam_inventory,
focus_on_marketable_items=focus_on_marketable_items,
profile_id=profile_id,
)
update_and_save_next_creation_times(creation_results)
return creation_results, sale_results
def update_and_save_next_creation_times(
creation_results: dict[str, dict | None],
verbose: bool = True,
next_creation_time_file_name: str | None = None,
) -> dict[str, str]:
if next_creation_time_file_name is None:
next_creation_time_file_name = get_next_creation_time_file_name()
next_creation_times = load_next_creation_time_data(next_creation_time_file_name)
delay_in_days = get_crafting_cooldown_duration_in_days()
formatted_next_creation_time = get_formatted_current_time(
delay_in_days=delay_in_days,
)
save_to_disk = False
is_first_displayed_line = True
for listing_hash in creation_results:
result = creation_results[listing_hash]
if result is not None:
app_id = convert_listing_hash_to_app_id(listing_hash)
next_creation_times[app_id] = formatted_next_creation_time
save_to_disk = True
if verbose:
# Print an empty line the first time, to clearly separate the block from what was previously displayed.
if is_first_displayed_line:
print()
is_first_displayed_line = False
app_name = convert_listing_hash_to_app_name(listing_hash)
print(
f"Saving the next creation time ({formatted_next_creation_time}) for {app_name} (appID = {app_id}) to disk.",
)
if save_to_disk:
save_json(next_creation_times, next_creation_time_file_name)
return next_creation_times
def main() -> None:
listing_hash = "292030-The Witcher 3: Wild Hunt Booster Pack"
price_in_cents = 23 # this is the money which you, as the seller, will receive
price_dict_for_listing_hashes = {listing_hash: price_in_cents}
creation_results, sale_results = create_then_sell_booster_packs_for_batch(
price_dict_for_listing_hashes,
)
if __name__ == "__main__":
main()