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KeyboardMouseTweaks.cpp
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KeyboardMouseTweaks.cpp
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#include <iostream>
#include "dllmain.h"
#include "Patches.h"
#include "Settings.h"
#include "input.hpp"
#include "../external/eHooking/Hook.h"
#include "Utils.h"
uintptr_t* ptrRifleMovAddr;
uintptr_t* ptrInvMovAddr;
uintptr_t* ptrFocusAnimFldAddr;
uintptr_t ptrRetryLoadDLGstate;
static uint32_t* ptrMouseDeltaX;
static uint32_t* ptrMouseDeltaY;
int iMinFocusTime;
std::vector<uint32_t> jetSkiTrickCombo;
bool ParseJetSkiTrickCombo(std::string_view in_combo)
{
if (in_combo.empty())
return false;
jetSkiTrickCombo.clear();
jetSkiTrickCombo = re4t::cfg->ParseKeyCombo(in_combo);
return jetSkiTrickCombo.size() > 0;
}
uint8_t* g_KeyIconData = nullptr;
// Data generated by game for (LANG_ENGLISH, SUBLANG_ENGLISH_US)
uint8_t KeyIconData_US[1024] =
{
0x00, 0x00, 0x00, 0x00, 0x1B, 0x1B, 0x00, 0x1B, 0x31, 0x21, 0x00, 0x31, 0x32, 0x22, 0x00, 0x32,
0x33, 0xA3, 0x00, 0x33, 0x34, 0x24, 0x80, 0x34, 0x35, 0x25, 0x00, 0x35, 0x36, 0x5E, 0x00, 0x36,
0x37, 0x26, 0x00, 0x37, 0x38, 0x2A, 0x00, 0x38, 0x39, 0x28, 0x00, 0x39, 0x30, 0x29, 0x00, 0x30,
0x2D, 0x5F, 0x00, 0x2D, 0x3D, 0x2B, 0x00, 0x3D, 0x08, 0x08, 0x00, 0x08, 0x09, 0x09, 0x00, 0x09,
0x71, 0x51, 0x00, 0x51, 0x77, 0x57, 0x00, 0x57, 0x65, 0x45, 0xE9, 0x45, 0x72, 0x52, 0x00, 0x52,
0x74, 0x54, 0x00, 0x54, 0x79, 0x59, 0x00, 0x59, 0x75, 0x55, 0xFA, 0x55, 0x69, 0x49, 0xED, 0x49,
0x6F, 0x4F, 0xF3, 0x4F, 0x70, 0x50, 0x00, 0x50, 0x5B, 0x7B, 0x00, 0x5B, 0x5D, 0x7D, 0x00, 0x5D,
0x0D, 0x0D, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x61, 0x41, 0xE1, 0x41, 0x73, 0x53, 0x00, 0x53,
0x64, 0x44, 0x00, 0x44, 0x66, 0x46, 0x00, 0x46, 0x67, 0x47, 0x00, 0x47, 0x68, 0x48, 0x00, 0x48,
0x6A, 0x4A, 0x00, 0x4A, 0x6B, 0x4B, 0x00, 0x4B, 0x6C, 0x4C, 0x00, 0x4C, 0x3B, 0x3A, 0x00, 0x3B,
0x27, 0x40, 0x00, 0x27, 0x60, 0xAC, 0xA6, 0x60, 0x00, 0x00, 0x00, 0x00, 0x23, 0x7E, 0x5C, 0x23,
0x7A, 0x5A, 0x00, 0x5A, 0x78, 0x58, 0x00, 0x58, 0x63, 0x43, 0x00, 0x43, 0x76, 0x56, 0x00, 0x56,
0x62, 0x42, 0x00, 0x42, 0x6E, 0x4E, 0x00, 0x4E, 0x6D, 0x4D, 0x00, 0x4D, 0x2C, 0x3C, 0x00, 0x2C,
0x2E, 0x3E, 0x00, 0x2E, 0x2F, 0x3F, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x2A, 0x00, 0x2A,
0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2D, 0x2D, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x2B, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x7C, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x09, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
