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This is behaviour that I know about but would be cumbersome to avoid, so I'm documenting it here.
As a server plugin, I have to limit myself to information the vanilla client volunteers to the server. As such, the closest heuristic I have to detecting left click that doesn't depend on being in reach of a block is when the client sends over the arm swing animation. Unfortunately, the arm swing animation also triggers when you right click a block that can be interacted with.
The text was updated successfully, but these errors were encountered:
Maybe I can try mixin'ing PlayerController.activateBlockOrUseItem and prefer SECONDARY when a simultaneous PRIMARY and SECONDARY select happens? I'll need to investigate :)
This is behaviour that I know about but would be cumbersome to avoid, so I'm documenting it here.
As a server plugin, I have to limit myself to information the vanilla client volunteers to the server. As such, the closest heuristic I have to detecting left click that doesn't depend on being in reach of a block is when the client sends over the arm swing animation. Unfortunately, the arm swing animation also triggers when you right click a block that can be interacted with.
The text was updated successfully, but these errors were encountered: