-
Notifications
You must be signed in to change notification settings - Fork 32
/
EndSceneHook.cpp
546 lines (466 loc) · 18.4 KB
/
EndSceneHook.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
#include <iostream>
#include "dllmain.h"
#include "ConsoleWnd.h"
#include "Settings.h"
#include "AutoUpdater.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_win32.h"
#include "imgui_impl_dx9.h"
#include "imgui\misc\cpp\imgui_stdlib.h"
#include <faprolight.hpp>
#include <FAhashes.h>
#include <IBMPlexSansJP_M.hpp>
#include "input.hpp"
#include "resource.h"
#include "UI_DebugWindows.h"
#include "Trainer.h"
EndSceneHook esHook;
std::vector<UI_Window*> DebugWindows; // Always-on-top debug windows, input only provided when cfgMenu is active
std::vector<UI_Window*> NewWindows; // Keep newly created windows in a seperate list, so they can be added after we've rendered current list
bool didInit = false;
bool bRebuildFont = false;
bool bImGuiUIFocus = false;
std::vector<uint32_t> KeyImGuiUIFocus;
bool ParseImGuiUIFocusCombo(std::string_view in_combo)
{
if (in_combo.empty())
return false;
KeyImGuiUIFocus.clear();
KeyImGuiUIFocus = re4t::cfg->ParseKeyCombo(in_combo);
pInput->register_hotkey({ []() {
bImGuiUIFocus = !bImGuiUIFocus;
}, &KeyImGuiUIFocus });
for (auto& window : DebugWindows)
window->UpdateWindowTitle();
return KeyImGuiUIFocus.size() > 0;
}
extern std::string cfgMenuTitle; // cfgMenu.cpp
void UI_NewEmManager(int selectedEmIndex)
{
static int id = 0;
std::string windowTitle = "Em Manager " + std::to_string(id++);
NewWindows.push_back(new UI_EmManager(windowTitle, selectedEmIndex));
bImGuiUIFocus = true;
}
void UI_NewGlobalsViewer()
{
static int id = 0;
std::string windowTitle = "Globals " + std::to_string(id++);
NewWindows.push_back(new UI_Globals(windowTitle));
bImGuiUIFocus = true;
}
void UI_NewIDInspector()
{
static int id = 0;
std::string windowTitle = "ID Inspector " + std::to_string(id++);
NewWindows.push_back(new UI_IDInspector(windowTitle));
bImGuiUIFocus = false;
}
void UI_NewAreaJump()
{
static int id = 0;
std::string windowTitle = "AreaJump " + std::to_string(id++);
NewWindows.push_back(new UI_AreaJump(windowTitle));
bImGuiUIFocus = true;
}
void UI_NewFilterTool()
{
static int id = 0;
std::string windowTitle = "FilterTool " + std::to_string(id++);
NewWindows.push_back(new UI_FilterTool(windowTitle));
bImGuiUIFocus = true;
}
void ApplyImGuiTheme()
{
ImGuiStyle* style = &ImGui::GetStyle();
style->WindowBorderSize = 0.0f;
style->WindowTitleAlign = ImVec2(0.5, 0.5);
style->Alpha = 1.0f;
style->WindowRounding = 1.0f;
style->FramePadding = ImVec2(4, 3);
style->WindowPadding = ImVec2(8, 8);
style->ItemInnerSpacing = ImVec2(4, 4);
style->ItemSpacing = ImVec2(8, 4);
style->FrameRounding = 5.0f;
style->ScrollbarSize = 10.f;
style->ScrollbarRounding = 12.f;
ImVec4* colors = ImGui::GetStyle().Colors;
/*
bool bAlternativeColors = true;
if (bAlternativeColors)
{
// Not sure if this looks good enough. Meh.
