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ScriptSettings.hpp
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ScriptSettings.hpp
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#pragma once
#include "Input/CarControls.hpp"
#include "Util/Logger.hpp"
#include "VehicleConfig.h"
#include <simpleini/SimpleIni.h>
#include <vector>
#include <string>
class ScriptSettings {
public:
ScriptSettings();
void SetFiles(const std::string &general, const std::string& controls, const std::string &wheel);
void Read(CarControls* scriptControl);
void SaveGeneral();
void SaveController(CarControls* scriptControl) const;
void SaveWheel() const;
void SetVehicleConfig(VehicleConfig* cfg);
VehicleConfig& operator()();
bool ConfigActive();
VehicleConfig* BaseConfig();
bool Error() const;
struct TimerParams {
std::string Unit;
float LimA;
float LimB;
float Tolerance;
};
// settings_general.ini parts
// [MT_OPTIONS]
struct {
bool Enable = true;
bool EngDamage = false;
// H-Pattern
bool EngStallH = true;
bool EngStallS = false;
bool EngBrake = false;
bool EngLock = false;
bool FinalGearRPMLimit = true;
} MTOptions;
// [GAMEPLAY_ASSISTS]
struct {
bool SimpleBike = false;
bool HillGravity = false;
bool AutoGear1 = false;
bool AutoLookBack = false;
bool ThrottleStart = false;
bool DefaultNeutral = true;
bool DisableAutostart = false;
bool LeaveEngineRunning = false;
} GameAssists;
// [CUSTOM_STEERING]
struct {
// 0 Default, 1 Enhanced
int Mode = 1;
float CountersteerMult = 1.0f;
// In Degrees
float CountersteerLimit = 15.0f;
bool NoReductionHandbrake = false;
float Gamma = 1.0f;
float CenterTime = 0.01f;
float SteerTime = 0.01f;
struct {
bool Enable = true;
float Sensitivity = 0.5f;
bool DisableSteerAssist = false;
bool DisableReduction = false;
} Mouse;
} CustomSteering;
// [HUD]
struct {
bool Enable = true;
bool Always = true;
// Fonts:
// 0 - Chalet London
// 1 - Sign Painter
// 2 - Slab Serif
// 4 - Chalet Cologne
// 7 - Pricedown
int Font = 4;
bool Outline = true;
// Levels:
// 0 - Debug
// 1 - Info
// 2 - Error/UI (LogLevel WARN)
// 3 - None
int NotifyLevel = INFO;
struct {
bool Enable = true;
float XPos = 0.9525f;
float YPos = 0.885f;
float Size = 0.700f;
int TopColorR = 255;
int TopColorG = 63;
int TopColorB = 63;
int ColorR = 255;
int ColorG = 255;
int ColorB = 255;
} Gear;
struct {
bool Enable = true;
float XPos = 0.935f;
float YPos = 0.885f;
float Size = 0.700f;
int ColorR = 255;
int ColorG = 255;
int ColorB = 255;
} ShiftMode;
struct {
// can be kph, mph, or ms
std::string Unit = "kph";
bool ShowUnit = true;
bool UseDrivetrain = true;
float XPos = 0.860f;
float YPos = 0.885f;
float Size = 0.700f;
int ColorR = 255;
int ColorG = 255;
int ColorB = 255;
} Speedo;
struct {
bool Enable = true;
float Redline = 0.850f;
float XPos = 0.120f;
float YPos = 0.765f;
float XSz = 0.140f;
float YSz = 0.005f;
int BgR = 0;
int BgG = 0;
int BgB = 0;
int BgA = 128;
int FgR = 255;
int FgG = 255;
int FgB = 255;
int FgA = 255;
int RedlineR = 255;
int RedlineG = 92;
int RedlineB = 0;
int RedlineA = 255;
int RevLimitR = 255;
int RevLimitG = 0;
int RevLimitB = 0;
int RevLimitA = 255;
int LaunchControlStagedR = 255;
int LaunchControlStagedG = 255;
int LaunchControlStagedB = 0;
int LaunchControlStagedA = 255;
int LaunchControlActiveR = 255;
int LaunchControlActiveG = 127;
int LaunchControlActiveB = 0;
int LaunchControlActiveA = 255;
} RPMBar;
struct {
bool Enable = true;
bool Always = false;
float ImgXPos = 0.22f;
float ImgYPos = 0.80f;
float ImgSize = 0.05f;
float PedalXPos = 0.22f;
float PedalYPos = 0.90f;
float PedalXSz = 0.04f;
float PedalYSz = 0.10f;
float PedalXPad = 0.0f;
float PedalYPad = 0.0f;
int PedalBgA = 92;
int PedalThrottleR = 0;
int PedalThrottleG = 255;
int PedalThrottleB = 0;
int PedalThrottleA = 255;
int PedalBrakeR = 255;
int PedalBrakeG = 0;
int PedalBrakeB = 0;
int PedalBrakeA = 255;
int PedalClutchR = 0;
int PedalClutchG = 0;
int PedalClutchB = 255;
int PedalClutchA = 255;
struct {
bool Enable = false;
float XPos = 0.500f;
float YPos = 0.025f;
float XSz = 0.25f;
float YSz = 0.05f;
int BgR = 0;
int BgG = 0;
int BgB = 0;
int BgA = 128;
int FgR = 255;
int FgG = 255;
int FgB = 255;
int FgA = 255;
int LimitR = 255;
int LimitG = 0;
int LimitB = 0;
int LimitA = 255;
} FFB;
} Wheel;
struct {
bool Enable = false;
float XPos = 0.500f;
float YPos = 0.035f;
float Size = 1.000f;
bool Lite = false;
float TxtVOffset = 0.0f;
float TxtSzMod = 1.0f;
} DashIndicators;
struct {
bool Enable = true;
float XPos = 0.500f;
float YPos = 0.300f;
float Size = 0.050f;
} DsProt;
struct {
bool Enable = false;
float XPos = 0.5f;
float YPos = 0.95f;
float XSz = 0.5f;
float YSz = 0.05f;
float MarkerXSz = 0.020f;
int BgR = 0;
int BgG = 0;
int BgB = 0;
int BgA = 128;
int FgR = 255;
int FgG = 255;
int FgB = 255;
int FgA = 255;
} MouseSteering;
} HUD;
// [CONTROLLER]
struct {
int HoldTimeMs = 250;
int MaxTapTimeMs = 200;
float TriggerValue = 0.75f;
bool CustomDeadzone = false;
int DeadzoneRightThumb = XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
int DeadzoneLeftThumb = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
bool ToggleEngine = false;
bool BlockCarControls = true;
bool IgnoreShiftsUI = true;
bool BlockHShift = true;
//long ShiftUpBlocks = -1;
//long ShiftDownBlocks = -1;
//long ClutchBlocks = -1;
struct {
bool Enable = false;
//long ShiftUpBlocks = -1;
//long ShiftDownBlocks = -1;
//long ClutchBlocks = -1;
} Native;
} Controller;
// [MISC]
struct {
bool UDPTelemetry = true;
std::string UDPAddress = "127.0.0.1";
int UDPPort = 20777;
bool DashExtensions = true;
bool SyncAnimations = true;
bool HidePlayerInFPV = false;
bool HideWheelInFPV = false;
bool SaveFullConfig = true;
} Misc;
// [UPDATE]
struct {
bool EnableUpdate = true;
std::string IgnoredVersion = "v0.0.0";
} Update;
// [DEBUG]
struct {
int LogLevel = INFO; // Only load
bool CancelAnimOnUnload = false; // Only load
bool DisplayInfo = false;
bool DisplayGearingInfo = false;
bool DisplayWheelInfo = false;
bool DisplayMaterialInfo = false;
bool DisplayTractionInfo = false;
bool DisplayNPCInfo = false;
bool ShowAdvancedFFBOptions = false;
bool DisableRPMLimit = false;
bool DisableInputDetect = false;
bool DisablePlayerHide = false;
bool DisableNPCGearbox = false;
bool DisableNPCBrake = false;
struct {
bool EnableTimers = false;
std::vector<TimerParams> Timers{
{ "kph", 0.0f, 100.0f, 0.1f },
{ "mph", 0.0f, 60.0f, 0.1f }
};
struct {
bool Enable = false;
float PosX = 0.075f;
float PosY = 0.125f;
float Size = 0.200f;
} GForce;
} Metrics;
} Debug;
// settings_wheel.ini parts
struct {
// [OPTIONS]
struct {
bool Enable = true;
bool LogiLEDs = false;
bool HPatternKeyboard = false;
bool UseShifterForAuto = false;
} Options;
// [INPUT_DEVICES]
struct {
std::vector<GUID> RegisteredGUIDs;
std::vector<Device> RegisteredDevices;
} InputDevices;
// [FORCE_FEEDBACK]
struct {
// Global options
bool Enable = true;
float SATAmpMult = 1.00f;
int DamperMax = 100;
int DamperMin = 40;
float DamperMinSpeed = 6.4f; // TargetSpeed in m/s
float DetailMult = 4.0f;
int DetailLim = 5000;
int DetailMAW = 3;
float CollisionMult = 2.5f;
int AntiDeadForce = 0;
std::string LUTFile;
// Ground physics
int FFBProfile = 0;
float ResponseCurve = 1.0f;
float SlipOptMin = 7.5f; // Advanced
float SlipOptMinMult = 1.6f; // Advanced
float SlipOptMax = 25.0f; // Advanced
float SlipOptMaxMult = 1.0f; // Advanced
// Alternative/legacy
float SATFactor = 0.80f;
float Gamma = 0.75f;
float MaxSpeed = 80.0f;
} FFB;
// [STEER]
struct {
float AngleMax = 900.0f;
float AngleCar = 720.0f;
float AngleBike = 180.0f;
float AngleBoat = 360.0f;
float Gamma = 1.0f;
float AntiDeadZone = 0.25f;
float DeadZone = 0.0f;
float DeadZoneOffset = 0.0f;
int Min = -1;
int Max = -1;
} Steering;
// [THROTTLE]
struct {
float Gamma = 1.0f;
float AntiDeadZone = 0.25f;
int Min = -1;
int Max = -1;
} Throttle;
// [BRAKE]
struct {
float Gamma = 1.0f;
float AntiDeadZone = 0.25f;
int Min = -1;
int Max = -1;
} Brake;
// [CLUTCH]
struct {
int Min = -1;
int Max = -1;
} Clutch;
// [HANDBRAKE_ANALOG]
struct {
int Min = -1;
int Max = -1;
} HandbrakeA;
} Wheel;
// Methods
/*
* Checks if GUID already exists and returns device index
* otherwise appends GUID and returns new device index
*/
ptrdiff_t SteeringAppendDevice(const GUID & dev_guid, const std::string& dev_name);
int GUIDToDeviceIndex(GUID guid);
std::string GUIDToDeviceName(GUID guid);
void SteeringSaveAxis(const std::string &confTag, ptrdiff_t index, const std::string &axis, int minVal, int maxVal);
void SteeringSaveButton(const std::string &confTag, ptrdiff_t index, int button);
void KeyboardSaveKey(const std::string &confTag, const std::string &key);
void ControllerSaveButton(const std::string &confTag, const std::string &button);
void LControllerSaveButton(const std::string & confTag, int button);
void SteeringAddWheelToKey(const std::string & conftag, ptrdiff_t index, int button, const std::string & keyName);
bool SteeringClearWheelToKey(const std::string& assignment);
private:
void parseSettingsGeneral();
void parseSettingsControls(CarControls* scriptControl);
void parseSettingsWheel(CarControls *scriptControl);
// Just looks up which GUID corresponds with what number and returns the GUID.
GUID DeviceIndexToGUID(int device, std::vector<GUID> guids);
template<typename T>
CarControls::SInput<T> parseWheelItem(CSimpleIniA& ini, const char* section, T defaultValue, const char* name = nullptr);
CarControls::SInput<int> parseKeyboardItem(CSimpleIniA& ini, const char* key, const char* defaultValue, const char* name = nullptr);
template<typename T>
CarControls::SInput<T> parseControllerItem(CSimpleIniA& ini, const char* key, T defaultValue, const char* name, const char* description);
int nDevices = 0;
std::string settingsGeneralFile;
std::string settingsControlsFile;
std::string settingsWheelFile;
std::string settingsMenuFile;
VehicleConfig baseConfig;
mutable bool mError{ false };
};