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Wbbl
- Cape Town, South Africa
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LegNeato / rust-gpu
Forked from Rust-GPU/rust-gpuπ Making Rust a first-class language and ecosystem for GPU shaders π§
ncthbrt / wesl-rust
Forked from k2d222/wgsl-toolsVarious tools to parse, validate, and manipulate wesl shader files.
Bevy plugin for Flowfield based pathfinding
ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Rust library for single assignment cells and lazy statics without macros
Demo(outdated): https://www.youtube.com/watch?v=LxfDmF0HxSg
Experimental 2D falling sand engine written in Rust
A fast isosurface extraction algorithm.
stefnotch / Math2Model
Forked from cg-tuwien/Math2ModelBuild the Shadertoy of Parametric Modeling
Cross-platform compute shader engine
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.
Tactical 2D shooter in fishy pixels style. Made with Rust-lang π¦ and Bevy πͺΆ
A Rust library for linear color calculations and conversion