colors[ImGuiCol_Text] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.86f, 0.93f, 0.89f, 0.28f);
colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.17f, 0.94f);
colors[ImGuiCol_ChildBg] = ImVec4(0.14f, 0.15f, 0.19f, 0.98f);
colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.90f);
colors[ImGuiCol_Border] = ImVec4(0.54f, 0.48f, 0.25f, 0.16f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.46f, 0.20f, 0.30f, 0.78f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.46f, 0.20f, 0.30f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.23f, 0.20f, 0.27f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.50f, 0.08f, 0.26f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.20f, 0.22f, 0.27f, 0.75f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.47f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.09f, 0.15f, 0.16f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.46f, 0.20f, 0.30f, 0.78f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.46f, 0.20f, 0.30f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.17f, 0.34f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.59f, 0.16f, 0.26f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.83f, 0.10f, 0.18f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.59f, 0.16f, 0.26f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.46f, 0.20f, 0.30f, 0.86f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.50f, 0.04f, 0.23f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.46f, 0.20f, 0.30f, 0.76f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.46f, 0.20f, 0.30f, 0.86f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.50f, 0.08f, 0.26f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.47f, 0.77f, 0.83f, 0.04f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.46f, 0.20f, 0.30f, 0.78f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.46f, 0.20f, 0.30f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.45f, 0.20f, 0.30f, 0.76f);
colors[ImGuiCol_TabHovered] = ImVec4(0.72f, 0.09f, 0.35f, 0.76f);
colors[ImGuiCol_TabActive] = ImVec4(0.59f, 0.16f, 0.26f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.14f, 0.26f, 0.42f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.46f, 0.20f, 0.30f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.46f, 0.20f, 0.30f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.46f, 0.20f, 0.30f, 0.43f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}
else
*/
{
colors[ImGuiCol_Button] = ImVec4(0.51f, 0.00f, 0.14f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.44f, 0.13f, 0.23f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.74f, 0.05f, 0.13f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.03f, 0.03f, 0.03f, 0.90f);
colors[ImGuiCol_ChildBg] = ImVec4(0.03f, 0.03f, 0.03f, 0.98f);
colors[ImGuiCol_Border] = ImVec4(0.07f, 0.07f, 0.11f, 0.50f);
colors[ImGuiCol_FrameBg] = ImColor(25, 25, 33, 255);
colors[ImGuiCol_FrameBgActive] = ImColor(25, 25, 33, 255);
colors[ImGuiCol_FrameBgHovered] = ImColor(25, 25, 33, 255);
colors[ImGuiCol_Header] = ImVec4(0.52f, 0.05f, 0.12f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.68f, 0.08f, 0.23f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.80f, 0.00f, 0.10f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.03f, 0.04f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.17f, 0.17f, 0.20f, 0.20f);