void (*Init_KeyIconMapping)();
void Init_KeyIconMapping_Hook()
{
// Run original func
Init_KeyIconMapping();
// Check if users keyboard layout is one we know game supports
auto userLanguage = GetKeyboardLayout(0);
switch (PRIMARYLANGID(LOWORD(userLanguage)))
{
case LANG_CHINESE:
case LANG_ENGLISH:
case LANG_FRENCH:
case LANG_GERMAN:
case LANG_ITALIAN:
case LANG_JAPANESE:
case LANG_SPANISH:
case LANG_POLISH: // not actually translated, but game seems to support it for keyicons
return; // Game works with these langs fine, no change needed
}
// Lang might not be supported, replace keydata with known-good US data
memcpy(g_KeyIconData, KeyIconData_US, sizeof(KeyIconData_US));
}
int(WINAPI* ShowCursor_orig)(BOOL bShow);
int WINAPI ShowCursor_hook(BOOL bShow)
{
// Never hide the cursor. Call it using true instead, to avoid any potential weirdness.
while (ShowCursor_orig(TRUE) < 0);
return 0;
}
FARPROC p_ShowCursor = nullptr;
void InstallShowCursor_hook()
{
if (re4t::cfg->bVerboseLog)
spd::log()->info("Hooking ShowCursor...");
HMODULE h_user32 = GetModuleHandle(L"user32.dll");
InterlockedExchangePointer((PVOID*)&p_ShowCursor, Hook::HotPatch(Hook::GetProcAddress(h_user32, "ShowCursor"), "ShowCursor", ShowCursor_hook));
ShowCursor_orig = (decltype(ShowCursor_orig))InterlockedCompareExchangePointer((PVOID*)&p_ShowCursor, nullptr, nullptr);
}
HCURSOR(WINAPI* SetCursor_orig)(HCURSOR hCursor);
HCURSOR WINAPI SetCursor_hook(HCURSOR hCursor)
{
// Simply set it to the regular arrow cursor.
return SetCursor_orig(LoadCursor(NULL, IDC_ARROW));
}
FARPROC p_SetCursor = nullptr;
void InstallSetCursor_hook()
{
if (re4t::cfg->bVerboseLog)
spd::log()->info("Hooking SetCursor...");
HMODULE h_user32 = GetModuleHandle(L"user32.dll");
InterlockedExchangePointer((PVOID*)&p_SetCursor, Hook::HotPatch(Hook::GetProcAddress(h_user32, "SetCursor"), "SetCursor", SetCursor_hook));
SetCursor_orig = (decltype(SetCursor_orig))InterlockedCompareExchangePointer((PVOID*)&p_SetCursor, nullptr, nullptr);
}
void re4t::init::KeyboardMouseTweaks()
{
re4t::init::MouseTurning();
// Useful when debugging/breakpointing
if (re4t::cfg->bNeverHideCursor)
{
InstallShowCursor_hook();
InstallSetCursor_hook();
}
// X mouse delta adjustments
{
auto pattern = hook::pattern("A3 ? ? ? ? E8 ? ? ? ? A3 ? ? ? ? 8B 85 ? ? ? ? EB ? D9 C9");
ptrMouseDeltaX = *pattern.count(1).get(0).get<uint32_t*>(1);
struct MouseDeltaX
{
void operator()(injector::reg_pack& regs)
{
double deltaX = 0;
if (re4t::cfg->bUseRawMouseInput)
deltaX = (pInput->raw_mouse_delta_x() / 10.0f) * g_MOUSE_SENS();
else
deltaX = double(int(regs.eax));
