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ConsoleWnd.h
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ConsoleWnd.h
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#pragma once
#include <cstdarg>
#include <imgui.h>
#include <string>
#include <vector>
#include <sstream>
#include "UI_Utility.h"
struct ConsoleOutput
{
std::string TitleKeyCombo;
// Add a message to the console
template <typename T>
void log(const T& value)
{
std::stringstream ss;
ss << value;
log(ss.str().c_str());
}
// Add a message to the console
void log(const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
char buffer[1024];
vsnprintf(buffer, sizeof(buffer), fmt, args);
va_end(args);
buffer[sizeof(buffer) - 1] = 0;
textBuffer.append(buffer);
textBuffer.append("\n");
lineOffsets.push_back(textBuffer.size());
}
// Add a game log message to the console
void gameLog(const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
char buffer[1024];
vsnprintf(buffer, sizeof(buffer), fmt, args);
va_end(args);
buffer[sizeof(buffer) - 1] = 0;
textBuffer_game.append(buffer);
textBuffer_game.append("\n");
lineOffsets_game.push_back(textBuffer_game.size());
}
// Clears the re4t console
void Clear()
{
textBuffer.clear();
lineOffsets.clear();
}
// Clears the game console
void gameClear()
{
textBuffer_game.clear();
lineOffsets_game.clear();
}
// Renders the console
void Render();
private:
// re4t messages
ImGuiTextFilterCustom Filter;
ImGuiTextBuffer textBuffer;
std::vector<int> lineOffsets;
// Orignal RE4 messages
ImGuiTextFilterCustom Filter_game;
ImGuiTextBuffer textBuffer_game;
std::vector<int> lineOffsets_game;
};
extern ConsoleOutput con;
extern bool bConsoleOpen;