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__init__.py
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__init__.py
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'''
Copyright (C) 2022 Miha Marinko
Created by Miha Marinko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
bl_info = {
"name": "Save Selection",
"description": "Save and restore selection of objects/vertices/edges/faces",
"author": "Miha Marinko",
"version": (2, 0, 1),
"blender": (2, 80, 0),
"location": "View3D",
"warning": "",
"wiki_url": "",
"category": "Object",
"bl_options": {"REGISTER", "UNDO"} }
import importlib
import sys
from .save_selection import *
from .draw import *
from .properties import *
import bpy
if "bpy" in locals():
try: importlib.reload(save_selection)
except: from . import save_selection
try: importlib.reload(draw)
except: from . import draw
try: importlib.reload(properties)
except: from . import properties
else:
from . import save_selection
from . import draw
from . import preferences
from . import properties
def register():
# properties for storing selections
bpy.utils.register_class(SelectedObjects)
bpy.utils.register_class(SavedSelection)
bpy.types.Scene.saved_selections = bpy.props.CollectionProperty(type=SavedSelection)
bpy.types.Scene.save_selection_list_index = bpy.props.IntProperty(default=-1)
bpy.types.Scene.save_selection_index_max = bpy.props.IntProperty(default=-1)
# operators
bpy.utils.register_class(SaveSelection)
bpy.utils.register_class(RestoreSelected)
bpy.utils.register_class(DeleteSelection)
bpy.utils.register_class(EditSelection)
bpy.utils.register_class(SaveSelectionPanel)
bpy.utils.register_class(SCENE_UL_save_selection_list)
bpy.types.VIEW3D_MT_object_context_menu.append(draw_save_selected_menu)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.append(draw_save_selected_menu)
def unregister():
try:
bpy.types.VIEW3D_MT_object_context_menu.remove(draw_save_selected_menu)
bpy.utils.unregister_class(RestoreSelected)
bpy.utils.unregister_class(SaveSelection)
except: pass
try:
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(draw_save_selected_menu)
bpy.utils.unregister_class(RestoreSelected)
except: pass
bpy.utils.unregister_class(SaveSelectionPanel)
bpy.utils.unregister_class(DeleteSelection)
bpy.utils.unregister_class(EditSelection)
bpy.utils.unregister_class(SCENE_UL_save_selection_list)