deltaX = deltaX * 0.5; // halve delta value to make it match the slower 60FPS speed that most people are used to
*(int32_t*)(ptrMouseDeltaX) = int32_t(deltaX / GlobalPtr()->deltaTime_70);
}
}; injector::MakeInline<MouseDeltaX>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
}
// Y mouse delta adjustments
{
auto pattern = hook::pattern("A3 ? ? ? ? E8 ? ? ? ? A3 ? ? ? ? 8B 85 ? ? ? ? EB ? E8");
ptrMouseDeltaY = *pattern.count(1).get(0).get<uint32_t*>(1);
struct MouseDeltaY
{
void operator()(injector::reg_pack& regs)
{
double deltaY = 0;
if (re4t::cfg->bUseRawMouseInput)
deltaY = -((pInput->raw_mouse_delta_y() / 7.0f) * g_MOUSE_SENS());
else
deltaY = double(int(regs.eax));
deltaY = deltaY * 0.5; // halve delta value to make it match the slower 60FPS speed that most people are used to
*(int32_t*)(ptrMouseDeltaY) = int32_t(deltaY / GlobalPtr()->deltaTime_70);
}
}; injector::MakeInline<MouseDeltaY>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
if (re4t::cfg->bUseRawMouseInput)
spd::log()->info("{} -> Raw mouse input enabled", __FUNCTION__);
}
// Prevent some negative mouse acceleration from being applied
{
struct PlWepLockCtrlHook
{
void operator()(injector::reg_pack& regs)
{
int DeltaX = *(int32_t*)(ptrMouseDeltaX);
// Mimic what CMP does, since we're overwriting it.
if (DeltaX > 0)
{
// Clear both flags
regs.ef &= ~(1 << regs.zero_flag);
regs.ef &= ~(1 << regs.carry_flag);
}
else if (DeltaX < 0)
{
// ZF = 0, CF = 1
regs.ef &= ~(1 << regs.zero_flag);
regs.ef |= (1 << regs.carry_flag);
}
else if (DeltaX == 0)
{
// ZF = 1, CF = 0
regs.ef |= (1 << regs.zero_flag);
regs.ef &= ~(1 << regs.carry_flag);
}
if (isKeyboardMouse())
{
if (re4t::cfg->bUseRawMouseInput)
{
// Force aiming mode to "Modern". Our patch seems to break "Classic" mode somewhat, and that mode is irrelevant anyways.
if (GetMouseAimingMode() == MouseAimingModes::Classic)
SetMouseAimingMode(MouseAimingModes::Modern);
// Clear both flags so we skip the section that does the actual negative acceleration
regs.ef &= ~(1 << regs.zero_flag);
regs.ef &= ~(1 << regs.carry_flag);
}
}
}
};
auto pattern = hook::pattern("83 3D ? ? ? ? ? 75 ? 83 3D ? ? ? ? 00 75 0E 85 C0 75 ? D9 EE D9");
injector::MakeInline<PlWepLockCtrlHook>(pattern.count(2).get(0).get<uint32_t>(0), pattern.count(2).get(0).get<uint32_t>(7));
injector::MakeInline<PlWepLockCtrlHook>(pattern.count(2).get(1).get<uint32_t>(0), pattern.count(2).get(1).get<uint32_t>(7));
}
// Disable camera lock on "Modern" mouse setting
{
struct CameraLockCmp
{
void operator()(injector::reg_pack& regs)
{
// Mimic what CMP does, since we're overwriting it.