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.44f, 0.13f, 0.23f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.44f, 0.13f, 0.23f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.78f, 0.15f, 0.28f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.96f, 0.00f, 0.20f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.96f, 0.00f, 0.20f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.76f, 0.46f, 0.53f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.96f, 0.00f, 0.20f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.96f, 0.00f, 0.20f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.96f, 0.00f, 0.20f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(1.00f, 0.31f, 0.45f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.96f, 0.00f, 0.20f, 0.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.96f, 0.00f, 0.20f, 0.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.96f, 0.00f, 0.20f, 0.00f);
colors[ImGuiCol_Tab] = ImVec4(0.49f, 0.15f, 0.22f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.95f, 0.41f, 0.53f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.96f, 0.00f, 0.20f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.95f, 0.41f, 0.53f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(1.00f, 0.13f, 0.32f, 1.00f);
}
}
ImGuiKey VKToImGuiKey(int VK)
{
switch (VK)
{
case VK_TAB: return ImGuiKey_Tab;
case VK_LEFT: return ImGuiKey_LeftArrow;
case VK_RIGHT: return ImGuiKey_RightArrow;
case VK_UP: return ImGuiKey_UpArrow;
case VK_DOWN: return ImGuiKey_DownArrow;
case VK_PRIOR: return ImGuiKey_PageUp;
case VK_NEXT: return ImGuiKey_PageDown;
case VK_HOME: return ImGuiKey_Home;
case VK_END: return ImGuiKey_End;
case VK_INSERT: return ImGuiKey_Insert;
case VK_DELETE: return ImGuiKey_Delete;
case VK_BACK: return ImGuiKey_Backspace;
case VK_SPACE: return ImGuiKey_Space;
case VK_RETURN: return ImGuiKey_Enter;
case VK_ESCAPE: return ImGuiKey_Escape;
case VK_OEM_7: return ImGuiKey_Apostrophe;
case VK_OEM_COMMA: return ImGuiKey_Comma;
case VK_OEM_MINUS: return ImGuiKey_Minus;
case VK_OEM_PERIOD: return ImGuiKey_Period;
case VK_OEM_2: return ImGuiKey_Slash;
case VK_OEM_1: return ImGuiKey_Semicolon;
case VK_OEM_PLUS: return ImGuiKey_Equal;
case VK_OEM_4: return ImGuiKey_LeftBracket;
case VK_OEM_5: return ImGuiKey_Backslash;
case VK_OEM_6: return ImGuiKey_RightBracket;
case VK_OEM_3: return ImGuiKey_GraveAccent;
case VK_CAPITAL: return ImGuiKey_CapsLock;
case VK_SCROLL: return ImGuiKey_ScrollLock;
case VK_NUMLOCK: return ImGuiKey_NumLock;
case VK_SNAPSHOT: return ImGuiKey_PrintScreen;
case VK_PAUSE: return ImGuiKey_Pause;
case VK_NUMPAD0: return ImGuiKey_Keypad0;
case VK_NUMPAD1: return ImGuiKey_Keypad1;
case VK_NUMPAD2: return ImGuiKey_Keypad2;
case VK_NUMPAD3: return ImGuiKey_Keypad3;
case VK_NUMPAD4: return ImGuiKey_Keypad4;
case VK_NUMPAD5: return ImGuiKey_Keypad5;
case VK_NUMPAD6: return ImGuiKey_Keypad6;
case VK_NUMPAD7: return ImGuiKey_Keypad7;
case VK_NUMPAD8: return ImGuiKey_Keypad8;
case VK_NUMPAD9: return ImGuiKey_Keypad9;
case VK_DECIMAL: return ImGuiKey_KeypadDecimal;
case VK_DIVIDE: return ImGuiKey_KeypadDivide;
case VK_MULTIPLY: return ImGuiKey_KeypadMultiply;
case VK_SUBTRACT: return ImGuiKey_KeypadSubtract;
case VK_ADD: return ImGuiKey_KeypadAdd;
case VK_LSHIFT: return ImGuiKey_LeftShift;
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
case VK_LMENU: return ImGuiKey_LeftAlt;
case VK_LWIN: return ImGuiKey_LeftSuper;
case VK_RSHIFT: return ImGuiKey_RightShift;
case VK_RCONTROL: return ImGuiKey_RightCtrl;
case VK_RMENU: return ImGuiKey_RightAlt;
case VK_RWIN: return ImGuiKey_RightSuper;
case VK_APPS: return ImGuiKey_Menu;
case '0': return ImGuiKey_0;
case '1': return ImGuiKey_1;
case '2': return ImGuiKey_2;
case '3': return ImGuiKey_3;
