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Maya: Extractor for Unreal SkeletalMesh #4174
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Works ok, validator works and repair action too. Model get triangulated and validator doesnt fail then.
I think it is caused by this commit: a465315 |
Brief description
Implementation of the extractor of Unreal SkeletalMesh.
Description
This PR implements an extractor of rigs as Unreal SkeletalMesh. As Unreal does not support meshes with faces with more than 4 vertices, it has been included a validator to verify that the mesh is triangulated.