if (GetMouseAimingMode() == MouseAimingModes::Modern)
{
// Clear both flags
regs.ef &= ~(1 << regs.zero_flag);
regs.ef &= ~(1 << regs.carry_flag);
}
else if (GetMouseAimingMode() == MouseAimingModes::Classic)
{
// ZF = 1, CF = 0
regs.ef |= (1 << regs.zero_flag);
regs.ef &= ~(1 << regs.carry_flag);
}
if (re4t::cfg->bDetachCameraFromAim && isKeyboardMouse())
{
// Make the game think the aiming mode is "Classic"
regs.ef |= (1 << regs.zero_flag);
regs.ef &= ~(1 << regs.carry_flag);
}
}
};
auto pattern = hook::pattern("80 3D ? ? ? ? ? D9 41 ? D9 5D ? 74");
injector::MakeInline<CameraLockCmp>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(7));
pattern = hook::pattern("80 3D ? ? ? ? ? 0F 84 ? ? ? ? A1 ? ? ? ? 85 C0 74");
injector::MakeInline<CameraLockCmp>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(7));
pattern = hook::pattern("80 3D ? ? ? ? ? 74 ? A1 ? ? ? ? 85 C0 74 ? 83 F8 ? 74 ? D9 05");
injector::MakeInline<CameraLockCmp>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(7));
if (re4t::cfg->bDetachCameraFromAim)
spd::log()->info("{} -> DetachCameraFromAim applied", __FUNCTION__);
}
// Inventory item flip binding
{
auto pattern = hook::pattern("A1 ? ? ? ? 75 ? A8 ? 74 ? 6A ? 8B CE E8 ? ? ? ? BB");
ptrInvMovAddr = *pattern.count(1).get(0).get<uint32_t*>(1);
struct InvFlip
{
void operator()(injector::reg_pack& regs)
{
regs.eax = *(int32_t*)ptrInvMovAddr;
unsigned int vk_left = pInput->vk_from_key_name(re4t::cfg->sFlipItemLeft);
unsigned int vk_right = pInput->vk_from_key_name(re4t::cfg->sFlipItemRight);
unsigned int vk_up = pInput->vk_from_key_name(re4t::cfg->sFlipItemUp);
unsigned int vk_down = pInput->vk_from_key_name(re4t::cfg->sFlipItemDown);
if (pInput->is_key_pressed(vk_left) || pInput->is_key_pressed(vk_right))
regs.eax = 0x00300000;
else if (pInput->is_key_pressed(vk_up) || pInput->is_key_pressed(vk_down))
regs.eax = 0x00C00000;
}
}; injector::MakeInline<InvFlip>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
spd::log()->info("{} -> Keyboard inventory item flipping enabled", __FUNCTION__);
}
// Prevent the game from overriding your selection in the "Retry/Load" screen when moving the mouse before confirming an action.
{
// Get pointer for the state. Only reliable way I found to achieve this.
auto pattern = hook::pattern("C7 06 ? ? ? ? A1 ? ? ? ? F7 80 ? ? ? ? ? ? ? ? 74"); //0x48C1C0
struct RLDLGState
{
void operator()(injector::reg_pack& regs)
{
*(int*)(regs.esi) = 0;
ptrRetryLoadDLGstate = regs.esi + 0x3;
}
}; injector::MakeInline<RLDLGState>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(6));
// Check if the "yes/no" prompt is open before sending any index updates
pattern = hook::pattern("89 8F ? ? ? ? FF 85 ? ? ? ? 83 C6 ? 3B 77");
struct MouseMenuSelector
{
void operator()(injector::reg_pack& regs)
{
if (re4t::cfg->bFixRetryLoadMouseSelector)
{
if (ptrRetryLoadDLGstate && *(int32_t*)ptrRetryLoadDLGstate != 1)
{
*(int32_t*)(regs.edi + 0x160) = regs.ecx;
}
}
else
{
*(int32_t*)(regs.edi + 0x160) = regs.ecx;
}
}
}; injector::MakeInline<MouseMenuSelector>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(6));