case '4': return ImGuiKey_4;
case '5': return ImGuiKey_5;
case '6': return ImGuiKey_6;
case '7': return ImGuiKey_7;
case '8': return ImGuiKey_8;
case '9': return ImGuiKey_9;
case 'A': return ImGuiKey_A;
case 'B': return ImGuiKey_B;
case 'C': return ImGuiKey_C;
case 'D': return ImGuiKey_D;
case 'E': return ImGuiKey_E;
case 'F': return ImGuiKey_F;
case 'G': return ImGuiKey_G;
case 'H': return ImGuiKey_H;
case 'I': return ImGuiKey_I;
case 'J': return ImGuiKey_J;
case 'K': return ImGuiKey_K;
case 'L': return ImGuiKey_L;
case 'M': return ImGuiKey_M;
case 'N': return ImGuiKey_N;
case 'O': return ImGuiKey_O;
case 'P': return ImGuiKey_P;
case 'Q': return ImGuiKey_Q;
case 'R': return ImGuiKey_R;
case 'S': return ImGuiKey_S;
case 'T': return ImGuiKey_T;
case 'U': return ImGuiKey_U;
case 'V': return ImGuiKey_V;
case 'W': return ImGuiKey_W;
case 'X': return ImGuiKey_X;
case 'Y': return ImGuiKey_Y;
case 'Z': return ImGuiKey_Z;
case VK_F1: return ImGuiKey_F1;
case VK_F2: return ImGuiKey_F2;
case VK_F3: return ImGuiKey_F3;
case VK_F4: return ImGuiKey_F4;
case VK_F5: return ImGuiKey_F5;
case VK_F6: return ImGuiKey_F6;
case VK_F7: return ImGuiKey_F7;
case VK_F8: return ImGuiKey_F8;
case VK_F9: return ImGuiKey_F9;
case VK_F10: return ImGuiKey_F10;
case VK_F11: return ImGuiKey_F11;
case VK_F12: return ImGuiKey_F12;
default: return ImGuiKey_None;
}
}
void ImGuipInputUpdate()
{
ImGuiIO& io = ImGui::GetIO();
// Update delta time
io.DeltaTime = esHook._last_frame_duration.count() * 1e-9f;
// Update mouse pos
io.AddMousePosEvent((float)pInput->mouse_position_x(), (float)pInput->mouse_position_y());
// Add wheel delta to the current absolute mouse wheel position
io.MouseWheel += pInput->mouse_wheel_delta();
// Update all the button states
io.AddKeyEvent(ImGuiKey_ModAlt, pInput->is_key_down(0x12)); // VK_MENU
io.AddKeyEvent(ImGuiKey_ModCtrl, pInput->is_key_down(0x11)); // VK_CONTROL
io.AddKeyEvent(ImGuiKey_ModShift, pInput->is_key_down(0x10)); // VK_SHIFT
io.AddMouseButtonEvent(0, pInput->is_mouse_button_down(0));
io.AddMouseButtonEvent(1, pInput->is_mouse_button_down(1));
io.AddMouseButtonEvent(2, pInput->is_mouse_button_down(2));
io.AddMouseButtonEvent(3, pInput->is_mouse_button_down(3));
io.AddMouseButtonEvent(4, pInput->is_mouse_button_down(4));
for (unsigned int i = 0; i < 256; i++)
io.AddKeyEvent(VKToImGuiKey(i), pInput->is_key_down(i));
for (wchar_t c : pInput->text_input())
io.AddInputCharacter(c);
}
bool ImGuiShouldAcceptInput()
{
if (DebugWindows.size() < 1 && !bConsoleOpen)
bImGuiUIFocus = false;
return (bCfgMenuOpen || bImGuiUIFocus || (updt.UpdateStatus != UpdateStatus::Finished));
}
void BuildFontAtlas()
{
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
float fFontSize = 18.1f; // Base size
fFontSize *= re4t::cfg->fFontSizeScale;
fFontSize *= esHook._cur_monitor_dpi;
// Add IBM Plex Sans JP Medium for text
static const ImWchar ranges[] = { 0x20, 0xFFFF, 0 };
ImFontConfig ImCustomFont;
ImCustomFont.FontDataOwnedByAtlas = false;
io.Fonts->AddFontFromMemoryCompressedTTF(IBMPlexSansJP_M_compressed_data, IBMPlexSansJP_M_compressed_size, fFontSize, &ImCustomFont, ranges);
// Add FontAwesome for icons
static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig ImCustomIcons;
ImCustomIcons.MergeMode = true;
ImCustomIcons.PixelSnapH = true;
ImCustomIcons.GlyphOffset.y = 2;
ImCustomIcons.FontDataOwnedByAtlas = false;
io.Fonts->AddFontFromMemoryTTF(&FAprolight, sizeof FAprolight, fFontSize, &ImCustomIcons, icon_ranges);
// Fixed-size copy for ESP
esHook.ESP_font = io.Fonts->AddFontFromMemoryCompressedTTF(IBMPlexSansJP_M_compressed_data, IBMPlexSansJP_M_compressed_size, 18.1f, &ImCustomFont, ranges);
