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grpc_asset_stream_server.h
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grpc_asset_stream_server.h
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/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CDC_STREAM_GRPC_ASSET_STREAM_SERVER_H_
#define CDC_STREAM_GRPC_ASSET_STREAM_SERVER_H_
#include <memory>
#include <string>
#include "cdc_stream/asset_stream_server.h"
#include "common/thread_safe_map.h"
namespace grpc {
class Server;
}
namespace cdc_ft {
using InstanceIdMap = ThreadSafeMap<std::string, std::string>;
class AssetStreamServiceImpl;
class ConfigStreamServiceImpl;
// gRpc server for streaming assets to one or more gamelets.
class GrpcAssetStreamServer : public AssetStreamServer {
public:
// Creates a new asset streaming gRpc server.
GrpcAssetStreamServer(std::string src_dir, DataStoreReader* data_store_reader,
FileChunkMap* file_chunks,
ContentSentHandler content_sent,
PrioritizeAssetsHandler prio_assets);
~GrpcAssetStreamServer();
// AssetStreamServer:
absl::Status Start(int port) override;
void SetManifestId(const ContentIdProto& manifest_id) override;
absl::Status WaitForManifestAck(const std::string& instance,
absl::Duration timeout) override;
void Shutdown() override;
ContentIdProto GetManifestId() const override;
private:
InstanceIdMap instance_ids_;
const std::unique_ptr<AssetStreamServiceImpl> asset_stream_service_;
const std::unique_ptr<ConfigStreamServiceImpl> config_stream_service_;
std::unique_ptr<grpc::Server> server_;
};
} // namespace cdc_ft
#endif // CDC_STREAM_GRPC_ASSET_STREAM_SERVER_H_