if (re4t::cfg->bFixRetryLoadMouseSelector)
spd::log()->info("{} -> FixRetryLoadMouseSelector applied", __FUNCTION__);
}
// Fix camera after zooming with the sniper
{
auto pattern = hook::pattern("A2 ? ? ? ? A2 ? ? ? ? EB ? 81 FB ? ? ? ? 75 ? 83");
ptrRifleMovAddr = *pattern.count(1).get(0).get<uint32_t*>(1);
struct FixSniperZoom
{
void operator()(injector::reg_pack& regs)
{
if (!re4t::cfg->bFixSniperZoom)
*(int32_t*)ptrRifleMovAddr = regs.eax;
}
}; injector::MakeInline<FixSniperZoom>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
if (re4t::cfg->bFixSniperZoom)
spd::log()->info("{} -> FixSniperZoom applied", __FUNCTION__);
}
// Fix the "focus animation" not looking as strong as when triggered with a controller
if (re4t::cfg->bFixSniperFocus)
{
auto pattern = hook::pattern("8B F1 8B 4D ? 57 85 C9 74 ? D9 56 ? 88 56");
struct FixScopeZoomFocus
{
void operator()(injector::reg_pack& regs)
{
regs.esi = regs.ecx;
regs.ecx = *(int32_t*)(regs.ebp + 0x8);
// This makes it so the focus animation has to play for at least X ammount of time
if (isKeyboardMouse())
{
if (regs.ecx == 1)
{
iMinFocusTime = (int)std::round(3.0f / GlobalPtr()->deltaTime_70);
}
else if (regs.ecx == 0)
{
iMinFocusTime--;
}
if (iMinFocusTime > 0)
regs.ecx = 1;
else
regs.ecx = 0;
}
}
}; injector::MakeInline<FixScopeZoomFocus>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
// This jl instruction makes the focus animation stop almost immediately when using the mouse. Noping it doesn't seem to affect the controller at all.
pattern = hook::pattern("7C ? C6 06 ? EB ? C7 46 ? ? ? ? ? EB ? DD D8 83 3D");
injector::MakeNOP(pattern.count(1).get(0).get<uint32_t>(0), 2, true);
spd::log()->info("{} -> FixSniperFocus applied", __FUNCTION__);
}
// Hooks to allow toggling sprint instead of needing to hold it
{
// pl_R1_Run first KEY_RUN check
auto pattern = hook::pattern("83 E0 01 33 D2 0B C2 74 ? 8B C1 83 E0 40"); // 7639EB
struct SprintToggleHook1
{
void operator()(injector::reg_pack& regs)
{
regs.eax &= 1; // Code we overwrote
if (!re4t::cfg->bUseSprintToggle)
regs.edx ^= regs.edx;
}
}; injector::MakeInline<SprintToggleHook1>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
// pl_R1_Run second KEY_RUN check
pattern = hook::pattern("8B C1 83 E0 ? 33 D2 0B C2 74 ? 8B C1 83 E0 ? 0B C2 74 ? 8B CE"); // 763AE8
struct SprintToggleHook2
{
void operator()(injector::reg_pack& regs)
{
regs.eax = regs.ecx; // Code we overwrote
if (!re4t::cfg->bUseSprintToggle)
regs.eax &= 0x40;
}
}; injector::MakeInline<SprintToggleHook2>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(5));
}
// Hook pl0e_R1_Jump to allow jet-ski tricks to be performed with keyboard+mouse combos
{
auto pattern = hook::pattern("FE 86 0E 05 00 00 33 DB");
struct JetSkiTrickHook1
{
void operator()(injector::reg_pack& regs)
{
uint8_t* esiUpdate = ((uint8_t*)regs.esi) + 0x50E;
*esiUpdate = *esiUpdate + 1; // code we patched over
if (pInput->is_combo_down(&jetSkiTrickCombo))
{
// Jet-ski combo pressed - skip the RT/LT checks when we return
// TODO: find better method of skipping these checks, changing return addr for MakeInline like this seems hacky
uint32_t* retAddr = (uint32_t*)(regs.esp - 4);
*retAddr += 0x28; // seems to always be 0x28 bytes of opcodes in every release
}
}
}; injector::MakeInline<JetSkiTrickHook1>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(6));
}
if (re4t::cfg->bFallbackToEnglishKeyIcons)
{
// Get pointer to key icon data buffer
auto pattern = hook::pattern("53 56 57 68 00 04 00 00 6A 00 68 ? ? ? ?");
g_KeyIconData = *pattern.count(1).get(0).get<uint8_t*>(0xB);
// Hook Init_KeyIconMapping so we can replace key data if needed
pattern = hook::pattern("53 57 E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 8B 35 ? ? ? ? 8B 1D ? ? ? ?");
auto jmp_Init_KeyIconMapping = injector::GetBranchDestination(pattern.count(1).get(0).get<uint32_t>(0x11)).as_int();
ReadCall(jmp_Init_KeyIconMapping, Init_KeyIconMapping);
InjectHook(jmp_Init_KeyIconMapping, Init_KeyIconMapping_Hook);
spd::log()->info("{} -> FallbackToEnglishKeyIcons applied", __FUNCTION__);
if (re4t::cfg->bVerboseLog)
{
// KeyboardLayout
wchar_t KeyboardLayoutBuff[25];
HKL userKeyboardLayout = GetKeyboardLayout(GetWindowThreadProcessId(hWindow, NULL));
int userKeyboardLayoutID = PRIMARYLANGID(LOWORD(userKeyboardLayout));
LCIDToLocaleName(userKeyboardLayoutID, KeyboardLayoutBuff, ARRAYSIZE(KeyboardLayoutBuff), 0);
// UserDefaultLCID
wchar_t UserDefaultLCIDBuff[25];
LCIDToLocaleName(GetUserDefaultLCID(), UserDefaultLCIDBuff, ARRAYSIZE(UserDefaultLCIDBuff), 0);
// SystemDefaultLCID
wchar_t SystemDefaultLCIDBuff[25];
LCIDToLocaleName(GetSystemDefaultLCID(), SystemDefaultLCIDBuff, ARRAYSIZE(SystemDefaultLCIDBuff), 0);
// UserDefaultUILanguage
wchar_t UserDefaultUILanguageBuf[100];
GetLocaleInfo(GetUserDefaultUILanguage(), LOCALE_SNAME, UserDefaultUILanguageBuf, 100);
// SystemDefaultUILanguage
wchar_t SystemDefaultUILanguageBuf[100];
GetLocaleInfo(GetSystemDefaultUILanguage(), LOCALE_SNAME, SystemDefaultUILanguageBuf, 100);
// UserDefaultLangID
wchar_t UserDefaultLangIDBuf[100];
GetLocaleInfo(GetUserDefaultLangID(), LOCALE_SNAME, UserDefaultLangIDBuf, 100);
// SystemDefaultLangID
wchar_t SystemDefaultLangIDBuf[100];
GetLocaleInfo(GetSystemDefaultLangID(), LOCALE_SNAME, SystemDefaultLangIDBuf, 100);
// Log
spd::log()->info("+------------------+------------------+");
spd::log()->info("| Keyboard/locale info |");
spd::log()->info("+------------------+------------------+");
spd::log()->info("| KeyboardLayout: | {:>7} |", WstrToStr(KeyboardLayoutBuff));
spd::log()->info("| UserDefaultLCID: | {:>7} |", WstrToStr(UserDefaultLCIDBuff));
spd::log()->info("| SystemDefaultLCID: | {:>7} |", WstrToStr(SystemDefaultLCIDBuff));
spd::log()->info("| UserDefaultUILanguage: | {:>7} |", WstrToStr(UserDefaultUILanguageBuf));
spd::log()->info("| SystemDefaultUILanguage: | {:>7} |", WstrToStr(SystemDefaultUILanguageBuf));
spd::log()->info("| UserDefaultLangID: | {:>7} |", WstrToStr(UserDefaultLangIDBuf));
spd::log()->info("| SystemDefaultLangID: | {:>7} |", WstrToStr(SystemDefaultLangIDBuf));
spd::log()->info("+------------------+------------------+");
}
}
}