// Build atlas
io.Fonts->Build();
}
void Init_ImGui(LPDIRECT3DDEVICE9 pDevice)
{
didInit = true;
esHook._start_time = std::chrono::high_resolution_clock::now();
esHook._last_present_time = std::chrono::high_resolution_clock::now();
esHook._last_frame_duration = std::chrono::milliseconds(1);
esHook._imgui_context = ImGui::CreateContext();
if (re4t::cfg->bEnableDPIScale)
esHook._cur_monitor_dpi = ImGui_ImplWin32_GetDpiScaleForHwnd(hWindow);
ImGuiIO& io = ImGui::GetIO();
static const std::string path = WstrToStr(rootPath) + "re4_tweaks/imgui.ini";
io.IniFilename = path.c_str();
BuildFontAtlas();
ApplyImGuiTheme();
ImGui_ImplWin32_Init(hWindow);
ImGui_ImplDX9_Init(pDevice);
// Update console window title
con.TitleKeyCombo = re4t::cfg->sConsoleKeyCombo;
// Update cfgMenu window title
cfgMenuTitle.append(" v");
cfgMenuTitle.append(APP_VERSION);
if (TweaksDevMode)
UI_NewGlobalsViewer();
}
// Add our new code right before the game calls EndScene
void EndSceneHook::EndScene_hook(LPDIRECT3DDEVICE9 pDevice)
{
// Init ImGui
if (!didInit)
Init_ImGui(pDevice);
// Rebuild font if needed
if (bRebuildFont)
{
BuildFontAtlas();
ImGui_ImplDX9_InvalidateDeviceObjects();
bRebuildFont = false;
}
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
// Update ImGui input for this frame
if (ImGuiShouldAcceptInput())
ImGuipInputUpdate();
ImGui::GetIO().SetAppAcceptingEvents(ImGuiShouldAcceptInput());
ImGui::NewFrame();
Trainer_Update();
// Show cfgMenu tip
if (!re4t::cfg->bDisableMenuTip && ((esHook._last_present_time - esHook._start_time) < std::chrono::seconds(10)))
ShowCfgMenuTip();
if (ShowDebugTrgHint)
{
if (re4t::cfg->bTrainerShowDebugTrgHintText)
Trainer_DrawDebugTrgHint();
ShowDebugTrgHint = false; // always reset ShowDebugTrgHint regardless of ShowHintText value, otherwise it could appear next time user enables option...
}
// Show the console window
bool verbose = false;
#ifdef VERBOSE
verbose = true;
#endif
if ((verbose || re4t::cfg->bShowGameOutput) && bConsoleOpen)
{
con.Render();
}
// Show the cfgMenu
if (bCfgMenuOpen)
{
//ImGui::ShowDemoWindow();
cfgMenuRender();
}
// Render any active always-on-top debug windows
auto it = DebugWindows.begin();
while (it != DebugWindows.end())
{
auto* window = *it;
bool remainVisible = window->Render(true);
if (!remainVisible)
{
delete window;
it = DebugWindows.erase(it);
}
else
++it;
}
// Now we've finished rendering, add any newly created windows to our main list
if (NewWindows.size())
{
auto newWindows = NewWindows; // make copy of NewWindows vect before processing, in case any new windows modify NewWindows vector...
NewWindows.clear();
for (auto window : newWindows)
{
if(window->Init())
DebugWindows.push_back(window);
}
}
// Draw trainer ESP
Trainer_ESP();
// Show update dialog if needed
if (updt.UpdateStatus != UpdateStatus::Finished)
{
if ((esHook._last_present_time - esHook._start_time) > std::chrono::seconds(3))
updt.RenderUI();
}
// Show cursor if needed
ImGui::GetIO().MouseDrawCursor = ImGuiShouldAcceptInput();
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
pInput->block_mouse_input(ImGuiShouldAcceptInput(), false);
pInput->block_keyboard_input(ImGuiShouldAcceptInput());
// Update _last_frame_duration and _last_present_time
const auto current_time = std::chrono::high_resolution_clock::now();
esHook._last_frame_duration = current_time - esHook._last_present_time;
esHook._last_present_time = current_time;
// Reset mouse wheel delta and _text_input
pInput->imgui_next_frame();
return;
}