-
Notifications
You must be signed in to change notification settings - Fork 390
-
Notifications
You must be signed in to change notification settings - Fork 390
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Trends for item purchase time #523
Comments
They already are? |
Hmm.. There was some feedback on this in reddit. I forgot what exactly it was though. |
In that case, reopen if you remember what it is :) |
That was the reddit comment. |
Per role/hero I think is satisfied by applying a filter. Skill builds are non-numeric so I'm not sure how they could be plotted on a graph. Item timing trends might be possible, but we need to think about how to do it. Each player_cache currently has some fields tracking item purchase times per match. We could extract a particular item from each and plot that, I guess. Example: |
I will leave you to create/open issues for that comment. |
I'll just reuse this one and rename it |
Item timing trends might be possible, but we need to think about how to do it. Each player_cache currently has some fields tracking item purchase times per match. We could extract a particular item from each and plot that, I guess.
Example:
https://api.opendota.com/api/players/88367253/matches?project=purchase_time&project=purchase&limit=10
Note that purchase_time is the sum of the purchase times. We can divide by the key in purchase to get the average purchase time. Typically what the user expects to see is first_purchase_time, so this might be messed up if the user has multiple purchases of the same item in the same match.
The text was updated successfully, but these errors were encountered: