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FancyZone version 0.14.1.0 renders Civilization VI non-responsive #1004
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Sorry, I can't reproduce. Do you run Civ with DX11 or 12? Do you have multiple screens? Does disabling FancyZones solve the issue? Or maybe you have to stop PowerToys? What are your FancyZones settings (a screenshot would be great)? |
Yes, I run multiple screens (BENQ G2420HDB, Acer XR342CKP) connected to a Nvidia Geforce 1060, running 2 different layouts. The BENQ runs portrait mode 3 rows (no space between them) layout, the Acer runs a landscape Priority Grid or a custom layout with 2 windows (no spaces between them). I have tried to run both DX11 and DX12 with no difference, immediate non-response when hitting space/mouse key when intro film starts. Disabling FancyZones does correct the issue fully (as it seems).. |
@bzoz, were you able to repo? |
If you snap the Civ windows using the built-in Windows Snap, does it also break as when snapped using FZ? |
It does not react to the built-in snap - the window ignores both Win + arrows and moving to the edge of the screen. |
does it happen with any other AAA game running window mode? Was randomly reading this, https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/, and we may be able to detect AAA games in window mode this way. if we do ignore apps this way and someone is trying to adjust, i do think we should figure out a way to tell a user we can't move it. |
For the record: tested with 2016 DOOM, the game still works you snap the window to a zone |
@bzoz, are we thinking this is fixed with the ignore list / 0.15 work? |
I think yes. The excluded list is the only way to do this, since at leas one other game works and can be zoned without issues. |
I think in docs or wiki we need to start a list of known apps or just maybe just populate by default known apps inside FZ. |
@bzoz / @enricogior did we ever come to a conclusion here? |
Rule of thumb, if an app works correctly with Windows Snap, it should also work with FancyZones, but if it doesn't react to Windows Snap or if it breaks when snapped, it won't work with FancyZones as well and I don't think there is anything we can do to workaround it. |
adding to 0.19 as this should be a small cost item |
@enricogior is this still an issue? |
@crutkas |
FancyZone version 0.14.1.0 renders Civilization VI (started through Steam) completely non-responsive when fullscreen introfilm is skipped.
The issue is not affected by 'Flashing Zones' setting being on or off.
Steam and Civ exclusions from the zones have been set up but no difference in behaviour
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